{"id":14960475,"url":"https://github.com/flicker-studio/rimeeditor","last_synced_at":"2026-02-17T01:34:39.015Z","repository":{"id":248394457,"uuid":"682888792","full_name":"flicker-studio/RimeEditor","owner":"flicker-studio","description":"A runtime Level Editor plugin in Unity","archived":false,"fork":false,"pushed_at":"2024-08-14T09:59:55.000Z","size":11421,"stargazers_count":2,"open_issues_count":6,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-04-12T23:49:36.548Z","etag":null,"topics":["game-level","level-design","level-editor","unity-package","unity-plugin","unity3d","unity3d-plugin"],"latest_commit_sha":null,"homepage":"https://moon-manual.pages.dev/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/flicker-studio.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-08-25T05:34:32.000Z","updated_at":"2024-07-14T13:59:04.000Z","dependencies_parsed_at":"2024-07-14T16:48:13.005Z","dependency_job_id":"61faf8a1-fe3c-4ddb-8b41-7ab47d8a1378","html_url":"https://github.com/flicker-studio/RimeEditor","commit_stats":{"total_commits":266,"total_committers":5,"mean_commits":53.2,"dds":0.5451127819548872,"last_synced_commit":"94f9c092a000888ab9f87b4c7a3ba2cc57337f76"},"previous_names":["flicker-studio/rimeeditor"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/flicker-studio%2FRimeEditor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/flicker-studio%2FRimeEditor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/flicker-studio%2FRimeEditor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/flicker-studio%2FRimeEditor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/flicker-studio","download_url":"https://codeload.github.com/flicker-studio/RimeEditor/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248647256,"owners_count":21139081,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-level","level-design","level-editor","unity-package","unity-plugin","unity3d","unity3d-plugin"],"created_at":"2024-09-24T13:22:21.583Z","updated_at":"2025-10-08T10:18:23.442Z","avatar_url":"https://github.com/flicker-studio.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003ch1 align=\"center\"\u003e\n  \u003cimg src=\"docs/resources/images/logo/head.png?raw=true\" alt=\"ProJect-Moon Logo\" width=\"1000\"\u003e\nProJect-Moon\n\u003c/h1\u003e\n\n\u003cdiv align=\"center\"\u003e\n\n[![Help Docs](https://github.com/fictional-vision/ProJect-Moon/actions/workflows/help-docs.yml/badge.svg)](https://orange-cliff-0c5466300.3.azurestaticapps.net)\n[![Unit Test](https://github.com/fictional-vision/ProJect-Moon/actions/workflows/unit-test.yml/badge.svg)](https://github.com/fictional-vision/ProJect-Moon/actions/workflows/unit-test.yml)\n[![Static-Badge](https://img.shields.io/badge/contact-BiliBili-blue)](https://space.bilibili.com/165762441)\n\u003c/div\u003e\n\n## TODO\n\n- [x] Build the basic framework and design the coding style.\n- [x] Multi-parameter player controller.\n- [x] Polygoncollider2D needs to be generated from the mesh, and concave polygons need to be supported.\n- [x] Accurate clipping, and the minimum number of game objects mounted.\n- [ ] Add move following and rotation following states to the SlicerController.\n- [ ] The camera controller, based on Cinemachine cameras, requires enough pithy.\n- [ ] The AI of game NPCS requires high scalability and state-based production.\n- [ ] Optimal handling of physical collisions in which multiple objects physically form an assembly.\n- [ ] It can detect complex physical collisions without using rigid body components.\n- [ ] Portal, Total War Simulator like level editor, edit the level while the game is running.\n\n## Project milestone\n\n- The algorithm of generating polygoncollider2D mesh based on mesh triangle is completed, and the performance is good, and it supports concave polygon.\n\n  - The core idea of the algorithm is to find all triangles according to mesh and make them two-dimensional, and remove redundant,       intersecting triangles and vertices that do not form a triangle. Finally, a greedy algorithm is used to generate polygoncollider2D. I am glad that Unity mesh models are already triangulated, which saves me a lot of trouble.\n\n  \u003cp align=\"right\"\u003e——2023.9.11\u003c/p\u003e\n\n\u003ch3 align=\"center\"\u003e\n  \u003cimg src=\"docs/resources/images/Textures/CreatPolygonCollider.png?raw=true\" alt=\"CreatPolygonCollider\" width=\"1000\"\u003e\n\u003c/h3\u003e\n\n- Very accurate slicer box, and the parameters are very concise, the code logic is good.\n\n  - Based on Ezy-Slice. A slicer box is generated based on some mathematical and linear algebra calculations, and the object pool framework is used. So far, slicer box is working very well.\n\n  \u003cp align=\"right\"\u003e——2023.9.16\u003c/p\u003e\n\n\u003ch3 align=\"center\"\u003e\n  \u003cimg src=\"docs/resources/images/Textures/SlicerBox.png?raw=true\" alt=\"SlicerBox\" width=\"1000\"\u003e\n\u003c/h3\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fflicker-studio%2Frimeeditor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fflicker-studio%2Frimeeditor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fflicker-studio%2Frimeeditor/lists"}