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io_unity\n\n**io_unity is a lib for read unity assets, which supports parsing UnityFS file and serialized file.**\n\n[![Crates.io](https://img.shields.io/crates/v/io_unity)](https://crates.io/crates/io_unity)\n\n## Additional type tree\n\nThe crate can use\ntar zstd compressed file contain type tree info json files\nfor read file without typetree info.\nsee https://github.com/DaZombieKiller/TypeTreeDumper\nand https://github.com/AssetRipper/TypeTreeDumps.  \nFile can create by InfoJson in TypeTreeDumps use\n\n```sh\ntar -caf InfoJson.tar.zst InfoJson\n```\n\nor\n\n```sh\ntar -c InfoJson | zstd --ultra -22 -o InfoJson.tar.zst\n```\n\nwhitch can be less then 5MiB.\ncontain file path like /InfoJson/x.x.x.json.\n\n# example\n\n[io_unity/examples/live2dextractor.rs](io_unity/examples/live2dextractor.rs)\n\n```sh\n# build\ncargo build --example live2dextractor --release --features=\"all\"\n# run\ncargo run --example live2dextractor --release --features=\"all\" -- help\n```\n\n# simple python bind\n\n[io_unity_python](io_unity_python/README.md)\n\n```python\nimport io_unity_python\n\nuav = io_unity_python.UnityAssetViewer()\nuav.add_bundle_file(\"BUNDLE FILE PATH\")\n\nfor objref in uav.get_objrefs():\n    obj = uav.deref_object_ref(objref)\n    obj.display_tree()\n    try:\n        print(obj.m_Name)\n    except AttributeError:\n        pass\n\nprint(help(obj))\n```\n\n[simple python](io_unity_python/blender.py) for blender import mesh and skeleton.\n\n# simple gui\n\nuse [tauri](https://tauri.app/v1/guides/getting-started/prerequisites)  \nrequire [pnpm](https://pnpm.io/installation)\n\nrun\n\n```shell\ncd io_unity_gui\npnpm tauri dev\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameltb%2Fio_unity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgameltb%2Fio_unity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameltb%2Fio_unity/lists"}