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(\n\t\"fmt\"\n\t\"image/color\"\n\n\t\"github.com/gabstv/ebiten-imgui/v3/imcolor\"\n\tebimgui \"github.com/gabstv/ebiten-imgui/v3\"\n\t\"github.com/hajimehoshi/ebiten/v2\"\n\t\"github.com/hajimehoshi/ebiten/v2/ebitenutil\"\n\timgui \"github.com/gabstv/cimgui-go\"\n)\n\nfunc main() {\n\tgg := \u0026G{\n\t\tname:       \"Hello, Dear ImGui\",\n\t\tclearColor: [3]float32{0,0,0},\n\t}\n\n\tebiten.SetWindowSize(800, 600)\n\tebiten.SetWindowTitle(gg.name)\n\n\tebiten.RunGame(gg)\n}\n\ntype G struct {\n\tclearColor [3]float32\n\tfloatVal   float32\n\tcounter    int\n\tname       string\n}\n\nfunc (g *G) Draw(screen *ebiten.Image) {\n\tscreen.Fill(color.RGBA{uint8(g.clearColor[0] * 255), uint8(g.clearColor[1] * 255), uint8(g.clearColor[2] * 255), 255})\n\tebitenutil.DebugPrint(screen, fmt.Sprintf(\"TPS: %.2f\", ebiten.CurrentTPS()))\n\tebimgui.Draw(screen)\n}\n\nfunc InputText(label string, buf *string) bool {\n\treturn imgui.InputTextWithHint(label, \"\", buf, 0, nil)\n}\n\nfunc (g *G) Update() error {\n\tebimgui.Update(1.0 / 60.0)\n\tebimgui.BeginFrame()\n\tdefer ebimgui.EndFrame()\n\n\timgui.Text(\"ภาษาไทย测试조선말\")                        // To display these, you'll need to register a compatible font\n\timgui.Text(\"Hello, world!\")                       // Display some text\n\timgui.SliderFloat(\"float\", \u0026g.floatVal, 0.0, 1.0) // Edit 1 float using a slider from 0.0f to 1.0f\n\timgui.ColorEdit3(\"clear color\", \u0026g.clearColor)     // Edit 3 floats representing a color\n\n\t//imgui.Checkbox(\"Demo Window\", \u0026showDemoWindow) // Edit bools storing our window open/close state\n\t//imgui.Checkbox(\"Go Demo Window\", \u0026showGoDemoWindow)\n\t//imgui.Checkbox(\"Another Window\", \u0026showAnotherWindow)\n\n\tif imgui.Button(\"Button\") { // Buttons return true when clicked (most widgets return true when edited/activated)\n\t\tg.counter++\n\t}\n\timgui.SameLine()\n\timgui.Text(fmt.Sprintf(\"counter = %d\", g.counter))\n\n\tif InputText(\"Window title\", \u0026g.name) {\n\t\tebiten.SetWindowTitle(g.name)\n\t}\n\n\txcol := imcolor.ToVec4(color.RGBA{\n\t\tR: 0xFF,\n\t\tG: 0x00,\n\t\tB: 0xFF,\n\t\tA: 0x99,\n\t})\n\n\timgui.PushStyleColor_Vec4(imgui.ImGuiCol_Text, xcol)\n\timgui.Text(fmt.Sprintf(\"fps = %f\", ebiten.CurrentFPS()))\n\timgui.PopStyleColor()\n\treturn nil\n}\n\nfunc (g *G) Layout(outsideWidth, outsideHeight int) (int, int) {\n\tebimgui.SetDisplaySize(float32(800), float32(600))\n\treturn 800, 600\n}\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgabstv%2Febiten-imgui","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgabstv%2Febiten-imgui","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgabstv%2Febiten-imgui/lists"}