{"id":51081541,"url":"https://github.com/gameidea-studio/3d-grass-shader","last_synced_at":"2026-06-23T18:34:39.468Z","repository":{"id":210567632,"uuid":"726868476","full_name":"gameidea-studio/3d-grass-shader","owner":"gameidea-studio","description":"Interactive grass shader code","archived":false,"fork":false,"pushed_at":"2023-12-07T11:25:33.000Z","size":3,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-10-17T13:44:45.703Z","etag":null,"topics":["3d-graphics","grass","shaders"],"latest_commit_sha":null,"homepage":"https://gameidea.org/2023/12/03/3d-grass-shader-with-distortion-wind/","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gameidea-studio.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2023-12-03T16:32:38.000Z","updated_at":"2023-12-09T20:38:00.000Z","dependencies_parsed_at":"2025-10-18T02:13:04.811Z","dependency_job_id":"ab0203aa-6362-4ebc-a38f-4a867ee80b05","html_url":"https://github.com/gameidea-studio/3d-grass-shader","commit_stats":null,"previous_names":["gameidea-org/3d-grass-shader","gameidea-studio/3d-grass-shader"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/gameidea-studio/3d-grass-shader","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gameidea-studio%2F3d-grass-shader","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gameidea-studio%2F3d-grass-shader/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gameidea-studio%2F3d-grass-shader/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gameidea-studio%2F3d-grass-shader/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gameidea-studio","download_url":"https://codeload.github.com/gameidea-studio/3d-grass-shader/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gameidea-studio%2F3d-grass-shader/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34702919,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-23T02:00:07.161Z","response_time":65,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-graphics","grass","shaders"],"created_at":"2026-06-23T18:34:37.764Z","updated_at":"2026-06-23T18:34:39.464Z","avatar_url":"https://github.com/gameidea-studio.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# 3D Grass Shader\nI have written a tutorial of how to implement this on my [3d grass shader](https://gameidea.org/2023/12/03/3d-grass-shader-with-distortion-wind/) post. In this shader, player can interact with the grass. The grass blades tilt when player is standing on them. Also, it has wind \u0026 you can control the intensity of it.\n\n## Breakdown\n1. Majority of part right now is vertex shader.\n2. I have not put much effort into fragment shader, but you can make it look uch better by implementing a good grass fragment shader.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameidea-studio%2F3d-grass-shader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgameidea-studio%2F3d-grass-shader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameidea-studio%2F3d-grass-shader/lists"}