{"id":19772642,"url":"https://github.com/gildor2/skeledit","last_synced_at":"2025-04-30T18:30:50.105Z","repository":{"id":38087719,"uuid":"241561350","full_name":"gildor2/SkelEdit","owner":"gildor2","description":"Psk/pskx/psa (ActorX) model viewer made with wxWidgets UI.","archived":false,"fork":false,"pushed_at":"2020-02-29T09:04:22.000Z","size":480,"stargazers_count":38,"open_issues_count":0,"forks_count":15,"subscribers_count":4,"default_branch":"master","last_synced_at":"2024-11-01T03:12:15.943Z","etag":null,"topics":["3d","actorx","cross-platform","model-viewer","opengl","skeletal-animation","unreal","unreal-engine","viewer","wxwidgets"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/gildor2.png","metadata":{"files":{"readme":"readme.txt","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2020-02-19T07:39:22.000Z","updated_at":"2024-08-25T12:33:29.000Z","dependencies_parsed_at":"2022-09-17T20:50:20.881Z","dependency_job_id":null,"html_url":"https://github.com/gildor2/SkelEdit","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FSkelEdit","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FSkelEdit/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FSkelEdit/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/gildor2%2FSkelEdit/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/gildor2","download_url":"https://codeload.github.com/gildor2/SkelEdit/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224219671,"owners_count":17275477,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d","actorx","cross-platform","model-viewer","opengl","skeletal-animation","unreal","unreal-engine","viewer","wxwidgets"],"created_at":"2024-11-12T05:07:18.102Z","updated_at":"2024-11-12T05:07:18.581Z","avatar_url":"https://github.com/gildor2.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"SKELEDIT (Skeletal Mesh Editor)\n(c) Konstantin Nosov (Gildor), 2007-2020\n\n\nPlease support the development by making a donation here:\nhttps://www.gildor.org/en/donate\n\n\nSystem requirements\n~~~~~~~~~~~~~~~~~~~\nWindows operating system\nx86-compatible CPU\nOpenGL 1.1 videocard\n\nLinux operating system with wxWidgets 3.0 and OpenGL 1.1, no CPU limitations because the source\ncode is cross-platform.\n\n\nWeb resources\n~~~~~~~~~~~~~\nSkelEdit thread at gildor.org forums:\nhttps://www.gildor.org/smf/index.php/topic,91.0.html\n\n\nCommand line options\n~~~~~~~~~~~~~~~~~~~~\nSkelEdit            - launch SkelEdit application\nSkelEdit \u003cfilename\u003e - open psk or pskx file on startup\n\n\nAdditional information\n~~~~~~~~~~~~~~~~~~~~~~\nSkelEdit was made as a tool for importing and tuning ActorX meshes and animations for one game\nproject. It's creation is relative to the umodel, if you need information about reasons of its\nappearance and its purpose you may get some information here: https://www.gildor.org/en/about\n(find \"SkelEdit\" word in the text if you're too lazy to read full article). Also check the forum\nthread mentioned in this readme above.\n\n\nLicense\n~~~~~~~\nSkelEdit is currently licensed under the BSD 3-Clause License.\nhttps://github.com/gildor2/SkelEdit/blob/master/LICENSE\n\n\nUsed third-party libraries\n~~~~~~~~~~~~~~~~~~~~~~~~~~\nwxWidgets - cross-platform GUI library\n  (c) Julian Smart, Robert Roebling et al\n  https://www.wxwidgets.org/\n\n\nChanges\n~~~~~~~\n23.02.2020\n- improved CPU usage, limited FPS to 60\n\n19.02.2020\n- upgraded to wxWidgets 3.1.3\n- recompiled with VS2015\n\n17.09.2015\n- recompiled with VC10\n\n26.03.2012\n- added command line option to open psk/pskx files\n\n13.03.2012\n- implemented pskx support (both SkeletalMesh and StaticMesh)\n\n12.03.2012\n- recompiled with VC9\n\n18.04.2011\n- upgraded to wxWidgets 2.9.1 with integrated wxPropertyGrid, compiled with VC7\n\n21.03.2011\n- fixed memory leak when assigning materials to the mesh\n\n05.11.2010\n- added background gradient effect\n\n13.04.2009\n- first public release\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgildor2%2Fskeledit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgildor2%2Fskeledit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgildor2%2Fskeledit/lists"}