{"id":29213570,"url":"https://github.com/gesee-y/reactiveecs.jl","last_synced_at":"2025-07-02T23:05:15.090Z","repository":{"id":297688501,"uuid":"997604427","full_name":"Gesee-y/ReactiveECS.jl","owner":"Gesee-y","description":"Reactive ECS to reconcile modularity and performances","archived":false,"fork":false,"pushed_at":"2025-07-02T08:15:09.000Z","size":338,"stargazers_count":11,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"main","last_synced_at":"2025-07-02T09:28:24.659Z","etag":null,"topics":["ecs","gamedev","high-performance","julia","reactive-programming"],"latest_commit_sha":null,"homepage":"","language":"Julia","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Gesee-y.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-06-06T20:15:09.000Z","updated_at":"2025-07-02T08:15:14.000Z","dependencies_parsed_at":"2025-06-06T21:25:38.813Z","dependency_job_id":"414f2bfd-4328-45e7-a2c8-5822f72962d0","html_url":"https://github.com/Gesee-y/ReactiveECS.jl","commit_stats":null,"previous_names":["gesee-y/edecs.jl","gesee-y/recs.jl","gesee-y/reactiveecs.jl"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/Gesee-y/ReactiveECS.jl","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Gesee-y%2FReactiveECS.jl","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Gesee-y%2FReactiveECS.jl/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Gesee-y%2FReactiveECS.jl/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Gesee-y%2FReactiveECS.jl/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Gesee-y","download_url":"https://codeload.github.com/Gesee-y/ReactiveECS.jl/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Gesee-y%2FReactiveECS.jl/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":263229087,"owners_count":23434003,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ecs","gamedev","high-performance","julia","reactive-programming"],"created_at":"2025-07-02T23:01:44.626Z","updated_at":"2025-07-02T23:05:15.069Z","avatar_url":"https://github.com/Gesee-y.png","language":"Julia","funding_links":[],"categories":[],"sub_categories":[],"readme":"![Logo](https://github.com/Gesee-y/ReactiveECS.jl/blob/main/assets/logo.jpg)\n*Logo temporaire*\n\n# Reactive ECS in Julia\n\nA high-performance, modular, event-driven ECS (Entity-Component-System) architecture written in Julia. Designed for game engines, simulations, or any data-oriented architecture requiring reactive system dispatching and efficient memory layout.\n\n\u003e The term 'Reactive' refers to the fact that systems react to the presence of data to run their process\n\n---\n\n## Features\n\n- **Data-oriented ECS** with columnar data storage, entities as row, components as columns.\n- **Reactive dispatch system**: systems only receive relevant entities each frame.\n- **Chunk-based memory layout** for cache efficiency and performance.\n- **Multithreading-ready**: systems can process chunks in parallel.\n- **Dynamic system subscription** at runtime.\n- **Server-ready architecture**: centralized dispatch can scale across networked clients.\n- **Benchmark proven** with consistent performance across large entity counts.\n\n---\n\n## Installation\n\n```julia\njulia\u003e ]add ReactiveECS\n```\n\nFor development version\n\n```julia\njulia\u003e ] add https://github.com/Gesee-y/ReactiveECS.jl\n````\n\n\u003e Replace the URL with the actual GitHub repo link when available.\n\n---\n\n## Architecture Overview\n\n* `Entity`: an ID with a map of named components.\n* `Component`: any struct implementing `AbstractComponent`.\n* `System`: a process that subscribes to an archetype and operates on matching entities.\n* `ECSManager`: the central controller that stores entities, handles subscriptions, and dispatches entity batches to systems.\n\nFor a detailled analysis check the [architecture](https://github.com/Gesee-y/ReactiveECS.jl/blob/main/doc/Achitecture.md)\n\n---\n\n## License\n\nMIT License © 2025 \\[Kaptue Talom Lael]\n\n---\n\n## Contributing\n\nPRs and issues are welcome. Feel free to open discussions if you plan to adapt this ECS for your own game engine or simulation framework.\n\n---\n\n## Contact\n\nFor technical questions, ideas, or contributions:\n\nEmail: [gesee37@gmail.com](mailto:gesee37@gmail.com)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgesee-y%2Freactiveecs.jl","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgesee-y%2Freactiveecs.jl","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgesee-y%2Freactiveecs.jl/lists"}