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Designed for no_std use (with `default-features = false`).\n\nYou are responsible for loading the functions yourself:\n\n```rust\nfn main() {\n    /// ...\n\n    wglMakeContextCurrent(hDC, hRC);\n\n    let context = GenericGlContext {\n        glAccum: wglGetProcAddress(\"glAccum\"),\n        glActiveTexture: wglGetProcAddress(\"glActiveTexture\"),\n        glAlphaFunc: wglGetProcAddress(\"glAlphaFunc\"),\n        glAreTexturesResident: wglGetProcAddress(\"glAreTexturesResident\"),\n        ...\n    };\n\n    // function provided by this library - also available on no_std!\n    context.clear_color(0.0, 0.0, 0.0, 0.0);\n    context.flush();\n\n    wglMakeContextCurrent(NULL, NULL);\n}\n```\n\nIf a function pointer is set to `0x00000` (i.e. the function is not loaded),\nthis library will return a \"default\" value without panicking (i.e.\n`Vec::new()`, `String::new()` or `0`). With stdlib support it will\nprint a \"missing function: X\" to stdout before returning.\n\n**If stdlib support is enabled, `GenericGlContext` implements `gleam::Gl`!**.\nThe point of this is to make it possible to integrate crates that use `gleam::Gl`\nwith custom OpenGL function pointer loaders while using custom loaders on `no_std`.\n\n## License\n\nThe code is somewhat copied from servo/gleam, so it retains the original\nApache/MIT license.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffschutt%2Fgl-context-loader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffschutt%2Fgl-context-loader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffschutt%2Fgl-context-loader/lists"}