{"id":13895898,"url":"https://github.com/folknor/factorio-fill","last_synced_at":"2025-07-17T11:32:30.945Z","repository":{"id":137250069,"uuid":"100053870","full_name":"folknor/factorio-fill","owner":"folknor","description":"Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.","archived":false,"fork":false,"pushed_at":"2018-01-20T20:38:32.000Z","size":10,"stargazers_count":1,"open_issues_count":2,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2024-08-07T18:36:49.329Z","etag":null,"topics":["factorio","lua"],"latest_commit_sha":null,"homepage":null,"language":"Lua","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/folknor.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2017-08-11T17:04:03.000Z","updated_at":"2022-02-15T21:09:18.000Z","dependencies_parsed_at":"2024-02-04T05:57:27.945Z","dependency_job_id":"3b0b94a9-9113-4c63-a702-b685710f173f","html_url":"https://github.com/folknor/factorio-fill","commit_stats":null,"previous_names":[],"tags_count":4,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/folknor%2Ffactorio-fill","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/folknor%2Ffactorio-fill/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/folknor%2Ffactorio-fill/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/folknor%2Ffactorio-fill/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/folknor","download_url":"https://codeload.github.com/folknor/factorio-fill/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":226260601,"owners_count":17596494,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["factorio","lua"],"created_at":"2024-08-06T18:02:33.195Z","updated_at":"2025-07-17T11:32:30.939Z","avatar_url":"https://github.com/folknor.png","language":"Lua","funding_links":[],"categories":["Lua"],"sub_categories":[],"readme":"# Automated Fuel \u0026 Ammo\n\nAutomatically inserts your most powerful fuel and ammunition into items placed by the player. \\o/\n\nThe main feature of the mod is that it works without configuration for both AAI Vehicles (tested with Flame Tumbler and Hauler), all Tankwerkz tanks, and most likely all other mods you can think of.\n\nThe second advantage is that it doesn't lag the game when you spam-drop turrets.\n\nThe third advantage is that it automatically fills in all ammunition slots (Tankwerkz Goliath tank has 3x weapons), if you have enough ammunition.\n\nThe fourth advantage is that if the car/turret/tank/whatever has 2x weapons of type rocket or cannon, it will insert different ammunition in them.\n\nIt's made to work automatically with all vehicles, trains, and turrets added by mods.\n\nPersonally, I use the mod along with [Just GO!](https://mods.factorio.com/mods/folk/folk-justgo) and [Shuttle Train Lite](https://mods.factorio.com/mod/folk-shuttle).\n\nPlease check out [my other addons](https://mods.factorio.com/user/folk) as well!\n\n## How it behaves\n\nThe mod exclusively takes from the players main inventory.\n\nFor fuel, it will add a full stack of whatever is the most powerful fuel in your inventory. This includes \"Small electric pole\".\n\nFor ammunition, it will add 10% of a stack of ammunition (usually 10 for normal magazines), if it can. If not, it will add 25% of however many you currently have in your inventory (minimum 1). It uses the \"best\" ammunition from your inventory, according to the order the items are presented in the games normal interface.\n\n## Settings\n\nIn the mod settings, there's a few settings per player.\n\nThese settings are per-player, and also per-save. You can change them mid-game.\n\n### 1. Ignore ammo and ignore fuel\n\nThis is a comma-separated list of items that the mod will ignore. `Ignore ammo` defaults to \"capture-robot-rocket, atomic-bomb\".\n\nIf you want to change this setting, please look up the item identifier for the relevant item - for example \"piercing-rounds-magazine\" or \"rocket-fuel\". Don't input quotation marks into the text field.\n\n### 2. Prefer ammo and prefer fuel\n\nSame kind of comma-separated list as `Ignore ammo` and `Ignore fuel`, but item types presented here will be used regardless of whether more powerful items are in your inventory. So for example if you have uranium ammo for yourself in your inventory but want to use piercing rounds in placed turrets, write \"piercing-rounds-magazine\" here without the quotes.\n\nItems should be listed in prioritized order.\n\n### 3. Ammo stack size %\n\nTells the mod how many % of a normal stack size you want to insert when you build something.\n\nA standard bullet magazine has a stack size of 100, and the default is 10%, which means the mod will try to insert 10 clips.\n\nIf you have one stack or less in your inventory, the mod will insert 25% of whatever you have. So if you have 4 firearm magazines, the mod will insert 1.\n\n### 4. Fuel stack size %\n\nTells the mod how many % of a normal stack size you want to insert when you build something.\n\nFuel default is 100%, so a full stack.\n\nIf you have one stack or less in your inventory, the mod will insert 50% of whatever you have. So if you have 20 coals, the mod will insert 10.\n\n## Planned features/considerations\n\nPlease let me know in the comments section if you have any questions or comments. Thank you!\n\n## Changelog\n\nSee changelog.txt or the changelog tab on the factorio mod portal.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffolknor%2Ffactorio-fill","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffolknor%2Ffactorio-fill","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffolknor%2Ffactorio-fill/lists"}