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See below for details.\n\n## Build and package with gogio\n\nThe gogio tool simplifies building and packaging your binaries.\n\n```shell\ngo install gioui.org/cmd/gogio@latest\n```\n\n### MacOS\n\n```shell\ngogio -x -target macos -ldflags \"-s -w\" -appid splash -icon appicon.png -o splash.app ./cmd\nopen splash_arm64.app \n#open splash_amd64.app \n```\n\n### Windows\n\n```shell\ngogio -x -target windows -ldflags \"-s -w\" -appid splash -icon appicon.png -o splash.exe ./cmd\n.\\splash.exe\n```\n\n### WebAssembly\n\n```shell\ngogio -x -target js -ldflags \"-s -w\" -appid splash -icon appicon.png -o wasm ./cmd\ngo run ./wasm\n```\n\n## Contributing/Developing\n\nA modern [Golang](https://go.dev/dl/) installation is required. Some additional dependencies might be necessary, please consult the documentation at https://gioui.org/doc/install.\n\nA fresh clone can be run like this:\n\n```shell\ngit clone git@github.com:/gesellix/gioui-splash.git\ncd guiui-splash\ngo run ./cmd\n```\n\n## Roadmap/ideas\n\n- Refactor parts of the example code from cmd/main.go, so that custom Go code (the application code) won't be mixed with UI code.\n- Reduce the packaged binary size (can we exclude Gio's themes and text modules?)\n- Add tests, maybe using the `gioui.org/gpu/headless` module?\n- Consider using Gio's widget/material/progressbar - without forgetting about the binary size ;)\n\n## License\n\nMIT License\n\n## Notes\n\nThanks to the Gui UI developers for the great project! Please head over to https://gioui.org/doc/contribute if you want to support their work.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgesellix%2Fgioui-splash","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgesellix%2Fgioui-splash","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgesellix%2Fgioui-splash/lists"}