{"id":21740172,"url":"https://github.com/gdasim/unityquickcodesetup","last_synced_at":"2026-05-19T09:37:10.114Z","repository":{"id":263585782,"uuid":"771753655","full_name":"GDAsim/UnityQuickCodeSetup","owner":"GDAsim","description":"Personal Quick Code For 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[UnityQuickCodeSetup](https://github.com/GDAsim/UnityQuickCodeSetup)\nI keep Quick Reusable Scene Assets \u0026 Scripts that are highly reusable for quick setup of future unity projects\n\n## Camera\n\n\u003cdetails\u003e\n  \u003csummary\u003eCameraObjectFitter\u003c/summary\u003e\n  \n  Script to fit Object to Camera regardless of size\n\n  \u003cimg src=\"../images/Assets/Camera/CameraObjectFitter/CameraObjectFitter.gif\" width=\"512\"\u003e\n  \n\u003c/details\u003e\n\n\u003cdetails\u003e\n  \n  \u003csummary\u003eCameraViewportSplitter\u003c/summary\u003e\n  \n  Script to update Camera Viewport Rect based on a Grid Input\n\n  \u003cimg src=\"../images/Assets/Camera/CameraViewportSplitter/CameraViewportSplitter.png\" width=\"512\"\u003e\n  \n\u003c/details\u003e\n\n## DebugTools\n\n\u003cdetails\u003e\n  \n  \u003csummary\u003eDisposableStopwatch\u003c/summary\u003e\n  \n  Script to update Camera Viewport Rect based on a Grid Input\n\n  \u003cimg src=\"../images/Assets/Camera/CameraViewportSplitter/CameraViewportSplitter.png\" width=\"512\"\u003e\n  \n\u003c/details\u003e\n\n\u003cdetails\u003e\n  \n  \u003csummary\u003eFPSDisplay\u003c/summary\u003e\n  \n  Script to update Camera Viewport Rect based on a Grid Input\n\n  \u003cimg src=\"../images/Assets/Camera/CameraViewportSplitter/CameraViewportSplitter.png\" width=\"512\"\u003e\n  \n\u003c/details\u003e\n\n\u003cdetails\u003e\n  \n  \u003csummary\u003eGridOverlay\u003c/summary\u003e\n  \n  Script to update Camera Viewport Rect based on a Grid Input\n\n  \u003cimg src=\"../images/Assets/Camera/CameraViewportSplitter/CameraViewportSplitter.png\" width=\"512\"\u003e\n  \n\u003c/details\u003e\n\n\u003cdetails\u003e\n  \n  \u003csummary\u003eMeshDisplay\u003c/summary\u003e\n  \n  Script to update Camera Viewport Rect based on a Grid Input\n\n  \u003cimg src=\"../images/Assets/Camera/CameraViewportSplitter/CameraViewportSplitter.png\" width=\"512\"\u003e\n  \n\u003c/details\u003e\n\n## EditorScripts\n\n## EditorTools\n\n## Extensions\n\n## Helpers\n\n## Interfaces\n\n\n\n\n# [UnityQuickEditorScripts](https://github.com/GDAsim/UnityQuickEditorScripts)\nI keep collection of Unity Editor Scripts/Extension that gives QOL to developers\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgdasim%2Funityquickcodesetup","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgdasim%2Funityquickcodesetup","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgdasim%2Funityquickcodesetup/lists"}