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🚀 UnityCopilot\n\n\u003e 🧠 Your AI Copilot for Unity Development — Built Right into the Editor\n\n![MIT License](https://img.shields.io/badge/license-MIT-green)\n![Unity](https://img.shields.io/badge/unity-2023%20LTS-blue)\n![Status](https://img.shields.io/badge/status-Early%20Development-orange)\n\n---\n\n## 📚 Table of Contents\n\n- [About](#-about)\n- [Demo](#-demo)\n- [Features](#-features)\n- [Getting Started](#-getting-started)\n- [Configuration](#-configuration)\n- [Architecture](#-architecture)\n- [Contributing](#-contributing)\n- [License](#-license)\n- [Stay Connected](#-stay-connected)\n\n---\n\n## 💡 About\n\n**UnityCopilot** is an open-source AI assistant designed for Unity developers.\nIt integrates directly into the Unity Editor to help you:\n\n* Generate scripts and logic via prompts\n* Build scenes and connect components intelligently\n* Audit your project and fix common issues\n* Learn Unity concepts with explainable AI\n\n\u003e 🧑‍💻 Think of it as your **AI-powered senior dev sitting next to you**\n\n---\n\n## ✨ Features\n\n\u003cdetails\u003e  \n\u003csummary\u003e🧪 MVP Features\u003c/summary\u003e  \n\u003cul\u003e  \n\u003cli\u003e🧠 Prompt-based MonoBehaviour/script generation\u003c/li\u003e  \n\u003cli\u003e🧱 Prefab/Component placement from prompt\u003c/li\u003e  \n\u003cli\u003e🔍 Project audit: detect broken scripts, references\u003c/li\u003e  \n\u003cli\u003e🔌 Plug-and-play AI adapters (OpenAI, Claude, Gemini)\u003c/li\u003e  \n\u003cli\u003e🧰 Built with Unity 2023 LTS + UIToolkit Editor UI\u003c/li\u003e  \n\u003c/ul\u003e  \n\u003c/details\u003e  \n\n\u003cdetails\u003e  \n\u003csummary\u003e🛠️ Upcoming Features\u003c/summary\u003e  \n\u003cul\u003e  \n\u003cli\u003e🎮 Guided scene assembly (e.g., Tower Defense builder)\u003c/li\u003e  \n\u003cli\u003e📐 Design pattern templates (Singleton, MVVM, etc.)\u003c/li\u003e  \n\u003cli\u003e🧪 Test stub generation\u003c/li\u003e  \n\u003cli\u003e🔁 Refactor + explain existing code\u003c/li\u003e  \n\u003cli\u003e📦 Unused asset detector\u003c/li\u003e  \n\u003c/ul\u003e  \n\u003c/details\u003e  \n\n---\n\n## 🎬 Demo\n\n\u003c!-- Add screenshots or GIFs here when available --\u003e\n*Coming soon: Screenshots and demo videos of UnityCopilot in action*\n\n---\n\n## 🚀 Getting Started\n\n### 📋 Prerequisites\n\n- Unity 2023 LTS or later (Unity 6.x recommended)\n- Git installed on your system\n- Basic knowledge of Unity Editor\n\n### 🧰 Installation\n\n1. **Clone the repository:**\n```bash\ngit clone https://github.com/GameDevKaran/UnityCopilot.git\ncd UnityCopilot\n```\n\n2. **Open in Unity:**\n   - Open Unity Hub\n   - Click \"Add\" and select the cloned UnityCopilot folder\n   - Open the project in Unity (the Unity project is named \"UnityPilot\")\n\n3. **Access UnityCopilot:**\n   - In Unity Editor, go to `Window \u003e UnityPilot`\n   - The UnityCopilot panel will open\n\n4. **Start using:**\n   - Enter a prompt like: *\"Create a script that spawns a cube every 2 seconds\"*\n   - Watch UnityCopilot generate and apply the code!\n\n---\n\n## 🔑 Configuration\n\n### AI Provider Setup (Coming Soon)\n\nUnityCopilot will support multiple AI providers:\n\n- **OpenAI GPT** (GPT-4, GPT-3.5)\n- **Anthropic Claude**\n- **Google Gemini**\n- **Local models** (via Ollama)\n\nConfiguration will be available directly in the Unity Editor.\n\n---\n\n## 🧠 Architecture\n\n\u003cdetails\u003e  \n\u003csummary\u003eClick to Expand 🔍\u003c/summary\u003e  \n\n### 📁 Folder Structure\n\n```\nAssets/\n└── UnityCopilot/\n    └── Editor/\n        ├── UI/         # Unity Editor window (UIToolkit)\n        ├── Core/       # Prompt handler \u0026 templates\n        ├── AI/         # OpenAI, Claude adapters\n        ├── CodeGen/    # Script creation logic\n        └── SceneTools/ # Prefab placement, audits\n```\n\n### 🔁 Data Flow\n\n```\n[UnityCopilot Window] → [Prompt Handler] → [AI Adapter] → [Code Generator] → [Scene Manager]\n```\n\n📄 See: `Docs/UnityCopilot_Design_Document.pdf`\n\n\u003c/details\u003e  \n\n---\n\n## 🤝 Contributing\n\nWe welcome contributions! UnityCopilot is currently under active development, but we're open to:\n\n- 🐛 **Bug reports** - Help us identify and fix issues\n- 💡 **Feature suggestions** - Share your ideas for new functionality  \n- 📝 **Documentation** - Improve our guides and examples\n- 🧪 **Testing** - Try out new features and provide feedback\n\n### Getting Started with Contributing\n\n1. Fork the repository\n2. Create a feature branch (`git checkout -b feature/amazing-feature`)\n3. Commit your changes (`git commit -m 'Add amazing feature'`)\n4. Push to the branch (`git push origin feature/amazing-feature`)\n5. Open a Pull Request\n\n💬 **Want to discuss ideas?** [Open a Discussion](https://github.com/GameDevKaran/UnityCopilot/discussions)\n\nFor more details, see our `CONTRIBUTING.md` (coming soon).\n\n---\n\n## ⚠️ Disclaimer\n\n**UnityCopilot is in early development.** This is an active work-in-progress project. Current functionality is limited, and the codebase is evolving rapidly. Star ⭐ the repo to follow development progress!\n\n---\n\n## 📄 License\n\nThis project is licensed under the **MIT License**.\nYou're free to use, modify, and share — just credit the original authors.\n\n---\n\n## 🙌 Stay Connected\n\nFollow updates and progress on:\n\n* [GitHub Repository](https://github.com/GameDevKaran/UnityCopilot)\n* [Discussions](https://github.com/GameDevKaran/UnityCopilot/discussions)\n\n\u003e Made with ❤️ for the Unity community 🚀\n\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgamedevkaran%2Funitycopilot","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgamedevkaran%2Funitycopilot","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgamedevkaran%2Funitycopilot/lists"}