{"id":22243341,"url":"https://github.com/galaco/filesystem","last_synced_at":"2025-06-16T16:13:23.687Z","repository":{"id":43150061,"uuid":"208178845","full_name":"Galaco/filesystem","owner":"Galaco","description":"Source engine filesystem manager","archived":false,"fork":false,"pushed_at":"2023-05-28T10:41:48.000Z","size":21,"stargazers_count":13,"open_issues_count":2,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-04-04T11:13:26.011Z","etag":null,"topics":["counter-strike-global-offensive","counter-strike-source","counterstrike","filesystem","source-engine","team-fortress-2","valve","vpk"],"latest_commit_sha":null,"homepage":"","language":"Go","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Galaco.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2019-09-13T02:01:07.000Z","updated_at":"2024-07-26T02:14:51.000Z","dependencies_parsed_at":"2023-07-13T16:55:51.674Z","dependency_job_id":null,"html_url":"https://github.com/Galaco/filesystem","commit_stats":null,"previous_names":["golang-source-engine/filesystem"],"tags_count":4,"template":false,"template_full_name":null,"purl":"pkg:github/Galaco/filesystem","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Galaco%2Ffilesystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Galaco%2Ffilesystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Galaco%2Ffilesystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Galaco%2Ffilesystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Galaco","download_url":"https://codeload.github.com/Galaco/filesystem/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Galaco%2Ffilesystem/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":260194806,"owners_count":22972643,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["counter-strike-global-offensive","counter-strike-source","counterstrike","filesystem","source-engine","team-fortress-2","valve","vpk"],"created_at":"2024-12-03T04:26:01.875Z","updated_at":"2025-06-16T16:13:23.650Z","avatar_url":"https://github.com/Galaco.png","language":"Go","funding_links":[],"categories":[],"sub_categories":[],"readme":"[![GoDoc](https://godoc.org/github.com/galaco/filesystem?status.svg)](https://godoc.org/github.com/galaco/filesystem)\n[![Go report card](https://goreportcard.com/badge/github.com/galaco/filesystem)](hhttps://goreportcard.com/report/github.com/galaco/filesystem)\n[![GolangCI](https://golangci.com/badges/github.com/galaco/filesystem.svg)](https://golangci.com/r/github.com/galaco/filesystem)\n[![codecov](https://codecov.io/gh/galaco/filesystem/branch/master/graph/badge.svg)](https://codecov.io/gh/galaco/filesystem)\n[![CircleCI](https://circleci.com/gh/galaco/filesystem.svg?style=svg)](https://circleci.com/gh/galaco/filesystem)\n\n# Filesystem\n\n\u003e A filesystem utility for reading Source engine game structures.\n\nSource Engine is a little annoying in that there are potentially unlimited possible\nlocations that engine resources can be located. Filesystem provides a way to register \nand organise any potential resource path or filesystem, while preserving filesystem type\nsearch priority.\n\nA filesystem can either be manually defined, or created from a GameInfo.txt-derived KeyValues.\n\n### Features\n* Supports local directories\n* Supports VPK's\n* Supports BSP Pakfile\n* Respects Source Engines search priority (pakfile-\u003elocal directory-\u003evpk)\n* A ready to use Filesystem can be constructed from GameInfo.txt definitions","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgalaco%2Ffilesystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgalaco%2Ffilesystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgalaco%2Ffilesystem/lists"}