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you use [Mirror](https://github.com/vis2k/Mirror) instead, please see [PrefsGUISyncForMirror](https://github.com/fuqunaga/PrefsGUISyncForMirror)\n\n\n# Install\n\n## Install dependencies\n\n- **MultiPlayer HLAPI** from PackageManager\n- [RapidGUI](https://github.com/fuqunaga/RapidGUI)\n- [PrefsGUI](https://github.com/fuqunaga/PrefsGUI)\n\n## Intall PrefsGUISyncUNET\nDownload a `.unitypackage` file from [Release page](https://github.com/fuqunaga/PrefsGUISyncUNET/releases).\n\nor\n\n**Using Pacakge Manager**  \nAdd following line to the `dependencies` section in the `Packages/manifest.json`.\n```\n\"ga.fuquna.prefsguisyncunet\": \"https://github.com/fuqunaga/PrefsGUISyncUNET.git\"\n```\n\n# Usage\n![EditorWindow](Documentation~/PrefsGUISyncObj.png)  \nPut **PrefsGUISyncUNET** game object to the scene.  \nThis inherits from `NetworkBehaivour`, so take steps to make it work(call `Spawn()` or put on the online scene).\n\u003cbr\u003e\nAll prefs are automatically synchronized between the server and client!\n\n### Don’t want to sync some prefs\nDisable sync toggle at the **EditorWindow**(See the section below).\nor Set prefs's key to `PrefsGUISyncUNet.ignoreKeys` at the inspector.\n\n# EditorWindow\n![EditorWindow](Documentation~/EditorWindow.png)\n- **Window -\u003e PrefsGUI**\n- You can set whether to synchronize with the sync toggle\n\n# Reference\n- **RapidGUI**  \nhttps://github.com/fuqunaga/RapidGUI\n\u003cbr\u003e\n\n- **PrefsGUI**  \nhttps://github.com/fuqunaga/PrefsGUI\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffuqunaga%2Fprefsguisyncforunet","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffuqunaga%2Fprefsguisyncforunet","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffuqunaga%2Fprefsguisyncforunet/lists"}