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You probably want\nto know about the following:\n\n| Command                         | Shortcut                                      | Shortcut (Mac)                             |\n| ------------------------------- | --------------------------------------------- | ------------------------------------------ |\n| Start Ren'Py project            | \u003ckbd\u003eAlt\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eL\u003c/kbd\u003e  | \u003ckbd\u003e⌘\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eL\u003c/kbd\u003e |\n| Open Ren'Py at the current line | \u003ckbd\u003eAlt\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eE\u003c/kbd\u003e  | \u003ckbd\u003e⌘\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eE\u003c/kbd\u003e |\n| Open Ren'Py at label            | \u003ckbd\u003eAlt\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eJ\u003c/kbd\u003e  | \u003ckbd\u003e⌘\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eJ\u003c/kbd\u003e |\n| Go to current Ren'Py line       | \u003ckbd\u003eCtrl\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eE\u003c/kbd\u003e | \u003ckbd\u003e⌥\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eE\u003c/kbd\u003e |\n| Toggle following cursor mode    | \u003ckbd\u003eAlt\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eC\u003c/kbd\u003e  | \u003ckbd\u003e⌘\u003c/kbd\u003e+\u003ckbd\u003eShift\u003c/kbd\u003e+\u003ckbd\u003eC\u003c/kbd\u003e |\n\n### Triggers\n\nThe commands can be triggered in several ways:\n\n1. By using title bar run menu ![](images/tab_bar.png)\n2. By using the right click context in an editor ![](images/editor_context.png)\n3. By using the right click context menu in the file explorer\n   ![](images/explorer_context.png)\n4. By using the status bar ![](images/status_bar.png)\n5. By opening the command palette and typing the command, i.e.\n   `Renpy: Open Ren'Py at current line`\n6. Via keyboard shortcut ([see here](#commands))\n\n## Configuration\n\nYou must set \u003ccode codesetting=\"renpyWarp.sdkPath\"\u003erenpyWarp.sdkPath\u003c/code\u003e to a\ndirectory where the Ren'Py SDK can be found. If you haven't done so, a prompt\nwill appear to inform you to set it.\n\n### Strategy\n\nYou may want to customize what to do with an open Ren'Py instance when a new\ncommand is issued. In Renpy Launch and Sync, this is called a \"strategy\".\n\nThe strategy is controlled with the setting \u003ccode\ncodesetting=\"renpyWarp.strategy\"\u003erenpyWarp.strategy\u003c/code\u003e, which can be set to\none of the following values:\n\n\u003cdl\u003e\n   \u003cdt\u003e\u003cstrong\u003eUpdate Window\u003c/strong\u003e\u003c/dt\u003e\n   \u003cdd\u003e\n      \u003cp\u003e\n         When a command is issued, replace an open editor by sending a\n         \u003ccode\u003erenpy.warp_to_line()\u003c/code\u003e command to the currently running\n         Ren'Py instance\n      \u003c/p\u003e\n   \u003c/dd\u003e\n   \u003cdt\u003e\u003cstrong\u003eNew window\u003c/strong\u003e\u003c/dt\u003e\n   \u003cdd\u003e\n      Open a new Ren'Py instance when a command is issued\n   \u003c/dd\u003e\n   \u003cdt\u003e\u003cstrong\u003eReplace window\u003c/strong\u003e\u003c/dt\u003e\n   \u003cdd\u003e\n      Kill the currently running Ren'Py instance and open a new one when a\n      command is issued\n   \u003c/dd\u003e\n\u003c/dl\u003e\n\n### Follow Cursor\n\nRenpy Launch and Sync can keep its cursor in sync with the Ren'Py game. The\ndirection of this sync can be controlled with the setting \u003ccode\ncodesetting=\"renpyWarp.followCursorMode\"\u003erenpyWarp.followCursorMode\u003c/code\u003e\n\n\u003cdl\u003e\n   \u003cdt\u003e\u003cstrong\u003eRen'Py updates Visual Studio Code\u003c/strong\u003e\u003c/dt\u003e\n   \u003cdd\u003e\n      The editor will move its cursor to match the current line of dialogue in\n      the game.\n   \u003c/dd\u003e\n   \u003cdt\u003e\u003cstrong\u003eVisual Studio Code updates Ren'Py\u003c/strong\u003e\u003c/dt\u003e\n   \u003cdd\u003e\n      Ren'Py will warp to the line being edited. Your game must be compatible\n      with warping for this to work correctly.\n   \u003c/dd\u003e\n   \u003cdt\u003e\u003cstrong\u003eUpdate both\u003c/strong\u003e\u003c/dt\u003e\n   \u003cdd\u003e\n      Try and keep both in sync with each other. Because of how warping works,\n      this can be a bit janky, causing a feedback loop.\n   \u003c/dd\u003e\n\u003c/dl\u003e\n\nCursor syncing can be turned on by default with the setting \u003ccode\ncodesetting=\"renpyWarp.followCursorOnLaunch\"\u003erenpyWarp.followCursorOnLaunch\u003c/code\u003e.\n\n## Version support\n\nRen'Py 8.2+ is fully supported.\n\nRen'Py 8.1 and earlier does not support RPE features.\n\n## Troubleshooting\n\nIn order to use the current line/file feature, your game must be compatible with\nwarping as described in\n[the Ren'Py documentation](https://www.renpy.org/doc/html/developer_tools.html#warping-to-a-line).\nThis feature has several limitations that you should be aware of, and as such\nmay not work in all cases.\n\n## Attribution\n\nThe icon for this extension is a cropped rendition of the Ren'Py mascot, Eileen,\ntaken from [the Ren'Py website](https://www.renpy.org/artcard.html).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffurudean%2Fvscode-renpy-warp","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffurudean%2Fvscode-renpy-warp","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffurudean%2Fvscode-renpy-warp/lists"}