{"id":20591702,"url":"https://github.com/gdquest/godot-visualization-tools","last_synced_at":"2025-03-06T13:46:34.633Z","repository":{"id":42325145,"uuid":"417508463","full_name":"GDQuest/godot-visualization-tools","owner":"GDQuest","description":"Tools for debug drawing and animation for visualizations and tutorials","archived":false,"fork":false,"pushed_at":"2023-02-10T13:57:12.000Z","size":6441,"stargazers_count":21,"open_issues_count":2,"forks_count":3,"subscribers_count":3,"default_branch":"main","last_synced_at":"2025-01-17T00:11:18.901Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GDQuest.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"custom":["https://gdquest.mavenseed.com/"]}},"created_at":"2021-10-15T13:24:57.000Z","updated_at":"2024-09-29T20:37:53.000Z","dependencies_parsed_at":"2025-01-17T00:10:47.450Z","dependency_job_id":"20528559-b862-4676-974d-4063f73ac36a","html_url":"https://github.com/GDQuest/godot-visualization-tools","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDQuest%2Fgodot-visualization-tools","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDQuest%2Fgodot-visualization-tools/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDQuest%2Fgodot-visualization-tools/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GDQuest%2Fgodot-visualization-tools/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GDQuest","download_url":"https://codeload.github.com/GDQuest/godot-visualization-tools/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":242223023,"owners_count":20092173,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-16T07:41:23.085Z","updated_at":"2025-03-06T13:46:34.606Z","avatar_url":"https://github.com/GDQuest.png","language":"GDScript","funding_links":["https://gdquest.mavenseed.com/"],"categories":[],"sub_categories":[],"readme":"# Godot Visualization Tools\n\n/!\\ Rewrite in progress with Godot 3.5. Documentation coming soon.\n\nA collection of scripts and tools for debug visualizations of collision shapes.\n\nThis is a work-in-progress. Mose of this code comes from our project [Godot Node Essentials](https://github.com/GDQuest/godot-node-essentials).\n\n## Outline\n\n1. Introduction\n\n  - Overview\n  - Plus mention that the plugin is made with Godot 3.5 so is not compatible with previous versions.\n\n2. Features\n\n  - Intuitive inspector properties that update based on supported shapes and features.\n  - Palette with a \"Disabled\" value that updates the `Disabled` property accordingly and vice-versa.\n  - Theme. Simple, Dashed \u0026 Halo for 2D. Wireframe \u0026 Halo for 3D.\n  - Simple \u0026 Dashed theme extra properties: Width \u0026 Sample. Width gives us the thickness of the outline. Sample sets the number of segments used for the outline.\n  - Autoload singleton to easily manage visibility at runtime: `GDQuestVisualizationTools.set_is_debug_collision_visible()` \u0026 `GDQuestVisualizationTools.set_is_debug_navigation_visible()`.\n  - Independent visibility toggle from `Debug \u003e Visible Collision Shapes` and `Debug \u003e Visible Navigation`.\n\n3. Technical limitations and issues\n\n  - 2D: When duplicating a node it's mandatory to make the `material` property unique. Otherwise a theme change will override all nodes and distort the visuals.\n  - 3D: Can't toggle visibility in the editor by toggling visibility of a parent node. Visibility has to be toggled specifically on the debug nodes themselves.\n  - 3D: The meshes are recreated from scratch each time a change happens with the transform or a relevent property. At runtime this might become a performance issue. Still needs investigation.\n\n4. Technical details. 2D is built with `CanvasItem._draw()`, while 3D is built with `VisualServer`.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgdquest%2Fgodot-visualization-tools","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgdquest%2Fgodot-visualization-tools","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgdquest%2Fgodot-visualization-tools/lists"}