{"id":21447178,"url":"https://github.com/githubprankster/vaportrace","last_synced_at":"2026-05-18T22:10:32.198Z","repository":{"id":157731342,"uuid":"187734480","full_name":"GithubPrankster/Vaportrace","owner":"GithubPrankster","description":"Better raytracing. More aesthetics. Vapor. Cool sounding words.","archived":false,"fork":false,"pushed_at":"2019-07-13T03:22:26.000Z","size":258,"stargazers_count":3,"open_issues_count":3,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-01-23T11:34:21.733Z","etag":null,"topics":["c-plus-plus","multithreading","raytracer","vaporwave"],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GithubPrankster.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-05-21T00:48:21.000Z","updated_at":"2020-04-21T14:38:53.000Z","dependencies_parsed_at":null,"dependency_job_id":"6730a4e4-d32d-4b7d-a23a-657c632443a8","html_url":"https://github.com/GithubPrankster/Vaportrace","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GithubPrankster%2FVaportrace","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GithubPrankster%2FVaportrace/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GithubPrankster%2FVaportrace/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GithubPrankster%2FVaportrace/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GithubPrankster","download_url":"https://codeload.github.com/GithubPrankster/Vaportrace/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243960449,"owners_count":20375101,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["c-plus-plus","multithreading","raytracer","vaporwave"],"created_at":"2024-11-23T03:09:06.137Z","updated_at":"2026-05-18T22:10:32.156Z","avatar_url":"https://github.com/GithubPrankster.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"![vapor](https://cdn.discordapp.com/attachments/524077514306355210/580197672825126913/0001.gif)\n**Vaportrace** is the successor to Renderdude: Raytracer, with \"not doing it myself\" multithreading, noise textures, and other interesting changes and whatnots.\n\n# How to use\n\nRun build.bat, and make sure you have **GLM 0.9.8.5**, a math library used by the raytracer, just in a cozy folder next to the stuff, and use the GCC compiler of course. Make sure it can support c++17 and **OpenMP**. Honestly, you should always have the latest version of the compiler.\n\nFeel free to change the options.ini file! Make it do all sorts of good stuff. Easy to understand too.\n\n![shot](https://cdn.discordapp.com/attachments/386259864416157697/583780350015045652/render.png)\n\n# Objects you can render\nCurrently supported are Spheres, Planes, Diks and WIP~ Triangles. In the future Models will be supported in .obj format.\n\n# Credits where its due!\nSome of the libraries from Nothings are used. Syoyo's tinyobjloader is there for when I start working on model stuff.\nI thank some of the people from the Game Dev League discord's #misc-dev for helping me with some stuff. They are cool.\n\nAAP-Splendor128 and SimpleJPC-16 palettes created by Adigun Polack.\n\nKnoll-Yliluoma dithering algorithm created by Bisqwit. Also present is a soft shadow technique he used in a DOS Raytracer video.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgithubprankster%2Fvaportrace","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgithubprankster%2Fvaportrace","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgithubprankster%2Fvaportrace/lists"}