{"id":30438795,"url":"https://github.com/furkankambay/mechapod","last_synced_at":"2025-10-04T19:38:01.228Z","repository":{"id":306696044,"uuid":"1018080895","full_name":"FurkanKambay/Mechapod","owner":"FurkanKambay","description":"Mechapod: action game made for Shovel Jam 2025","archived":false,"fork":false,"pushed_at":"2025-07-28T07:44:16.000Z","size":5964,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-08-23T04:44:50.484Z","etag":null,"topics":["game","game-jam","indie-game","indiegame","isometric-game","itch","itchio","jam","pixelart-game","shovel-jam-2025"],"latest_commit_sha":null,"homepage":"https://furkankambay.itch.io/mechapod","language":"C#","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/FurkanKambay.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-07-11T15:15:45.000Z","updated_at":"2025-07-28T10:13:26.000Z","dependencies_parsed_at":"2025-07-27T05:29:25.672Z","dependency_job_id":null,"html_url":"https://github.com/FurkanKambay/Mechapod","commit_stats":null,"previous_names":["furkankambay/mechapod"],"tags_count":3,"template":false,"template_full_name":null,"purl":"pkg:github/FurkanKambay/Mechapod","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FMechapod","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FMechapod/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FMechapod/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FMechapod/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/FurkanKambay","download_url":"https://codeload.github.com/FurkanKambay/Mechapod/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FurkanKambay%2FMechapod/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":278366599,"owners_count":25975091,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-04T02:00:05.491Z","response_time":63,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","game-jam","indie-game","indiegame","isometric-game","itch","itchio","jam","pixelart-game","shovel-jam-2025"],"created_at":"2025-08-23T04:39:48.041Z","updated_at":"2025-10-04T19:38:01.223Z","avatar_url":"https://github.com/FurkanKambay.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Mechapod 🦀\n\n[\u003cimg width=\"180px\" src=\"https://static.itch.io/images/badge-color.svg\" alt=\"available on itch.io\"\u003e](https://furkankambay.itch.io/mechapod)\n[\u003cimg width=\"400px\" align=\"right\" src=\"https://img.itch.zone/aW1hZ2UvMzcxMzY2MC8yMjI0MDA1Ny5naWY=/250x600/mTmPrB.gif\" alt=\"combat in Mechapod\"\u003e](https://furkankambay.itch.io/mechapod)\n\n[Shovel Jam 2025 entry](https://itch.io/jam/shovel-jam-2025/rate/3713660) | [▶️ Gameplay Video](https://www.youtube.com/watch?v=BWzBbAGA6Jk)\n\nYou are stranded on a dead planet that's been taken over by ancient artificial technology\nbuilt by the planet's long-extinct native inhabitants.\n\nGather **scraps** around the crash site, reverse engineer the fauna's tech to **build** more Frames,\nand **upgrade** your Golem for new abilities to ensure your survival.\n\nWill you live to see the light of another day? \u003cbr\u003e\nOnly your skills in the battlefield will tell!\n\n🦀 [★★★★★](https://furkankambay.itch.io/mechapod/rate) Rate the game on itch.io!\n\n## Controls\n\n\u003cdl\u003e\n    \u003cdt\u003e\n        Move Frames \u0026 Aim Laser\n    \u003c/dt\u003e\n    \u003cdd\u003e\n        🖱️ Mouse (Move) \u003cbr /\u003e\n        🎮 Right Stick \u003cbr /\u003e\n        📱 Touchscreen\n    \u003c/dd\u003e\n    \u003cdt\u003e\n        Ability (Fire Laser)\n    \u003c/dt\u003e\n    \u003cdd\u003e\n        🖱️ LMB (Click) | ⌨️ \u003ckbd\u003eSpace\u003c/kbd\u003e \u003cbr /\u003e\n        🎮 West Button \u003cbr /\u003e\n    \u003c/dd\u003e\n\u003c/dl\u003e\n\n## How to play\n\n\u003cp\u003e\n    Use your 🖱️ mouse (🎮 Right Stick, 📱 touchscreen) to lead your \u003cem\u003eFrames\u003c/em\u003e into battle!\n    Collect scrap to buy upgrades, and beat the waves of enemies.\n    Press 🖱️ LMB (⌨️ \u003ckbd\u003eSpace\u003c/kbd\u003e, 🎮 West Button) to use your Golem's upgraded arm.\n    Persevere through enemy waves and beat mini-bosses until night 10.\n\u003c/p\u003e\n\n## Credits 🦀\n\n- **Lead, Code**: [Furkan](https://furkankambay.itch.io/)\n- **2D \u0026 3D Art**: [Bullstorm](https://bullstorm6.itch.io/)\n- **SFX Design**: [Wade](https://wademakesnoise.itch.io/)\n- **Music**: [Ryan](https://ryanmelzer.itch.io/)\n- **Playtesting**: [Ethan](https://markgrouch.itch.io/), [Azul](https://trulyazul.itch.io/)\n\n## Concept \u0026 Inspirations\n\n| Concept Art                                                                                                                         | Details                                                                                                                                                                                                                                                                                                                                                                                   |\n| ----------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |\n| \u003cimg width=\"400px\" src=\"https://img.itch.zone/aW1nLzIyMzM4MTk4LmpwZw==/original/kZATuh.jpg\" alt=\"concept art: battle screen\" /\u003e     | We were inspired by the \"getting an engine started\" suggestion in the theme announcement video, and thought about robots/golems. We decided on a two-phase gameplay, similar to games like *9 Kings* and *Dome Keeper*, but with a much simpler day phase, since we wanted to keep the scope very small for the jam. We also had plans for deck-building elements, we scrapped that idea! |\n| \u003cimg width=\"400px\" src=\"https://img.itch.zone/aW1nLzIyMzM4MTk0LmpwZw==/original/%2FNJjxp.jpg\" alt=\"concept art: 'garage' screen\" /\u003e | We debated between a medieval fantasy or a sci-fi setting, and ultimately decided on mixing elements of both. *Iron Giant* and *Pacific Rim* were some of the mood directions we went for.                                                                                                                                                                                                |\n| \u003cimg width=\"400px\" src=\"https://img.itch.zone/aW1nLzIyMzM4MjA2LmpwZw==/original/%2FCe7oj.jpg\" alt=\"concept art: a robot crab\" /\u003e    | For the enemies, we thought that the concept of \"artificial life taking over\" was better represented by \"nature\" itself, so we went with animal-like robots, which ended up being crabs. We had plans to add more creature types and a unique boss, but we scrapped those due to the small scope.                                                                                         |\n\n## Attributions\n\n\u003cpre\u003e\n- Font: https://jotson.itch.io/gravity-pixel-font\n- Audio Engine: FMOD Studio by Firelight Technologies Pty Ltd.\n- itch.io CSS: https://nnda.itch.io/pitch\n\u003c/pre\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffurkankambay%2Fmechapod","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffurkankambay%2Fmechapod","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffurkankambay%2Fmechapod/lists"}