{"id":21358834,"url":"https://github.com/gameframex/com.gameframex.unity.fairygui.unity","last_synced_at":"2025-07-13T00:34:16.779Z","repository":{"id":209604746,"uuid":"724495314","full_name":"GameFrameX/com.gameframex.unity.fairygui.unity","owner":"GameFrameX","description":"从FairyGUI二次分发而来","archived":false,"fork":false,"pushed_at":"2024-11-18T12:20:16.000Z","size":21195,"stargazers_count":8,"open_issues_count":0,"forks_count":2,"subscribers_count":2,"default_branch":"main","last_synced_at":"2024-11-18T13:48:03.664Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GameFrameX.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-11-28T07:38:07.000Z","updated_at":"2024-11-18T12:19:42.000Z","dependencies_parsed_at":"2024-08-24T13:23:17.877Z","dependency_job_id":"94388420-c920-4bc2-9a6d-9d92b6a64ef2","html_url":"https://github.com/GameFrameX/com.gameframex.unity.fairygui.unity","commit_stats":null,"previous_names":["alianblank/com.fairygui.unity","alianblank/com.alianblank.gameframex.unity.fairygui.unity","gameframex/com.gameframex.unity.fairygui.unity"],"tags_count":5,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.fairygui.unity","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.fairygui.unity/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.fairygui.unity/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.fairygui.unity/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GameFrameX","download_url":"https://codeload.github.com/GameFrameX/com.gameframex.unity.fairygui.unity/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225847288,"owners_count":17533611,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-22T05:22:35.098Z","updated_at":"2025-07-13T00:34:16.768Z","avatar_url":"https://github.com/GameFrameX.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"该库主要服务于 `https://github.com/GameFrameX/GameFrameX` 作为子库使用。\r\n\r\n# 使用方式(三种方式)\r\n\r\n1. 直接在 `manifest.json` 文件中添加以下内容\r\n   ```json\r\n      {\"com.gameframex.unity.fairygui.unity\": \"https://github.com/gameframex/com.gameframex.unity.fairygui.unity.git\"}\r\n    ```\r\n2. 在Unity 的`Packages Manager` 中使用`Git URL` 的方式添加库,地址为：https://github.com/gameframex/com.gameframex.unity.fairygui.unity.git\r\n\r\n3. 直接下载仓库放置到Unity 项目的`Packages` 目录下。会自动加载识别\r\n\r\n# 改动功能\r\n\r\n1. 增加 `Packages` 的支持\r\n2. 增加 `FairyGUICroppingHelper` 防裁剪脚本\r\n3. 增加 `link.xml` 的裁剪过滤\r\n4. 修复 `异步加载资源包` 没有回调的BUG\r\n5. 增加 `微信小游戏` 和 `抖音小游戏` 的输入框拉不起键盘的适配\r\n6. 增加 `微信小游戏的宏定义ENABLE_WECHAT_MINI_GAME` 不开启宏定义将不会生效键盘适配(注意。不要和抖音同时开启。)\r\n7. 增加 `抖音小游戏的宏定义ENABLE_DOUYIN_MINI_GAME` 不开启宏定义将不会生效键盘适配(注意。不要和微信同时开启。)\r\n8. 增加 `抖音小游戏` 和 `微信小游戏` 的快捷开启和关闭在编辑器的`Tools`\u003e `FairyGUI`\u003e 对应的菜单快速设置\r\n\r\nFairyGUI for Unity\r\n====\r\n\r\nFairyGUI是一个适用于许多游戏引擎的UI中间件。\u003cbr\u003e\r\n[下载编辑器](https://www.fairygui.com/product.html)\r\n\r\n在运行效率方面，FairyGUI对DrawCall优化使用了特有的`FairyBatching`技术，相比NGUI、UGUI的传统优化技术更加高效而且容易控制，特别是对动静耦合越来越复杂的UI设计更是应付自如。\u003cbr\u003e\r\n\r\n在功能方面，FairyGUI对传统UI制作痛点都有很好的内置支持，例如`图文混排`（包括文字和动画混排），`表情输入`（直接支持键盘上的表情），`虚拟列表`、`循环列表`，`像素级点击检测`，`曲面 UI`, `手势`，`粒子和模型穿插UI`，`打字效果`等。\u003cbr\u003e\r\n\r\nFairyGUI还对所有输入方式进行了完整的封装，无论是鼠标、单点触摸、多点触摸还是VR手柄输入，开发者都可以使用相同的代码处理交互。\u003cbr\u003e\r\n\r\n![](images/2015-11-10_000547.png)\r\n\r\n![](images/2015-11-10_001320.png)\r\n\r\n![](images/2015-11-10_001445.png)\r\n\r\n![](images/2015-11-10_001516.png)\r\n\r\n![](images/2016-06-15_010207.png)\r\n\r\n\r\n学习\r\n====\r\n\r\n[教程](https://www.fairygui.com/docs/guide/index.html)\r\n\r\nLicense\r\n====\r\nMIT","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.fairygui.unity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.fairygui.unity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.fairygui.unity/lists"}