{"id":19935669,"url":"https://github.com/gameanalytics/godot-gameanalytics","last_synced_at":"2025-05-03T12:31:31.918Z","repository":{"id":41439079,"uuid":"379928422","full_name":"GameAnalytics/godot-gameanalytics","owner":"GameAnalytics","description":"Official GameAnalytics Godot SDK repository for NativeLib","archived":false,"fork":false,"pushed_at":"2022-06-07T09:12:07.000Z","size":21939,"stargazers_count":8,"open_issues_count":2,"forks_count":3,"subscribers_count":4,"default_branch":"main","last_synced_at":"2025-04-07T15:54:42.316Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Objective-C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GameAnalytics.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-06-24T13:08:30.000Z","updated_at":"2024-08-25T06:54:38.000Z","dependencies_parsed_at":"2022-09-23T03:40:45.247Z","dependency_job_id":null,"html_url":"https://github.com/GameAnalytics/godot-gameanalytics","commit_stats":null,"previous_names":[],"tags_count":27,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameAnalytics%2Fgodot-gameanalytics","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameAnalytics%2Fgodot-gameanalytics/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameAnalytics%2Fgodot-gameanalytics/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameAnalytics%2Fgodot-gameanalytics/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GameAnalytics","download_url":"https://codeload.github.com/GameAnalytics/godot-gameanalytics/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252190975,"owners_count":21708988,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-12T23:21:16.896Z","updated_at":"2025-05-03T12:31:26.901Z","avatar_url":"https://github.com/GameAnalytics.png","language":"Objective-C","readme":"# GameAnalytics\n\nOfficial GameAnalytics SDK wrapper for NativeLib. Supported platforms: iOS, Android, MacOS.\n\n## Installation\n\nAdd [NativeLib-UI Addon](https://godotengine.org/asset-library/asset/824) into your project. Then find `GameAnalytics` in the list of available plugins and press `Install` button.\n\nDon't forget to enable your platforms (iOS/Android/OSX) before plugin installation.\n\n## Usage\n\nThis plugin contain gd-wrapper `gameanalytics` which will be automatically added to your autoloading list. So you can call it everywhere in your gd code.\n\n## API\n\n- initGA()\n- addBusinessEvent(params: Dictionary)\n- addResourceEvent(params: Dictionary)\n- addProgressionEvent(params: Dictionary)\n- addDesignEvent(params: Dictionary)\n- addErrorEvent(params: Dictionary)\n- isRemoteConfigsReady() -\u003e bool\n- getRemoteConfigsContentAsString() -\u003e String\n- getRemoteConfigsValueAsString(key: String, defval: String = '') -\u003e String\n\nChangelog\n---------\n\u003c!--(CHANGELOG_TOP)--\u003e\n**2.3.5**\n* small fix for android dependencies for nativelib\n\n**2.3.4**\n* fixed bug in internal error reporting\n\n**2.3.3**\n* added event uuid for events sent\n\n**2.3.2**\n* fixed progression tries bug fordesktop platforms\n\n**2.3.1**\n* changed tagret sdk to 30 instead of 31 for android\n\n**2.3.0**\n* added ad events for Android and iOS\n\n**2.2.3**\n* removed imei identifiers and other alternative identifiers from user identifier logic (android)\n\n**2.2.2**\n* added error events to be sent for invalid custom event fields used\n* added optional mergeFields argument to event methods to merge with global custom fields instead of overwrite them\n\n**2.2.1**\n* fixed missing custom event fields for when trying to fix missing session end events\n\n**2.2.0**\n* added global custom event fields function to allow to add custom fields to events sent automatically by the SDK\n\n**2.1.1**\n* added functionality to force a new user in a/b testing without having to uninstall app first, simply use custom user id function to set a new user id which hasn't been used yet\n\n**2.1.0**\n* added custom event fields feature\n\n**2.1.0**\n* added custom event fields feature\n\n**2.0.0**\n* Changed user identifier logic in preparation for Google changes to GAID. User id for a new install is now a randomised GUID. Existing installs that update SDK will continue using previous identifier logic. It is recommended to update as soon as possible to reduce impact on calculated metrics.\n\n**1.3.6**\n* small fix\n\n**1.3.5**\n* republished plugin on NativeLib due to malformed urls\n\n**1.3.4**\n* ios nativelib fixes\n\n**1.3.3**\n* fixed ios nativelib errors\n\n**1.3.1**\n* small fixes\n\n**1.3.0**\n* added distribution via nativelib for android, ios and osx\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameanalytics%2Fgodot-gameanalytics","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgameanalytics%2Fgodot-gameanalytics","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameanalytics%2Fgodot-gameanalytics/lists"}