{"id":19944833,"url":"https://github.com/gameworkstore/async-network-engine-go","last_synced_at":"2025-06-13T03:33:43.946Z","repository":{"id":57568615,"uuid":"343009182","full_name":"GameWorkstore/async-network-engine-go","owner":"GameWorkstore","description":"Go repository of async engine UPM","archived":false,"fork":false,"pushed_at":"2023-12-11T23:59:52.000Z","size":31,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-01-12T05:12:20.721Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Go","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GameWorkstore.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-02-28T03:08:26.000Z","updated_at":"2022-01-09T14:41:01.000Z","dependencies_parsed_at":"2023-12-12T01:00:01.599Z","dependency_job_id":null,"html_url":"https://github.com/GameWorkstore/async-network-engine-go","commit_stats":null,"previous_names":[],"tags_count":24,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameWorkstore%2Fasync-network-engine-go","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameWorkstore%2Fasync-network-engine-go/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameWorkstore%2Fasync-network-engine-go/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameWorkstore%2Fasync-network-engine-go/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GameWorkstore","download_url":"https://codeload.github.com/GameWorkstore/async-network-engine-go/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":241374519,"owners_count":19952544,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-13T00:23:05.196Z","updated_at":"2025-03-01T13:41:55.978Z","avatar_url":"https://github.com/GameWorkstore.png","language":"Go","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Async Network Engine Go\n\nUnity http requests made easy to interoperability with Go Lang + Google Protobuf functions!\n\nSupported Cloud Functions:\n- Google Cloud Functions\n- Amazon Web Services Lambdas\n\nUse at your own risk!\n\n# Repository\n\n[Async Network Engine Go](https://github.com/GameWorkstore/async-network-engine-go) is a go module developed side-by-side with UnityEngine open-source module [Async Network Engine](https://github.com/GameWorkstore/async-network-engine).\nIs intended to be used together, but it suitable be used with any custom GoogleProtobuf client.\n\n# How to install\n\nAt go.mod, add async network engine:\n```json\nmodule example.com/module\n\ngo 1.13\n\nrequire github.com/GameWorkstore/async-network-engine-go v0.1.3\n```\nand execute\n\u003e go mod tidy\n\nto download it into your machine.\nor use\n\u003e go get github.com/GameWorkstore/async-network-engine-go\n\non the case want to use it in many projects.\n\n# Implementation\n\n## GCP Troubleshoot\n\n\u003e My function is returning ErrorProtocol for any input.\nif you don't give access public for your function it might fail\n\n## AWS Troubleshoot\n\u003e CloudFormation is returning errors\n\nVerify all variables, !Ref and links, you might be forgetting something. CloudFormations is very sensitive to linkage errors.\n\n\u003e My lambda is returning error 500 Internal Server error.\nIf you are receiving this and error object is returning null, it might be a bad configuration causing your lambda to not run.\nVerify if you function is running by adding a fmt.Println(\"test\") at main() function to ensure the function is starting.\nSome issues that may prevent the start of function:\n- The functions ins't at correct path when extracted from the zip.\n- The function package name isn't main where main() function is declared.\n- lambda.Start() is never begin called to initialize the function.\n- The function is crashing upon initialization\n\nIf the function is working normally, them you might receive error 500 - ErrorInternalServer with AWSError, when specified by the programmer.\n\n# Future Work\n\nIntegrate with gRPC may be the natural evolution of this package, but it's production ready at current state.\n\n# Contributions\n\nIf you are using this library and want to submit a change, go ahead! Overall, this project accepts contributions if:\n- Is a bug fix;\n- Or, is a generalization of a well-known issue;\n- Or is performance improvement;\n- Or is an improvement to already supported feature.\n\nAlso, you can donate to allow us to drink coffee while we improve it for you!\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameworkstore%2Fasync-network-engine-go","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgameworkstore%2Fasync-network-engine-go","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgameworkstore%2Fasync-network-engine-go/lists"}