{"id":19750749,"url":"https://github.com/game4all/vx_bevy","last_synced_at":"2025-05-16T10:08:46.555Z","repository":{"id":39701806,"uuid":"369599865","full_name":"Game4all/vx_bevy","owner":"Game4all","description":"🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.","archived":false,"fork":false,"pushed_at":"2024-12-11T13:15:12.000Z","size":139764,"stargazers_count":303,"open_issues_count":9,"forks_count":33,"subscribers_count":13,"default_branch":"master","last_synced_at":"2025-04-19T13:58:07.836Z","etag":null,"topics":["bevy-engine","game","voxel","voxel-engine"],"latest_commit_sha":null,"homepage":"","language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Game4all.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-05-21T16:52:13.000Z","updated_at":"2025-04-16T08:13:56.000Z","dependencies_parsed_at":"2023-01-25T21:15:48.173Z","dependency_job_id":"c7989a4c-93a3-4feb-9941-7e06da66ef13","html_url":"https://github.com/Game4all/vx_bevy","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Game4all%2Fvx_bevy","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Game4all%2Fvx_bevy/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Game4all%2Fvx_bevy/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Game4all%2Fvx_bevy/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Game4all","download_url":"https://codeload.github.com/Game4all/vx_bevy/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":254509478,"owners_count":22082892,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bevy-engine","game","voxel","voxel-engine"],"created_at":"2024-11-12T02:38:51.975Z","updated_at":"2025-05-16T10:08:41.547Z","avatar_url":"https://github.com/Game4all.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003cdiv align=\"center\"\u003e\n    \u003ch1\u003e\u003ccode\u003evx_bevy\u003c/code\u003e\u003c/h1\u003e\n        Voxel engine prototype using rust and bevy.\n        (Also check out \u003ca href=\"https://github.com/Game4all/unnamed-voxel-tracer\"\u003emy raytraced voxel engine\u003c/a\u003e)\n    \u003chr\u003e\n\u003c/div\u003e\n\n\u003e **Note**\n\u003e This respository won't receive further updates to newer bevy versions. Thus current code may require modifications to port to newer bevy versions.\n\n\nA minecraft-esque voxel engine rendering prototype made using the Bevy game engine.\n\nChunk are rendered using a triangle mesh per chunk. Chunks are greedily meshed.\n\nMeshing and generation tasks are using bevy's `AsyncComputeTaskPool` to dispatch tasks across frame to prevent frame stuttering.\n\nPerformance is okayish (~100fps on a 1060 + 8th gen intel on release mode) with default render distance (16 chunks) altough mesh stitching could allow this to go even higher up.\n\nAlso don't go under the world.\n\n## Screenshots\n\n![assets/screenshots/vx_bevy_0.jpg](assets/screenshots/vx_bevy_0.jpg)\n![assets/screenshots/vx_bevy_1.jpg](assets/screenshots/vx_bevy_1.jpg)\n![assets/screenshots/vx_bevy_2.jpg](assets/screenshots/vx_bevy_2.jpg)\n\n\n## Acknowledgments\n\nThis was ported to bevy 0.10.0 thanks to the efforts of [@naomijub](https://github.com/naomijub) with help from [@hans-pistor](https://github.com/hans-pistor).\n\nPorted to bevy 0.11.3 thanks to [@juliohq](https://github.com/juliohq).\n\nPorted to bevy 0.12.0 thanks to [@rparrett](https://github.com/rparrett).\n\nPorted to bevy 0.13.0/0.14.0 thanks to [@clubby789](https://github.com/clubby789).\n\nThis uses the awesome [block-mesh](https://github.com/bonsairobo/block-mesh-rs) crate which handles greedy meshing.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgame4all%2Fvx_bevy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgame4all%2Fvx_bevy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgame4all%2Fvx_bevy/lists"}