{"id":25806101,"url":"https://github.com/framebuffers/segacd-gds","last_synced_at":"2026-06-11T19:31:41.078Z","repository":{"id":270628114,"uuid":"910966163","full_name":"Framebuffers/segacd-gds","owner":"Framebuffers","description":null,"archived":false,"fork":false,"pushed_at":"2025-09-10T03:47:32.000Z","size":30489,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-11-21T19:03:30.857Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Framebuffers.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-01-01T23:31:20.000Z","updated_at":"2025-01-06T23:53:39.000Z","dependencies_parsed_at":"2025-01-02T00:23:22.107Z","dependency_job_id":"d1a30379-9800-46cd-8de8-9fbad3e89efa","html_url":"https://github.com/Framebuffers/segacd-gds","commit_stats":null,"previous_names":["framebuffers/segacd-gds"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Framebuffers/segacd-gds","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Framebuffers%2Fsegacd-gds","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Framebuffers%2Fsegacd-gds/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Framebuffers%2Fsegacd-gds/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Framebuffers%2Fsegacd-gds/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Framebuffers","download_url":"https://codeload.github.com/Framebuffers/segacd-gds/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Framebuffers%2Fsegacd-gds/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34215253,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-11T02:00:06.485Z","response_time":57,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-02-27T19:59:16.801Z","updated_at":"2026-06-11T19:31:41.031Z","avatar_url":"https://github.com/Framebuffers.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# The Sega CD BIOS, but in Godot\n\n(C) 2025 Framebuffer\nReleased under MIT licence.\n\nThis is made just so I can learn GDScript *and* 2D nodes at the same time.\nas well as to brush up my skills on 2D transforms.\n\n## 📝 The brief\n\nThis project aims to recreate the BIOS of the Sega CD addon for the\nMegaDrive/Genesis console from 1991.\n\n### 📼 References\n\n\u003chttps://www.youtube.com/watch?v=1SOFK9vg45g\u0026list=PLKiyMny0Rz8A-ZGHVwncQL5CEO2n7_lP0\u003e\n\n## 📋 Definition\n\nThe Sega CD has 3 different regions, out of which there's about 30 or so variations\nof the same couple transforms.\n\n- Translate through the screen following a path.\n- Jump in front of one another.\n- Rotation\n- Squish\n- Shear\n- Scaling\n- Create clones of itself\n- Transform using a pivot as a point of reference.\n- Orbit\n- Palette swap\n\nAll of these can be recreated using the same tools found in Godot's transformations.\nFor this, effects used will be a mix of both NTSC-U, NTSC-J and PAL; out of all\nvarsions released (and available to watch and learn their patterns from).\n\n## 📺 Viewports\n\nWe want to get thet *very crunchy* look for the screen. For this:\n\n- Everything will be rendered at a smaller scale, 320x224, like the OG console.\n- The final output will be scaled to the final player screen's resolution using nearest neighbor scaling.\n- Scaling will be done using only whole numbers.\n- The Viewport for the animated screen will *always* keep the same position relative to the screen.\n- Any cropping will be done to the black borders, obviously taking care the text is not cropped.\n  \n## 🎵 Music\n\nWell, this one is self explanatory. It autoplays at start and loops until start is pressed.\n\n## 📂 File structure\n\nThis project is comprised of:\n\n- `main.gd/tscn`:\n  - Acts as your average singleton in Godot.\n  - Contains all the common transforms.\n  - Basically runs the main loop.\n- `logo_small.gd/tscn`: Attached to the smaller logo.\n  - Anything specific to that scene goes here.\n- `logo_large.gd/tscn`: Attached to the larger logo.\n  - Anything specific to that scene goes here.\n- `user_interface.gd/tscn`: Control node for the UI overlay.\n- `[resources]`: Any sprite, sound file or external resource goes here.\n\n## 🎮 Controls\n\nJust the start button to continue to another thing. Everything starts on its own.\n\n## ♥️ end\n\nwell, wish me luck, i guess.\n-frame\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fframebuffers%2Fsegacd-gds","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fframebuffers%2Fsegacd-gds","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fframebuffers%2Fsegacd-gds/lists"}