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blossom 🌸\n![Visitors](https://visitor-badge.laobi.icu/badge?page_id=YOUR_USERNAME.YOUR_REPO)\n![License](https://img.shields.io/github/license/gjoacorp/blossom)\n![GitHub issues](https://img.shields.io/github/issues/gjoacorp/blossom)\n![GitHub repo stars](https://img.shields.io/github/stars/gjoacorp/blossom?style=social)\n![GitHub forks](https://img.shields.io/github/forks/gjoacorp/blossom?style=social)\n\n**blossom** is a fast and flexible OpenGL-based rendering engine written in C++. \n\n## Demos\n\nhttps://github.com/user-attachments/assets/d5b73877-5381-43ae-8963-58169aaaf4ad\n\n## Prerequisites \n\nTo use **blossom**, you'll first need to install the following prerequisites:\n\n- [OpenGL Mathematics (GLM)](https://github.com/g-truc/glm)\n- [GLFW](https://github.com/glfw/glfw)\n- [The OpenGL Extension Wrangler Library (GLEW)](https://github.com/nigels-com/glew)\n- [EnTT](https://github.com/skypjack/entt)\n\n## Building the examples\n\nInstall [CMake](https://cmake.org/) if you don't already have it, then run the following command in the project root:\n\n```sh\nmkdir build \u0026\u0026 cd build \u0026\u0026 cmake .. \u0026\u0026 make\n```\n\n## Building the documentation\n\nTo build the documentation, install [Doxygen](https://www.doxygen.nl/) and then run the following command in the project root:\n```sh\ndoxygen Doxyfile\n```\nThis will generate the directories `blossom/html` and `blossom/latex` containing the documentation. \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgjoacorp%2Fblossom","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgjoacorp%2Fblossom","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgjoacorp%2Fblossom/lists"}