{"id":20526459,"url":"https://github.com/gbdev/deadcscroll","last_synced_at":"2025-04-14T04:20:28.192Z","repository":{"id":136247328,"uuid":"446220406","full_name":"gbdev/DeadCScroll","owner":"gbdev","description":" An assembly tutorial for Game Boy showing how the scroll registers can be exploited to create some nice and interesting effects. ","archived":false,"fork":false,"pushed_at":"2022-01-09T22:52:12.000Z","size":6346,"stargazers_count":4,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"main","last_synced_at":"2025-04-11T05:05:54.776Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"https://gbdev.io/guides/deadcscroll.html","language":"Assembly","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"unlicense","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gbdev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2022-01-09T22:46:08.000Z","updated_at":"2024-08-14T21:17:57.000Z","dependencies_parsed_at":"2023-10-12T04:51:52.407Z","dependency_job_id":null,"html_url":"https://github.com/gbdev/DeadCScroll","commit_stats":{"total_commits":5,"total_committers":2,"mean_commits":2.5,"dds":0.4,"last_synced_commit":"2104da7a37855c88ee30b5f400e09e7a55b784f0"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gbdev%2FDeadCScroll","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gbdev%2FDeadCScroll/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gbdev%2FDeadCScroll/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gbdev%2FDeadCScroll/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gbdev","download_url":"https://codeload.github.com/gbdev/DeadCScroll/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248819631,"owners_count":21166512,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-15T23:14:15.824Z","updated_at":"2025-04-14T04:20:28.162Z","avatar_url":"https://github.com/gbdev.png","language":"Assembly","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Dead C Scroll\n\nAn assembly tutorial for Game Boy showing how the scroll registers can be exploited to create some nice and interesting effects.\n\n### Read it [here](https://gbdev.io/guides/deadcscroll.html).\n\nThis repository contains the code and the assets related to tutorial (which is itself hosted on [this](https://github.com/gbdev/gbdev.github.io/blob/dev/website/guides/deadcscroll.md) other repository).\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgbdev%2Fdeadcscroll","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgbdev%2Fdeadcscroll","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgbdev%2Fdeadcscroll/lists"}