{"id":16081811,"url":"https://github.com/ginger-code/cubensis","last_synced_at":"2025-04-05T11:41:50.265Z","repository":{"id":45271238,"uuid":"440369948","full_name":"ginger-code/cubensis","owner":"ginger-code","description":"A realtime music visualizer with embedded scene/shader development features written in Rust (work-in-progress)","archived":false,"fork":false,"pushed_at":"2022-01-07T06:52:18.000Z","size":677,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-10T22:44:11.737Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ginger-code.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-12-21T02:45:45.000Z","updated_at":"2021-12-26T07:02:54.000Z","dependencies_parsed_at":"2022-09-13T16:11:11.546Z","dependency_job_id":null,"html_url":"https://github.com/ginger-code/cubensis","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ginger-code%2Fcubensis","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ginger-code%2Fcubensis/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ginger-code%2Fcubensis/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ginger-code%2Fcubensis/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ginger-code","download_url":"https://codeload.github.com/ginger-code/cubensis/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247332523,"owners_count":20921852,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-09T11:10:22.895Z","updated_at":"2025-04-05T11:41:50.244Z","avatar_url":"https://github.com/ginger-code.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"# cubensis (WIP)\n\nA realtime music visualizer with embedded scene/shader development features [WIP] \n\nImplemented in Rust, thanks to WGPU, egui, cpal, and more!\n\nCurrent features:\n\n- a variety of built-in resources, include player statistics and power spectrum/waveform textures/samplers for audio input\n- Configurable audio input, including options for WASAPI loopback on Windows\n  - Audio streams are automatically rebuilt when a device becomes available\n- Compile-time configurable G-Buffer array for previously rendered frames (iterative shading and warping)\n  - const generics control the number of history layers to preserve\n- A rudimentary scene and mesh definition system (in development)\n- Shader/scene hot-reload with script validation\n  - selective render pipeline regeneration to prevent unnecessary work on the GPU\n- A toggleable UI for statistics\n- Single-threaded, interactive websocket RPC interface\n- (broken) VS Code extension for controlling playback and configuring development features\n- A concurrent plugin system (i.e. RPC, file watchers, etc.)\n- Up to 5 unique sampled texture imports per scene\n- UI widgets for resource information retrieval\n\nComing soon:\n\n- Better scene/mesh definition schemas/logic\n- Configuration of audio through the UI\n- UI components for easing shader development\n  - e.g. customized calculators, uniform variable views, CPU shader debugging\n- Improve camera\n- Better composite rendering support\n- Implementation of compute shaders for vertex generation/manipulation\n- Implementation of resource group compute shaders\n- Fully functional project/scene management console\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fginger-code%2Fcubensis","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fginger-code%2Fcubensis","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fginger-code%2Fcubensis/lists"}