{"id":18212232,"url":"https://github.com/gameframex/com.gameframex.unity.moodkie.easysave3","last_synced_at":"2025-04-10T10:43:58.953Z","repository":{"id":217440786,"uuid":"743868401","full_name":"GameFrameX/com.gameframex.unity.moodkie.easysave3","owner":"GameFrameX","description":"从easysave3二次分发而来","archived":false,"fork":false,"pushed_at":"2025-01-02T09:11:38.000Z","size":351,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-03-24T09:38:29.177Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GameFrameX.png","metadata":{"files":{"readme":"README.md","changelog":"Change Log.txt","contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-01-16T06:50:46.000Z","updated_at":"2025-03-20T15:54:35.000Z","dependencies_parsed_at":"2024-01-16T13:07:21.836Z","dependency_job_id":"36b4bfef-f879-4146-88a4-b534f6d32566","html_url":"https://github.com/GameFrameX/com.gameframex.unity.moodkie.easysave3","commit_stats":null,"previous_names":["alianblank/com.moodkie.easysave3","alianblank/com.gameframex.unity.moodkie.easysave3"],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.moodkie.easysave3","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.moodkie.easysave3/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.moodkie.easysave3/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFrameX%2Fcom.gameframex.unity.moodkie.easysave3/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GameFrameX","download_url":"https://codeload.github.com/GameFrameX/com.gameframex.unity.moodkie.easysave3/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248200498,"owners_count":21063908,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-03T15:40:27.395Z","updated_at":"2025-04-10T10:43:58.935Z","avatar_url":"https://github.com/GameFrameX.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Easy Save\n\nEasy Save可以让你轻松地跨平台保存几乎任何东西，同时还具有加密、压缩、云存储、电子表格、备份等功能。\n\n该库主要服务于 `https://github.com/GameFrameX/GameFrameX` 作为子库使用。\n\n\n# 使用方式(三种方式)\n1. 直接在 `manifest.json` 文件中添加以下内容\n   ```json\n      {\"com.gameframex.unity.moodkie.easysave3\": \"https://github.com/GameFrameX/com.gameframex.unity.moodkie.easysave3.git\"}\n    ```\n2. 在Unity 的`Packages Manager` 中使用`Git URL` 的方式添加库,地址为：https://github.com/GameFrameX/com.gameframex.unity.moodkie.easysave3.git\n\n3. 直接下载仓库放置到Unity 项目的`Packages` 目录下。会自动加载识别\n\n# 改动功能\n\n1. 增加 `Packages` 的支持\n\n# 当前版本 `3.5.17`\n\n\n# 以下为原内容\n\n\n# Easy Save可以让你轻松地跨平台保存几乎任何东西，同时还具有加密、压缩、云存储、电子表格、备份等功能。\n描述\n\n\n░░░░░░░░░░░░░░░░░░░░░░░░░░\n\n\n★ 自2011年以来在资产商店 ★\n\n\n为什么使用Easy Save？\n\n\n串行化比其他解决方案多得多......\n\nclass, struct, GameObject, Prefab实例、Component、ScriptableObject、Array、Dictionary、List、HashSet、Queue，甚至Unity对象的引用，以及更多。\n\n\n对于业余爱好者...\n\n无论是否有代码，它都很容易使用，并且有很好的文档。\n\n\n对于专家...\n\n一个快速、功能丰富、极其灵活的保存系统\n\n\n定期更新的新功能...\n\n包括加密、压缩、在线储存、支持PlayMaker、缓存、CSV电子表格和文件IO\n\n\n░░░░░░░░░░░░░░░░░░░░░░░░░░░\n\n\n兼容于\n\nPC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL\n\nC#、Unity Visual Scripting、PlayMaker、Bolt\n\n与其他存储API（如控制台或云服务）集成**。\n\n\n░░░░░░░░░░░░░░░░░░░░░░░░░░░\n\n\n有完整的文件记录\n\n指南｜实例与教程｜代码参考｜入门\n\n\n使用C#进行保存，或使用AutoSave进行无代码保存\n\nC#参考资料 | AutoSave\n\n\n支持PlayMaker、Bolt和Unity Visual Scripting*\n\n从Bolt和Unity Visual Scripting中访问Easy Save\n\n使用PlayMaker动作进行保存和加载\n\n第三方NodeCanvas和FlowCanvas集成**\n\n\n保存几乎所有的类型\n\n我们的序列化器是专门为Unity设计的\n\n与其他系统不同，它甚至可以序列化引用\n\n\n快速和轻量级的序列化器\n\n使用专门为Unity设计的JSON序列化器\n\n\n五星级的客户支持\n\n通过电子邮件、专用论坛和 Discord\n\n\n加密保存数据的安全性\n\n加密保存数据\n\n\n通过压缩来压缩文件\n\n使得文件平均小85%。\n\n\n从云中保存和加载\n\n使用PHP和MySQL上传至云数据库\n\n\n跨平台保存系统\n\n在所有支持的平台上使用保存文件和代码\n\n\n将数据序列化到电子表格\n\n以CSV格式为Excel所用\n\n\n比PlayerPrefs灵活得多\n\n但使用起来同样简单\n\n\n不像PlayerPrefs，它有文件IO\n\n序列化器直接将数据存储到文件中\n\n将字符串/字节存储为文件\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.moodkie.easysave3","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.moodkie.easysave3","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameframex%2Fcom.gameframex.unity.moodkie.easysave3/lists"}