{"id":24582654,"url":"https://github.com/gdasim/unitybulletpatternsystem","last_synced_at":"2025-03-17T16:23:49.653Z","repository":{"id":273199775,"uuid":"918957708","full_name":"GDAsim/UnityBulletPatternSystem","owner":"GDAsim","description":"Attempt and creating a bullet pattern system like in bullet-hellshotoers in  unity","archived":false,"fork":false,"pushed_at":"2025-02-18T18:55:57.000Z","size":271,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-18T19:45:17.067Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GDAsim.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-01-19T10:37:57.000Z","updated_at":"2025-02-18T18:56:01.000Z","dependencies_parsed_at":null,"dependency_job_id":"aa9a40f7-75f1-4caf-80c6-c2149d56d3f5","html_url":"https://github.com/GDAsim/UnityBulletPatternSystem","commit_stats":null,"previous_names":["gdasim/unitybulletpatternsystem"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDAsim%2FUnityBulletPatternSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDAsim%2FUnityBulletPatternSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDAsim%2FUnityBulletPatternSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDAsim%2FUnityBulletPatternSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GDAsim","download_url":"https://codeload.github.com/GDAsim/UnityBulletPatternSystem/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":244066404,"owners_count":20392442,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-01-24T03:25:28.978Z","updated_at":"2025-03-17T16:23:49.639Z","avatar_url":"https://github.com/GDAsim.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Bullet Shoot System\nBullet Pattern System done using Script Defined Sequential Action\n\nImplementation:\n- [x] Basic Bullet Movement Action\n- [x] Homing Bullet Movement Action\n- [x] Multi Gun Controller System\n- [X] Gun Preshoot Action\n- [X] Bullet Sync Move (Delay Action)\n- [X] Teleport Bullet Movement (Instant Action, Delta Movement Action)\n- [X] Bullet Spawn Bullets (Split Action)\n\nSee also [Bullet Shoot System (ECS)](https://github.com/GDAsim/UnityBulletPatternSystemECS)\n\n---\n\n### Info\n\nImplementation Milestones:\nLevel 1: Spawn \u0026 Move\n- Basic Bullet Spawning\n- Editor/Inspector Refrencing\n- Static Definition\n- Scriptable Object Definition\n- Shoot \u0026 Reload System\n- Basic Forward Move\n\nLevel 2: Seek \u0026 Destroy\n- Enum \u0026 Interface \n- Upgrade Bullet Movement to Func Setup \n- Update Basic Move to Generic TransformAction\n- Bullet Action System : State Management lite\n- Different Homing Types\n\nLevel 3: Multi Shoot System\n- Upgrade to SystemController to setup Multiple Guns\n- Different Gun Setup for Bullet Patterns\n- Normal,Cycle,Helix\n\nLevel 4: Sync Shoot System\n- Add Gun Preshoot Action System\n- Add DelayAction\n- Spawn All Then Move\n\nLevel 5: Teleport Shoot System\n- Add StartTimer for Action\n- Upgrade to support Instant Action (0 Duration Action)\n- Upgrade to support Non Delta Transform Action\n- Different Multiple Teleport Setup\n\nLevel 6: Split Shoot System\n- Add Bullets to Spawn new/child Bullets as SplitAction\n- Add TransformDelta to perform and apply to new spawned bullets\n- Add destroy after split\n- Add Copy feature to copy current bullet state over to new/child bullets (+Gives Sync Feature) \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgdasim%2Funitybulletpatternsystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgdasim%2Funitybulletpatternsystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgdasim%2Funitybulletpatternsystem/lists"}