{"id":13744311,"url":"https://github.com/gamecook/MatchHack","last_synced_at":"2025-05-09T02:33:24.062Z","repository":{"id":137627685,"uuid":"1624138","full_name":"gamecook/MatchHack","owner":"gamecook","description":"MatchHack is a simple memory matching RPG for kids.","archived":false,"fork":false,"pushed_at":"2011-10-15T20:23:44.000Z","size":8868,"stargazers_count":10,"open_issues_count":0,"forks_count":4,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-11-15T15:42:38.200Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"http://matchhack.com","language":"ActionScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gamecook.png","metadata":{"files":{"readme":"ReadMe.txt","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2011-04-16T19:59:34.000Z","updated_at":"2013-10-31T01:19:19.000Z","dependencies_parsed_at":"2023-03-11T03:30:13.122Z","dependency_job_id":null,"html_url":"https://github.com/gamecook/MatchHack","commit_stats":null,"previous_names":[],"tags_count":4,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecook%2FMatchHack","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecook%2FMatchHack/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecook%2FMatchHack/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecook%2FMatchHack/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gamecook","download_url":"https://codeload.github.com/gamecook/MatchHack/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":253177917,"owners_count":21866418,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T05:01:07.159Z","updated_at":"2025-05-09T02:33:19.048Z","avatar_url":"https://github.com/gamecook.png","language":"ActionScript","readme":"Hello,\n\nWelcome to the source code for MatchHack. This project was designed to be run\nvia ANT in any ide or from the command line. Simply copy and rename\nbuild.template.properties to build.properties, point FLEX_HOME to where you\nkeep your Flex SDK lives on your computer, run the build file then sit back\nand enjoy the show.\n\nSome build.properties values you may want to modify:\n\nFLEX_HOME = this is the path to your Flex SDK. I was using version 4.5 for my\n            builds, especially for mobile.\nandroid.sdk = this is a pat to the android sdk folder. This allows the Ant build\n            to deploy the apk to your device or emulator.\nair.runtime.device = this is for installing the air run time during debugging.\nbrowser - this is the browser you want to auto launch with, see below.\ncertificate.password - you will need to creat your own certificate. Delete mine\n            in build/android-resources and the build will automatically generate\n            you a new one.\ndeploy.loc = this represents where the fine files will be built to. By default\n            I create a bin folder for you.\n\n\nConfiguring Browser For Auto Launch\n\nThe following is a chart of values to use on each OS to auto launch in a browser\n\nMac\nBrowser\t\tValue\nSafari\t\tSafari\nFirefox\t\tFireFox\nChrome\t\t'Google Chrome'\n\nPC\nBrowser\t\tValue\nFireFox\t\tC:/Program Files/Mozilla Firefox/firefox.exe\n\n\nNotes for split up version:\nThe build script is split up into several files which are connected by the\nbuild.xml in the project root.  All of the parts live in build/build-imports;\nthey are modules that accomplish specific parts of the build.  These modules\nare included into the main file, which provides a bunch of exposed targets for\neasier interaction with the modules. You can add your own build templates to\nthe folder and link them to the master build.xml. I will be adding support\nfor iOS and PlayBook very soon.\n\nAssets \u0026 html templates\nAll of the assets compiled into the game can be found in the build/assets dir.\nSame thing goes for the templates used to package up each build for web, air,\nandroid etc. I also include a folder called promo with all the art for each\nplatform's market so you can get an idea of what you will need to launch your\nown game.\n\n\n","funding_links":[],"categories":["Video Games"],"sub_categories":["Games"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgamecook%2FMatchHack","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgamecook%2FMatchHack","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgamecook%2FMatchHack/lists"}