{"id":21424116,"url":"https://github.com/gaeqs/neon","last_synced_at":"2026-03-04T11:32:05.355Z","repository":{"id":62161000,"uuid":"554282828","full_name":"gaeqs/Neon","owner":"gaeqs","description":"A C++20 graphics engine","archived":false,"fork":false,"pushed_at":"2025-06-01T11:58:51.000Z","size":10792,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-06-01T20:28:56.957Z","etag":null,"topics":["cpp","graphics-engine"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gaeqs.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2022-10-19T14:51:52.000Z","updated_at":"2025-05-21T17:17:34.000Z","dependencies_parsed_at":"2024-01-05T02:25:58.420Z","dependency_job_id":"bdc6e3cf-69b0-4ed0-a2c4-864b4207c3a3","html_url":"https://github.com/gaeqs/Neon","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/gaeqs/Neon","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gaeqs%2FNeon","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gaeqs%2FNeon/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gaeqs%2FNeon/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gaeqs%2FNeon/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gaeqs","download_url":"https://codeload.github.com/gaeqs/Neon/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gaeqs%2FNeon/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":266076094,"owners_count":23872730,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","graphics-engine"],"created_at":"2024-11-22T21:19:38.448Z","updated_at":"2026-03-04T11:32:05.286Z","avatar_url":"https://github.com/gaeqs.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Neon - A _C++20_ graphics engine\n\n![Image JAMS](https://i.imgur.com/KfW2WhA.png)\n\n_Neon_ is a _C++20_ multiplatform graphics engine\neasy to integrate in graphic applications.\n\n_Neon_ takes advantage of several C++20 features, such as concepts,\nadvanced template specifications or new std features.\n_Neon_ also uses its own mathematics library: \n[Rush](https://github.com/gaeqs/Rush).\n\nTo manage complex scenes, _Neon_ implements an advanced scene hierarchy\nwith a fast component system that encourages spatial locality and\ninstancing rendering. _Neon_ also supports advance rendering techniques,\nsuch as mesh shaders.\n\n## How to start\n\nTo start using Neon, you can explore the\n[examples](https://github.com/gaeqs/Neon?tab=readme-ov-file) provided\nby the project. Currently, the project contains the following examples:\n\n- test1: basic instancing rendering. Basic usage of models and textures.\n  Deferred shading. Models are load asynchronously.\n- testPBR: basic PBR rendering. Supports bloom and SSAO.\n- testCloth: cloth simulation using Eigen.\n- testLine: basic line rendering, using Bezier curves.\n- testOctree: octree rendering and usage.\n- testAsyncUpdate: test1 fork that uses the task engine to update models\n  asynchronously.\n- testGeometryShader: basic geometry shader that renders a lot of spheres.\n- testMeshShader: basic mesh shader that implements an instancing algorithm\n  for models.\n\nTo enable examples, you must set to true CMake parameter _NEON_TESTS_.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgaeqs%2Fneon","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgaeqs%2Fneon","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgaeqs%2Fneon/lists"}