{"id":13831611,"url":"https://github.com/gildor2/ActorX","last_synced_at":"2025-07-09T15:32:31.246Z","repository":{"id":84717390,"uuid":"54989040","full_name":"gildor2/ActorX","owner":"gildor2","description":"Epic Games ActorX plugin source code","archived":false,"fork":false,"pushed_at":"2021-09-05T06:58:33.000Z","size":605,"stargazers_count":90,"open_issues_count":1,"forks_count":38,"subscribers_count":11,"default_branch":"master","last_synced_at":"2024-11-12T05:07:09.805Z","etag":null,"topics":["3d","3d-models","3dsmax","actorx","actorx-plugin","exporter","maya","model-format","plugin","unreal","unreal-engine"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gildor2.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2016-03-29T15:48:52.000Z","updated_at":"2024-09-05T15:14:00.000Z","dependencies_parsed_at":null,"dependency_job_id":"ce955c5f-9576-4c59-85bf-ced1985a04e6","html_url":"https://github.com/gildor2/ActorX","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FActorX","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FActorX/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FActorX/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FActorX/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gildor2","download_url":"https://codeload.github.com/gildor2/ActorX/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":225565882,"owners_count":17489274,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d","3d-models","3dsmax","actorx","actorx-plugin","exporter","maya","model-format","plugin","unreal","unreal-engine"],"created_at":"2024-08-04T10:01:33.192Z","updated_at":"2024-11-20T13:31:03.040Z","avatar_url":"https://github.com/gildor2.png","language":"C++","funding_links":[],"categories":["C++"],"sub_categories":[],"readme":"ActorX - Unreal Actor Exporter\n==============================\n\nBuilding the source code\n------------------------\n\nWe are using own build system to compile ActorX. You may find a Perl script in `./genmake`. This script\ngenerates makefiles from some human-friendly project format. After that you may build generated makefile\nusing `nmake` for Visual Studio or `make` for gcc.\n\nThere's a build script which iterates over all available SDKs and issues build for all available SDK platofrms.\nThis script could be found in `./build.sh`\n\nActorX is compiled using Visual Studio. Currently build is performed with Visual C++ 2019, but in theory\nalmost all Visual Studio versions should be supported (perhaps except Visual C++ 6.0 and Visual C++ 2001).\n\nBuild system utilizes GNU Tools for building, in particular - Bash and Perl. I've packaged Windows versions\nof such tools which was a part of [MinGW/MSYS project](http://www.mingw.org/). You get may everything you need\nfor a build [here](https://github.com/gildor2/UModel/releases). This page contains **BuildTools.zip**. You should\ndownload it and extract into some directory, let's say to *C:\\BuildTools*. After that, put *C:\\BuildTools\\bin*\nto the system *PATH* variable. Also it is possible to create a batch file which will temporarily tune *PATH* and\nthen execute build script. Here's an example of such file:\n\n    @echo off\n    set PATH=%PATH%;C:\\BuildTools\\bin\n    bash build.sh\n\nTo launch a build process without a batch, simply execute\n\n    bash build.sh\n\n\nThis command line will issue building ActorX plugin for all available supported SDKs. If you want to build a particular\nversion, use this command line format:\n\n    bash build.sh \u003cSDK_Ver\u003e\n\n(see description of SDK_Ver format below)\n\n\nSDK\n---\n\nSDK are not distributed for legal reasons. You should download them from corresponding developer's sites and place\nunder /SDK directory (relative to the project's root). Directory layout for x86/x64 mixed platofrms is:\n\n    /SDK\n      /\u003cSDK_Ver\u003e\n         /include\n         /lib\n         /x64\n           /lib\n\n`\u003cSDK_Ver\u003e ::= (Max|Maya)(Year)[_x64]`\n\nAll includes goes to `\u003cSDK_Ver\u003e/include`, x86 libraries to `\u003cSDK_Ver\u003e/lib`, x64 libraries to `\u003cSDK_Ver\u003e/x64/lib`.\nFor x64-only SDK's, use the following layout:\n\n    /SDK\n      /Max2014_x64\n         /include\n         /lib\n\nAll libraries should go to the `\u003cSDK_Ver\u003e/lib` directory. Suffix `_x64` of SDK's directory name is required.\n\nBuild script is intended to work with Max and Maya versions starting from 2012 year, but it should work well with older\nversions too.\n\nWeb resources\n-------------\n\n[Plugin announcements and discussion thread on Gildor.org](http://www.gildor.org/smf/index.php/topic,1221.0.html)\n\n[Original plugin home page](http://udn.epicgames.com/Three/ActorX.html)\n\nLicense\n-------\n\nActorX plugin is licensed under the [BSD license](LICENSE.txt).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgildor2%2FActorX","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgildor2%2FActorX","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgildor2%2FActorX/lists"}