{"id":29978743,"url":"https://github.com/furkankambay/lockpicking","last_synced_at":"2026-05-16T01:35:31.584Z","repository":{"id":94151425,"uuid":"323678789","full_name":"FurkanKambay/Lockpicking","owner":"FurkanKambay","description":"Rigidbody-based lockpicking mechanic in Unity (see Lokpik for new non-Rigidbody version)","archived":false,"fork":false,"pushed_at":"2021-04-01T19:28:16.000Z","size":1221,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-08-04T14:19:24.503Z","etag":null,"topics":["game","lockpicking","locksport","unity"],"latest_commit_sha":null,"homepage":"https://github.com/FurkanKambay/Lokpik","language":"C#","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/FurkanKambay.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2020-12-22T16:32:08.000Z","updated_at":"2025-03-26T05:30:24.000Z","dependencies_parsed_at":"2023-05-09T21:03:52.666Z","dependency_job_id":null,"html_url":"https://github.com/FurkanKambay/Lockpicking","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/FurkanKambay/Lockpicking","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FLockpicking","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FLockpicking/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FLockpicking/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FLockpicking/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/FurkanKambay","download_url":"https://codeload.github.com/FurkanKambay/Lockpicking/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FLockpicking/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33087028,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-15T20:25:35.270Z","status":"ssl_error","status_checked_at":"2026-05-15T20:25:34.732Z","response_time":103,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","lockpicking","locksport","unity"],"created_at":"2025-08-04T12:09:39.746Z","updated_at":"2026-05-16T01:35:31.570Z","avatar_url":"https://github.com/FurkanKambay.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Lockpicking\n\nRealistic lockpicking mechanic in Unity.\n\n[Here is a preview.](https://i.imgur.com/kuVSn2V.mp4)\n\n## Plans\n\n- The binding pin should provide proper feedback.\n- Better 3D models\n- Sound\n- Option to generate flawed locks (key pin going above the shear line, etc.)\n- Obstructing the view of the insides\n  - We could get away with showing only the pick and the plug. Hopefully, with proper feedback of binding pins, it will be effective.\n  - This should be an option in case the user wants to have x-ray vision.\n  - If the visuals are ever not enough, we still have sound.\n- Maybe a way to show the tension only visually and not numerically. That way, player has to pay attention to the plug's rotation.\n- If possible, spool and serrated driver pins.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffurkankambay%2Flockpicking","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffurkankambay%2Flockpicking","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffurkankambay%2Flockpicking/lists"}