{"id":17192259,"url":"https://github.com/gamecubate/re-frame-physics","last_synced_at":"2025-03-25T06:36:04.370Z","repository":{"id":145368337,"uuid":"90456922","full_name":"gamecubate/re-frame-physics","owner":"gamecubate","description":"A re-frame based planck.js physics engine wrapper, rigger and simulation runner. https://goo.gl/fdEydE","archived":false,"fork":false,"pushed_at":"2017-05-09T15:53:03.000Z","size":22,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-01-30T06:11:18.329Z","etag":null,"topics":["box2d","clojurescript","game-development","physics-engine","planck-js","re-frame","reagent"],"latest_commit_sha":null,"homepage":"","language":"Clojure","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gamecubate.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-05-06T11:00:03.000Z","updated_at":"2017-05-13T06:35:53.000Z","dependencies_parsed_at":"2023-07-15T20:17:04.319Z","dependency_job_id":null,"html_url":"https://github.com/gamecubate/re-frame-physics","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecubate%2Fre-frame-physics","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecubate%2Fre-frame-physics/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecubate%2Fre-frame-physics/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gamecubate%2Fre-frame-physics/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gamecubate","download_url":"https://codeload.github.com/gamecubate/re-frame-physics/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245414532,"owners_count":20611364,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["box2d","clojurescript","game-development","physics-engine","planck-js","re-frame","reagent"],"created_at":"2024-10-15T01:28:44.329Z","updated_at":"2025-03-25T06:36:04.363Z","avatar_url":"https://github.com/gamecubate.png","language":"Clojure","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Goal\nBring a live ClojureScript physics engine rig definition and simulation testbed to the browser.\n\n# Dependencies\nThe current version of this project relies on other (awesome) projects:\n\n- Ali Shakiba's [Planck.js](http://shakiba.me/planck.js), a JavaScript rewrite of Erin Catto's [Box2D](http://box2d.org/) physics engine.\n- Mike Thompson's [re-frame](https://github.com/Day8/re-frame), a Reagent framework for writing SPAs.\n\nThanks to their authors for making this easier.\n\n# Goal / Overview\n- One or more rigs are defined with ClojureScript hash maps in a KLIPSE browser plugin.\n- A physics engine driven simulation of those rigs is performed by the planck.js engine.\n- Each rig component is rendered reactively with Reagent.\n- Application flow is managed by re-frame.\n\n# Getting Started\nClone this project, open a terminal on the project root, run the ```boot dev``` command and point your browser to ```localhost:4000```.\n\nIf the boot command fails because that port is already taken, edit ```build.boot```, re-assigning a different (and free) port number on the ```serve {:port 4000}``` line.\n\nIn the browser, you should see a simulation of the default test rig defined and assembled in ```src/cljs/rfp/app/cljs``` . Modify that rig by, say, commenting out some of the ```_ (pl/assemble-in! ...``` lines or modifying some key values. You're on your way.\n\n# Next Actions\nThis project is in flux. More to come, shortly.\n\n# License\nFor now, use at will and at own risk.\n\n# Contributing\nFeel free to submit comments, suggestions, issues, etc.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgamecubate%2Fre-frame-physics","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgamecubate%2Fre-frame-physics","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgamecubate%2Fre-frame-physics/lists"}