{"id":37389269,"url":"https://github.com/giilbert/acro","last_synced_at":"2026-01-16T05:27:08.821Z","repository":{"id":244876135,"uuid":"784763977","full_name":"giilbert/acro","owner":"giilbert","description":"a game engine making it a breeze for developers to build, hack, and inspect their games.","archived":false,"fork":false,"pushed_at":"2025-05-07T17:32:20.000Z","size":1782,"stargazers_count":8,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-05-07T18:38:34.861Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/giilbert.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2024-04-10T14:06:30.000Z","updated_at":"2025-05-07T17:32:26.000Z","dependencies_parsed_at":"2024-08-09T02:28:26.189Z","dependency_job_id":"27d863c5-c588-459c-a7a8-f267bec34990","html_url":"https://github.com/giilbert/acro","commit_stats":null,"previous_names":["giilbert/acro"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/giilbert/acro","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/giilbert%2Facro","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/giilbert%2Facro/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/giilbert%2Facro/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/giilbert%2Facro/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/giilbert","download_url":"https://codeload.github.com/giilbert/acro/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/giilbert%2Facro/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28477249,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-16T03:13:13.607Z","status":"ssl_error","status_checked_at":"2026-01-16T03:11:47.863Z","response_time":107,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2026-01-16T05:27:08.143Z","updated_at":"2026-01-16T05:27:08.811Z","avatar_url":"https://github.com/giilbert.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"![acro banner. on the left is a visual showing various colored boxes with names and arrows coming off of them showing their velocities. in the middle is a blob holding a heart looking at the title \"acro\" and a description (below). on the right are various emojis: a paint palette, a hammer, a bar graph, a space invader alien, a protractor, and a person doing acrobatics.](https://us-east-1.tixte.net/uploads/gilbert.is-from.space/acro-banner.png)\n\n# acro\n\na game engine making it a breeze for developers to build, hack, and inspect their games.\n\n## Motivation\n\nWhen making games with engines like Unity and Godot, I find it difficult to debug and iterate. Debugging came down to adding print statements to everything and hoping I could figure out what was going on. Compilation was slow and scripting tooling were all over the place, making me lose motivation to continue working on the game.\n\nThe code -\u003e compile -\u003e play -\u003e debug -\u003e repeat cycle is slow and cumbersome. I want to make a game engine where the feedback is virtually instant and debug tools is built-in.\n\nAlso I want to make a game engine :).\n\n## Bucket List\n\na non-exhaustive list of stuff I want to do\n\n⬛ Not Started /\n🟨 In Progress /\n🟩 Shippable!\n\n| ❓  | Feature                               |\n| --- | ------------------------------------- |\n| 🟩  | Entity Component System               |\n| 🟩  | Hot Reloading With Code and Resources |\n| 🟩  | Resource and Scene Management System  |\n| 🟨  | 2D and 3D Rendering                   |\n| 🟨  | Logging System and Debug Renderer     |\n| 🟨  | UI System                             |\n| 🟨  | Scripting In JavaScript               |\n| ⬛  | Editor                                |\n| ⬛  | Web-based Editor and Player           |\n| ⬛  | 2D and 3D Physics System              |\n\n## Using\n\nuhhhh....\n\nit's very much not finished but you can just `cargo run` (rust 1.80.0) in the root of the project to\nrun whatever example I made. you can edit the example and the game will refresh when it's running\n\n_current status of project_: bunch of random ui elements and a spinning teapot\n\n[video here](https://gilbert.is-from.space/button-go-clicky.mp4)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgiilbert%2Facro","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgiilbert%2Facro","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgiilbert%2Facro/lists"}