{"id":16184077,"url":"https://github.com/fralonra/wgshadertoy","last_synced_at":"2025-09-03T20:40:44.796Z","repository":{"id":63855164,"uuid":"553319829","full_name":"fralonra/wgshadertoy","owner":"fralonra","description":"A WGSL playground inspired by 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align=\"center\"\u003e\n    \u003cimg width=\"100\" alt=\"WgShadertoy Logo\" src=\"https://raw.githubusercontent.com/fralonra/wgshadertoy/master/extra/logo/wgshadertoy.svg\"\u003e\n\u003c/p\u003e\n\n\u003ch1 align=\"center\"\u003eWgShadertoy\u003c/h1\u003e\n\n![Flathub](https://img.shields.io/flathub/downloads/io.github.fralonra.WgShadertoy?label=flathub)\n![AUR](https://img.shields.io/aur/version/wgshadertoy)\n![MIT](https://img.shields.io/badge/license-MIT-blue.svg)\n\nA [WGSL](https://www.w3.org/TR/WGSL/) playground inspired by [Shadertoy](https://www.shadertoy.com/).\n\n\u003cimg src=\"https://raw.githubusercontent.com/fralonra/wgshadertoy/master/doc/basic.png\" alt=\"preview\"\u003e\n\n## Installation\n\n### Windows\n\nCheck out the [latest release](https://github.com/fralonra/wgshadertoy/releases) for a `msi` installer.\n\n\n### MacOS\n\nAvailable on [MacPorts](https://ports.macports.org/port/wgshadertoy/):\n\n```\nsudo port install wgshadertoy\n```\n\n### Linux\n\nAvailable on [Flathub](https://flathub.org/apps/io.github.fralonra.WgShadertoy).\n\n\u003ca href=\"https://flathub.org/apps/io.github.fralonra.WgShadertoy\"\u003e\n  \u003cimg width=\"240\" alt=\"Download on Flathub\" src=\"https://dl.flathub.org/assets/badges/flathub-badge-en.png\" align=\"start\"/\u003e\n\u003c/a\u003e\n\n\u003ca href=\"https://repology.org/project/wgshadertoy/versions\"\u003e\n  \u003cimg src=\"https://repology.org/badge/vertical-allrepos/wgshadertoy.svg\" alt=\"Packaging status\" align=\"right\"\u003e\n\u003c/a\u003e\n\nFor Arch Linux users, `wgshadertoy` is also available on AUR:\n\n```\nyay -S wgshadertoy\n```\n\n## Wgs format\n\nThe application use a binary format [`wgs`](https://github.com/fralonra/wgs) to save and load shaders and textures.\n\nIt helps to share your shaders amoung people.\n\nYou can find examples in [wgs's repo](https://github.com/fralonra/wgs/tree/master/examples).\n\n## Limits\n\n- The amount of the texture you can upload is [the max bind group count of your device](https://docs.rs/wgpu/latest/wgpu/struct.Limits.html#structfield.max_bind_groups) - 1.\n- Won't show any hints on invalid shaders. They just won't compile.\n\n## Contributing\n\n- [Translations](./i18n/README.md)\n\n## Credits\n\n- [wgpu](https://github.com/gfx-rs/wgpu) for rendering.\n- [egui](https://github.com/emilk/egui) for UI.\n- [binrw](https://github.com/jam1garner/binrw) for binary data read/write.\n- [shadertoy](https://github.com/adamnemecek/shadertoy) for the wonderful vertex shader.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffralonra%2Fwgshadertoy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffralonra%2Fwgshadertoy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffralonra%2Fwgshadertoy/lists"}