{"id":18540180,"url":"https://github.com/frustrated-programmer/castlers","last_synced_at":"2026-05-02T03:09:20.439Z","repository":{"id":132509325,"uuid":"102391973","full_name":"Frustrated-Programmer/CASTLERS","owner":"Frustrated-Programmer","description":"A discord bot thats no longer 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starts with a castle...\nnobody knows where each other is\nyou start off with a ATTACK-NUM that is unknown to you. ex: \"1759\".\n\nand you dont know where YOU are to prevent gamethrowing(telling people where you are so they dont have to buy SCOUTER)\n\npersons are everyone/workers/spys/knights etc\nworkers are persons that get STONE,GOLD,IRON\n\n\n\n----STARTS-OUT-WITH------\n01 farm\n01 house\n20 stone storage\n10 iron storage\n50 gold storage\n50 food storage\n05 workers\n25 food\n25 gold\n05 iron\n10 stone\n\n\n----AUTO-GET-EVERY-20-SECS----\n0.5 stone per sec per worker\n1 gold per sec per worker\n0.1 iron per sec per worker\n10 food per sec per farm\n-2 food per sec per person\n1 worker per minute IF theres room\n\n----MAX RESOURCES----\n20 stone at start and 20 per stoneblock house\n50 gold at start and 50 per treasury\n10 iron at start and 10 per forge\n50 food at start and 20 per barn\n\n-----ITEMS--------------------------------------------------------COST-----------------------------------------------------------------------------------------POWER---------\nSCOUTER: looks for castles                          : 05 stone : 01 gold : 01 iron : 00 food : 01 worker :                                                 : 1 power\nMESSENGER: allows you to talk to other players      : 00 stone : 05 gold : 05 iron : 00 food : 01 worker : (CAN BE KILLED)                                 : 1 power\nFARM: gives 10 food                                 : 10 stone : 20 gold : 01 iron : 00 food : 00 worker :                                                 : 1 power\nHOUSE: houses 5 workers                             : 10 stone : 10 gold : 05 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE)                 : 2 power\nFORGE: gives 10 more iron storage                   : 00 stone : 00 gold : 10 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE)                 : 2 power\nSTONEBLOCK-HOUSE: gives 20 more stone storage       : 20 stone : 00 gold : 00 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE)                 : 2 power\nBARN: gives 20 more food storage                    : 20 stone : 20 gold : 05 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE)                 : 2 power\nTREASURY: gives 50 more gold storage                : 00 stone : 50 gold : 00 iron : 00 food : 00 worker : (DOUBLES IN PRICE PER PURCHASE)                 : 2 power\n\nANTI-SPY: chance of catching enemy spy 5%           : 00 stone : 10 gold : 05 iron : 10 food : 01 worker :                                                 : 1 power\nMOATS: raises defense by 1                          : 20 stone : 00 gold : 10 iron : 00 food : 00 worker :                                                 : 2 power\nGATES: raises defense by 2                          : 20 stone : 20 gold : 05 iron : 00 food : 00 worker :                                                 : 3 power\nARCHERS: raises defense by 3                        : 00 stone : 30 gold : 05 iron : 00 food : 01 worker :                                                 : 4 power\nMOLTEN-IRON: raises defense by 6                    : 10 stone : 20 gold : 05 iron : 00 food : 00 worker : (refill needed of 2 iron) (1 use per refill)    : 4 power\nCATAPULT: raises defense by 4                       : 10 stone : 10 gold : 20 iron : 00 food : 00 worker :                                                 : 4 power\nEXTRA-WALLS: raises defense by 5                    : 30 stone : 50 gold : 20 iron : 00 food : 00 worker :                                                 : 5 power\n\nSPY: allows you to see other players defenses       : 10 stone : 10 gold : 05 iron : 00 food : 01 worker : (CAN BE KILLED)                                 : 3 power\nSPY-TRAINING: chance of a success spy by 5%         : 00 stone : 10 gold : 10 iron : 00 food : 00 worker :                                                 : 1 power\nKNIGHTS: raises attack power by 1                   : 10 stone : 00 gold : 10 iron : 00 food : 01 worker :                                                 : 2 power\nBATTERING-RAM: raises attack power by 3             : 15 stone : 20 gold : 05 iron : 00 food : 00 worker :(enemy needs EXTRA-WALLS or DRAWBRIDGE)          : 2 power\nBOWMEN: raises attack power by 4                    : 15 stone : 10 gold : 10 iron : 00 food : 01 worker :(enemy needs EXTRA-WALLS or MOATS or DRAWBRIDGES): 3 power\nCHARIOTS: raises attack power by 3                  : 20 stone : 10 gold : 10 iron : 20 food : 00 worker :                                                 : 3 power\nCATAPULTS: raises attack power by 4                 : 20 stone : 30 gold : 05 iron : 00 food : 00 worker :                                                 : 4 power\nLADDER-MEN: neutralizes a EXTRA-WALLS per LADDER-MEN: 30 stone : 50 gold : 20 iron : 00 food : 01 worker :                                                 : 5 power\n\n\n---------------OTHER---------------\nSCOUTER has a 1/10 chance of finding a castle every minute\nwhen he has found one he will report\nNAME, POWER, ATTACK-NUM,\n\nMESSENGERS will allow you to send message to another player\nthe player that recives the message has a choice of:\nkilling the messenger and not reading the message\nor read the message and let the messenger go.\nIF all the FOOD is eaten up before all PEOPLE are fed 1 WORKERS die per minute until all the workers are fed\n\n\n-------------ATTACKING----------------\n\"attack ATTACK-NUM\"\nif the ATTACK-NUM is valid, DEFENDER is notified\nand the ATTACKER starts MARCHING (1 min wait time)\nwhen the ATTACKER arrives at the DEFENDER they have a 1 min to discuss the situation\nATTACKER may decide to call off the DISCUSSION-PHASE and doubles TIME to attack/return\nATTACKER may call off the attack at any time during the wait time or DISCUSSION-PHASE\nduring the DISCUSSION-PHASE both players may not buy anything\nafter DISCUSSION-PHASE battle commences ATTACKER may not call off the attack now\nafter the battle is over:\n\nIF ATTACKER wins:\ndefender is kicked out of the game (ALL PLAYERS ARE NOTIFIED) (PLAYERS ARE NOTIFIED ATTACKERS:Name,Power)\nATTACKER gains ALL of DEFENDERS resources\nATTACKER's power is re-checked then he gained 10+ power\n\nIF DEFENDER wins:\nATTACKER loses all his troops\nATTACKERS \u0026 DEFENDER's power is re-checked\nDEFENDER gains + 25 power\n\n\n------OTHER-IDEA----\nadd resource WOOD: PERKS: more stuff to buy, makes sense with the items. CONS: player is getting more resources by the minute, game can get a tad bit more complicated\nadd FACTIONS: PERKS: players can join diffrent factions to get bonuses is resources/attack power/defences makes the game a tad bit more stragetic CONS: game gets too complicated for some players\nadd MODES: team attack, ffa, king of the hill, PERKS: game becomes more fun, CONS: hard to implement","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffrustrated-programmer%2Fcastlers","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffrustrated-programmer%2Fcastlers","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffrustrated-programmer%2Fcastlers/lists"}