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GemRB\n\n[![GitHub build status](https://github.com/gemrb/gemrb/actions/workflows/builder.yml/badge.svg)](https://github.com/gemrb/gemrb/actions/workflows/builder.yml)\n[![AppVeyor build status](https://ci.appveyor.com/api/projects/status/k5atpwnihjjiv993?svg=true)](https://ci.appveyor.com/project/lynxlynxlynx/gemrb)\n[![Coverity Badge](https://scan.coverity.com/projects/288/badge.svg)](https://scan.coverity.com/projects/gemrb)\n[![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=gemrb_gemrb\u0026metric=alert_status)](https://sonarcloud.io/dashboard?id=gemrb_gemrb)\n[![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/3101/badge)](https://bestpractices.coreinfrastructure.org/projects/3101)\n\n## Introduction\n\n[GemRB](https://gemrb.org) (Game Engine Made with preRendered Background) is a portable open-source\nreimplementation of the Infinity Engine that underpinned Baldur's Gate,\nIcewind Dale and Planescape: Torment. It sports a cleaner design, greater\nextensibility and several innovations.\nWould you like to create a game like Baldur's Gate?\n\nTo try it out you either need some of the ORIGINAL game's data or you can\nget a tiny sneak peek by running the included trivial game demo.\n\nThe original game data has to be installed if you want to see anything but\nthe included trivial demo. On non-windows systems either copy it over from\na windows install, use a compatible installer, WINE or extract it manually\nfrom the CDs using the unshield tool.\n\nDocumentation can be found on the [website](https://gemrb.org/Documentation),\nin `gemrb/docs/` and the [gemrb.6 man page](https://gemrb.org/Manpage.html).\n\nIf you want to help out, start by reading this\nlist of [options, tips and priorities](https://github.com/gemrb/gemrb/blob/master/CONTRIBUTING.md).\n\n## Supported platforms\n\nArchitectures and platforms that successfully run or ran GemRB:\n* Linux x86, x86-64, ppc, mips (s390x builds, but no running info)\n* FreeBSD, OpenBSD, NetBSD\n* MS Windows\n* various Macintosh systems (even pre x86)\n* some smart phones (Symbian, Android, other Linux-based, iOS)\n* some consoles (OpenPandora, Dingoo)\n* some exotic OSes (ReactOS, SyllableOS, Haiku, AmigaOS, AmberElec, ArkOS, UnofficialOS)\n\nIf you have something to add to the list or if an entry doesn't work any more, do let us know!\n\n## Requirements\n\nSee the INSTALL [file](https://github.com/gemrb/gemrb/blob/master/INSTALL).\n\n## Contacts\n\nThere are several ways you can get in touch:\n* [Homepage](https://gemrb.org)\n* [GemRB forum](https://www.gibberlings3.net/forums/forum/91-gemrb/)\n* [IRC channel](https://web.libera.chat/#GemRB), #GemRB on the Libera.Chat IRC network\n* [Discord channel](https://discord.gg/64rEVAk) (Gibberlings3 server)\n* [Bug tracker](https://github.com/gemrb/gemrb/issues/new/choose)\n\n\n## Useful links\n\nOriginal engine research and data manipulation software:\n* [IESDP](https://gibberlings3.github.io/iesdp/), documentation for the Infinity Engine file formats and more\n* [Near Infinity](https://github.com/NearInfinityBrowser/NearInfinity/wiki), Java viewer and editor for data files\n* [DLTCEP](https://www.gibberlings3.net/forums/forum/137-dltcep/), MS Windows viewer and editor for data files\n* [iesh](https://github.com/gemrb/iesh), IE python library and shell (for exploring data files)\n\nTools that can help with data installation:\n* [WINE](https://www.winehq.org), Open Source implementation of the Windows API, useful for installing the games\n* [Unshield](http://synce.sourceforge.net/synce/unshield.php), extractor for .CAB files created by InstallShield\n","funding_links":[],"categories":["TODO scan for Android support in followings","C++","RPG","IOS","Frameworks/Engines/Libraries","Open Source Games"],"sub_categories":["iOS","C++"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgemrb%2Fgemrb","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgemrb%2Fgemrb","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgemrb%2Fgemrb/lists"}