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align=\"center\"\u003e\n\n\u003cimg src=\"https://download.alianblank.com/gameframex/gameframex_logo_320.png\" alt=\"Game Frame X Logo\" width=\"160\" /\u003e\n\n# Game Frame X Advertisement (CSJ / 穿山甲)\n\n[![License](https://img.shields.io/github/license/GameFrameX/com.gameframex.unity.advertisement.csj)](https://github.com/GameFrameX/com.gameframex.unity.advertisement.csj/blob/main/LICENSE.md)\n[![Version](https://img.shields.io/github/v/release/GameFrameX/com.gameframex.unity.advertisement.csj)](https://github.com/GameFrameX/com.gameframex.unity.advertisement.csj/releases)\n[![Unity Version](https://img.shields.io/badge/Unity-2019.4-black?logo=unity)](https://unity.com/)\n[![Documentation](https://img.shields.io/badge/Documentation-docs-blue)](https://gameframex.doc.alianblank.com)\n\nインディゲーム開発者向けオールインワンソリューション · インディ開発者の夢を支援\n\n\u003cbr /\u003e\n\n[ドキュメント](https://gameframex.doc.alianblank.com) · [クイックスタート](#quick-start) · QQグループ: 467608841 / 233840761\n\n\u003cbr /\u003e\n\n[English](README.md) | [简体中文](README.zh-CN.md) | [繁體中文](README.zh-TW.md) | **日本語** | [한국어](README.ko.md)\n\n\u003c/div\u003e\n\n## プロジェクト概要\n\n[Game Frame X 広告システム](https://github.com/GameFrameX/com.gameframex.unity.advertisement)の穿山甲（CSJ/Pangle）プラットフォームアダプター。ByteDance の穿山甲広告 SDK を使用し、iOS/Android アプリ向けにリワード動画広告の統合を提供します。\n\n### 機能\n\n- 穿山甲（CSJ/Pangle）SDK によるリワード動画広告サポート\n- ネイティブ iOS/Android プラットフォームサポート\n- IL2CPP コードストリッピング保護\n- 条件付きコンパイル（`UNITY_IOS`、`UNITY_ANDROID`）\n- Game Frame X 広告コンポーネントとのシームレスな統合\n\n## アーキテクチャ\n\n本パッケージは Game Frame X 広告コアの `BaseAdvertisementManager` の**アダプター実装**です。Unity Inspector で `AdvertisementComponent` を設定することで自動的に検出・読み込みされます。\n\n| クラス | 説明 |\n|--------|------|\n| `CSJAdvertisementManager` | リワード動画広告マネージャー — ロード、表示、ライフサイクル管理 |\n| `CSJAdvertisementConfig` | appId と adUnitId フィールドを含む広告設定 |\n| `CSJBridge` | iOS/Android ネイティブプラットフォーム呼び出しブリッジ |\n| `CSJNativeMessageHandler` | ネイティブメッセージコールバックハンドラー |\n| `GameFrameXAdvertisementCSJCroppingHelper` | IL2CPP link.xml の代替 — 型参照を保持 |\n\n## クイックスタート\n\n### インストール\n\n以下のいずれかの方法を選択してください：\n\n1. Unity プロジェクトの `Packages/manifest.json` を編集し、`scopedRegistries` セクションを追加してください：\n   ```json\n   {\n     \"scopedRegistries\": [\n       {\n         \"name\": \"GameFrameX\",\n         \"url\": \"https://gameframex.upm.alianblank.uk\",\n         \"scopes\": [\n           \"com.gameframex\"\n         ]\n       }\n     ],\n     \"dependencies\": {\n       \"com.gameframex.unity.advertisement.csj\": \"1.0.0\"\n     }\n   }\n   ```\n\n   `scopes` は、どのパッケージをこのレジストリから解決するかを制御します。`com.gameframex` で始まるパッケージのみがこのレジストリから取得されます。\n\n2. `manifest.json` の `dependencies` に直接追加：\n   ```json\n   {\n      \"com.gameframex.unity.advertisement.csj\": \"https://github.com/gameframex/com.gameframex.unity.advertisement.csj.git\"\n   }\n   ```\n3. Unity の **Package Manager** で **Git URL** を使用して追加：`https://github.com/gameframex/com.gameframex.unity.advertisement.csj.git`\n4. リポジトリを Unity プロジェクトの `Packages` ディレクトリにクローンしてください。自動的に読み込まれます。\n## プラットフォーム対応\n\n| プラットフォーム | 対応 |\n|------------------|------|\n| iOS | はい |\n| Android | はい |\n| WebGL | いいえ |\n| Standalone | いいえ |\n\n\u003e `UNITY_IOS` または `UNITY_ANDROID` スクリプト定義シンボルが必要です。\n\n## ドキュメントとリソース\n\n- [Game Frame X ドキュメント](https://gameframex.doc.alianblank.com)\n- [穿山甲開発者ポータル](https://www.csjplatform.com)\n\n## コミュニティとサポート\n\n- QQグループ：[参加](https://qm.qq.com/q/urCUAqJCJm)\n- GitHub Issues：[バグ報告](https://github.com/gameframex/com.gameframex.unity.advertisement.csj/issues)\n\n## 変更履歴\n\n### v1.0.0\n\n- 初回リリース\n- 穿山甲（CSJ/Pangle）プラットフォームのリワード動画広告対応\n- IL2CPP ストリッピング保護\n\n\n## 依存関係\n\n| パッケージ | 説明 |\n|----------|------|\n| (无) | - |\n\n## ライセンス\n\n詳しくは [LICENSE.md](LICENSE.md) をご参照ください。\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.advertisement.csj","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.advertisement.csj","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.advertisement.csj/lists"}