{"id":13525084,"url":"https://github.com/funexpected/flash-tools","last_synced_at":"2026-01-18T14:36:47.519Z","repository":{"id":49142966,"uuid":"341291864","full_name":"funexpected/flash-tools","owner":"funexpected","description":"Export flash project to Godot","archived":false,"fork":false,"pushed_at":"2021-06-26T20:22:45.000Z","size":123,"stargazers_count":20,"open_issues_count":2,"forks_count":4,"subscribers_count":4,"default_branch":"master","last_synced_at":"2024-08-02T06:17:33.848Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"TypeScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/funexpected.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-02-22T18:07:20.000Z","updated_at":"2024-04-14T08:40:05.000Z","dependencies_parsed_at":"2022-08-25T16:20:17.006Z","dependency_job_id":null,"html_url":"https://github.com/funexpected/flash-tools","commit_stats":null,"previous_names":[],"tags_count":18,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/funexpected%2Fflash-tools","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/funexpected%2Fflash-tools/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/funexpected%2Fflash-tools/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/funexpected%2Fflash-tools/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/funexpected","download_url":"https://codeload.github.com/funexpected/flash-tools/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":222698210,"owners_count":17024879,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-01T06:01:15.795Z","updated_at":"2026-01-18T14:36:47.502Z","avatar_url":"https://github.com/funexpected.png","language":"TypeScript","readme":"# Funexpected Flash Tools\n\nPerforms Adobe Animate project rasterization \u0026\u0026 exporting for using with Godot Engine + [Flash Module](https://github.com/funexpected/godot-flash-module)\n\n## Installation\n\n### MacOS\nOpen Terminal application, paste this code, press `Enter`:\n```\n/bin/bash -c \"$(curl -fsSL https://raw.githubusercontent.com/funexpected/flash-tools/master/install.sh)\"\n```\n### Windows\n[Download](https://github.com/funexpected/flash-tools/releases/latest/download/funexpected-tools.zip) latest Flash Tools release, unzip, copy `Funexpected Tools` folder into Adobe Animate `Configuration\\Commands` directory:\n```\n\u003cboot drive\u003e\\Users\\username\\AppData\\Local\\Adobe\\Animate \u003cversion\u003e\\\u003clanguage\u003e\\Configuration\\Commands\n```\n\n## Usage\n\n### Export\nExport command prepare project for using it with Godot Engine. It runs in several phases\n- save current project into temporary location\n- rasterizes all assets (Symbols and Shapes)\n- generate SpriteSheetes of rasterized assets\n- removes unused data\n- comress result\n\nSource project leaves untouched, so this command is pretty safe.\n\nExport can be done in three ways:\n- **Document** exports main document and all dependencies.\n- **Library** exports every root item of your library\n- **Selected** exports current edited screen (scene or library item).\n\n### Rasterize Current Screen\nWhile `Export` command do not change your project, `Rasterize Current Screen` chnage your current project and prepare exacly same rastersization. It may be useful for speeding up export process of big projects.\n\n## Roadmap\n\n- [ ] add docs and tutorials\n- [x] convert Canvas-based documents into legacy before exporting\n- [x] add `About` and `Check For Updates` commands\n- [ ] add ability to automaticaly open exported project in godot for testing purposes\n- [ ] support Warp Tool\n- [ ] support sounds","funding_links":[],"categories":["Plugins and scripts","TypeScript"],"sub_categories":["3D"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffunexpected%2Fflash-tools","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffunexpected%2Fflash-tools","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffunexpected%2Fflash-tools/lists"}