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WGPU.Native\n\n[![Nuget](https://img.shields.io/nuget/v/WGPU.FSharp.Native?label=nuget%20-%20F%23\u0026logo=f%23\u0026style=flat-square)](https://www.nuget.org/packages/WGPU.FSharp.Native)\n\n## Low-level .NET bindings for wgpu-native\n\n*Buyer beware, these binding require heavy use of native pointers and marshaling*\n\nThis library is a set of generated WGPU.Native bindings for F# (C# code generation is planned, but you can use this library too!).\n\nNo shortcuts taken here- code is custom-generated based on a handwritten header parser, all developed in F#.\n\nDocumentation is a work in progress, and many aspects of the generation process and logic could use heavy refactoring, so contributions are welcome!\n\n*wgpu-fs, a safe wrapper for WGPU.FSharp.Native which aims to bring wgpu-rs semantics to F#, is currently in development.*\n\n\u003eWebGPU is an API that exposes modern computer graphics capabilities, specifically Direct3D 12, Metal, and Vulkan, for performing rendering and computation operations on a graphics processing unit (GPU).\n\u003e\n\u003ewgpu is an implementation of WebGPU written in Rust\n\u003e\n\u003ewgpu-native is the native implementation of wgpu, based on wgpu-core\n\nYou may find the following links helpful:\n\n* [wgpu-native examples](https://github.com/gfx-rs/wgpu-native/tree/master/examples)\n* [wgpu docs](https://docs.rs/wgpu/latest/wgpu/index.html)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fginger-code%2Fwgpu.native","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fginger-code%2Fwgpu.native","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fginger-code%2Fwgpu.native/lists"}