{"id":20080086,"url":"https://github.com/garyo/godot-export-gltf","last_synced_at":"2025-10-11T09:12:35.803Z","repository":{"id":136417135,"uuid":"131766590","full_name":"garyo/godot-export-gltf","owner":"garyo","description":"Python script to export glTF scenes from Godot game engine","archived":false,"fork":false,"pushed_at":"2018-05-01T21:57:43.000Z","size":11,"stargazers_count":4,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-09-12T06:55:58.726Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/garyo.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-05-01T21:46:59.000Z","updated_at":"2023-08-08T10:52:08.000Z","dependencies_parsed_at":null,"dependency_job_id":"46f7ee71-75ff-4ff6-a6b4-204eb6ebbe13","html_url":"https://github.com/garyo/godot-export-gltf","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/garyo/godot-export-gltf","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/garyo%2Fgodot-export-gltf","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/garyo%2Fgodot-export-gltf/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/garyo%2Fgodot-export-gltf/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/garyo%2Fgodot-export-gltf/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/garyo","download_url":"https://codeload.github.com/garyo/godot-export-gltf/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/garyo%2Fgodot-export-gltf/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":279006756,"owners_count":26084177,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-11T02:00:06.511Z","response_time":55,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-13T15:25:59.584Z","updated_at":"2025-10-11T09:12:35.774Z","avatar_url":"https://github.com/garyo.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# godot-export-gltf\n\nPython script to export [glTF 2.0][gltf] scenes from the [Godot] game engine\n\n## To use:\nYou'll need [Godot] v3.0.2 or later, and [godot-python].\nYou'll also need a local numpy installation in your godot-python.\n(This script assumes it's in the python/ subdir, but if not, edit the\nline in the script.)\n\nOnce you have the godot-python pythonscript symlink in your project dir,\nfollow the instructions at https://github.com/touilleMan/godot-python\nto autoload this script. Specifically, add this to your project.godot:\n```\n[autoload]\nExport=\"*res://export_gltf.py\"\n[gdnative]\nsingletons=[ \"res://pythonscript.gdnlib\" ]\n```\nThen in your gdscript, call export like this:\n```\nExport.export_scene('/tmp/godot-scene/godot-scene.gltf', get_node('/root'))\n```\n\n## Documentation\nWhat is handled:\n* `PrimitiveMesh`, `ArrayMesh`\n* cameras\n* lights (using KHR_lights extension)\n* index and non-index mode\n* transforms, materials (simple PBR only), UVs, textures, per-vertex colors\n* renormalizes all normals\n* coalesces vertices with \"close\" normals and colors, converting to index form\n\n\n## TO DO:\n* `MultiMeshInstance`\n* animations\n* cache/dedup textures\n* ambient lights\n* hdr backgrounds (not in glTF yet)\n\n## HARDER:\n* shaders\n\n[gltf]: https://www.khronos.org/gltf/\n[Godot]: https://github.com/godotengine/godot\n[godot-python]: https://github.com/touilleMan/godot-python\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgaryo%2Fgodot-export-gltf","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgaryo%2Fgodot-export-gltf","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgaryo%2Fgodot-export-gltf/lists"}