{"id":26716509,"url":"https://github.com/gengeomergence/genart","last_synced_at":"2025-04-14T01:26:24.266Z","repository":{"id":63862365,"uuid":"265272096","full_name":"gengeomergence/GenArt","owner":"gengeomergence","description":"Various Sketches written in Python Language for Processing","archived":false,"fork":false,"pushed_at":"2021-02-19T22:34:08.000Z","size":106156,"stargazers_count":98,"open_issues_count":1,"forks_count":8,"subscribers_count":7,"default_branch":"master","last_synced_at":"2025-03-27T15:32:12.175Z","etag":null,"topics":["generative-art","processing","processing-python"],"latest_commit_sha":null,"homepage":"","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gengeomergence.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2020-05-19T14:34:58.000Z","updated_at":"2025-02-23T23:58:21.000Z","dependencies_parsed_at":"2022-11-27T21:28:11.183Z","dependency_job_id":null,"html_url":"https://github.com/gengeomergence/GenArt","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gengeomergence%2FGenArt","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gengeomergence%2FGenArt/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gengeomergence%2FGenArt/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gengeomergence%2FGenArt/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gengeomergence","download_url":"https://codeload.github.com/gengeomergence/GenArt/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248806137,"owners_count":21164459,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["generative-art","processing","processing-python"],"created_at":"2025-03-27T15:28:01.615Z","updated_at":"2025-04-14T01:26:24.244Z","avatar_url":"https://github.com/gengeomergence.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# GenArt\nVarious Artistic Processing Sketches\n\n*note: these sketches use the Python language version of Processing*\n\nNew to Processing, and to generative art in general. Here I will keep all of my favorite sketches.\nI try to make each sketch file as readable as possible, with values you can edit up at the begining, but feel free to message me\nwith questions!\n\nDESCRIPTIONS OF FILES:\n\n## [Custom Pseudo Noise Donuts](Custom_PSEUDO_noise)\n\u003cp align=\"center\"\u003e\u003cimg src=\"https://github.com/gengeomergence/Images/blob/master/JNOISE_72420_10.png\" width=\"90%\"\u003e\u003c/p\u003e\n\n  \u003e A pseudo-noise function, driven by sine, cosine, and linear interpolation. This sketch uses the function in a flowfield \n  \u003e drawn inside a donut shape\n  \n## [SeaCreature:](SeaCreature.pyde)\n\u003cp align=\"center\"\u003e\u003cimg src=\"https://github.com/gengeomergence/Images/blob/master/SeaCreatureE.png\" width=\"90%\"\u003e\u003c/p\u003e\n\n  \u003e Generate perlin noise shapes that resemble life, specifically alien ocean life. \n  \u003e Designed to look like infrared images taken from an ocean world somewhere in the cosmos.\n\n## [PerlinBrushStroke:](PerlinBrushStroke.pyde)\n\u003cp align=\"center\"\u003e\u003cimg src=\"https://github.com/gengeomergence/Images/blob/master/perlinStroke.png\" width=\"90%\"\u003e\u003c/p\u003e\n\n  \u003e Basically rotational perlin noise. Spend some time messing with the settings, \n  \u003e there are so many different results that can come from this simple code\n  \n## [Sin, Tan, and Perlin:](SinTanPerlinExperiment.pyde)\n\u003cp align=\"center\"\u003e\u003cimg src=\"https://github.com/gengeomergence/Images/blob/master/SandScape.png\" width=\"90%\"\u003e\u003c/p\u003e\n\n  \u003e Another very simple code that has many different results, depending on the settings. \n  \u003e Generates interesting forms with a characteristic falling sand effect\n\n## [noiseObject:](noiseObject.pyde)\n  \u003e This sketch uses bezier curves and perlin noise to generate symmetrical objects with bezier curves shooting out, \n  \u003e not really sure how to explain it, best to experiment with it\n\n\n  \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgengeomergence%2Fgenart","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgengeomergence%2Fgenart","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgengeomergence%2Fgenart/lists"}