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These pages are a sandbox of examples and not necessarily ready to include in projects and may require some work to properly and performantly integrate.\n\nIf any classes are used in a project or application credit is appreciated (though not required) and let me know! I love seeing my work used in practice.\n\n## Potential Projects\n\n- Deferred Renderer\n- TRAA, non float buffer on volume-lights ([see playdead implementation](https://github.com/playdeadgames/temporal/blob/master/GDC2016_Temporal_Reprojection_AA_INSIDE.pdf), [article by Alex Tardif](http://alextardif.com/TAA.html))\n  - https://www.elopezr.com/temporal-aa-and-the-quest-for-the-holy-trail/\n- use GLSL syntax parser for debugger\n- [VXGI](https://wickedengine.net/2017/08/30/voxel-based-global-illumination/)\n- Subsurface Scattering\n- SSDO\n- Stochastic transparency\n- Glossly refraction post effect (based on overlap, depth?)\n- Glint shader (https://twitter.com/xavierchermain/status/1305443303819800579)\n- Immediate-mode style global (or imported) tool that lets you draw debug widgets easily\n- Bent normals generator \n  - https://twitter.com/FewesW/status/1342595321948499971\n  - https://twitter.com/FewesW/status/1162362788003614721\n- Screen space shadows\n  - https://panoskarabelas.com/posts/screen_space_shadows/\n- Provide helper for depth peeling renders\n  - Based on [translucent material](https://github.com/gkjohnson/threejs-sandbox/tree/master/translucent-material) demo.\n- Gem shader\n  - https://github.com/Sorumi/UnityRayTracingGem\n  - http://sorumi.xyz/posts/unity-ray-tracing-gem-shader/\n- Texture atlaser for mesh optimization\n- Screen Space Global Illumination\n- Triangle draw order reorganizer for transparency / overdraw\n  - http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.83.572\u0026rep=rep1\u0026type=pdf\n- Temporal volume lights but with per-fragment jitter\n\n**Next**\n- Half Edge data structure\n- GPU particles\n- Curl noise\n\t- https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-curlnoise.pdf\n\t- http://petewerner.blogspot.com/2015/02/intro-to-curl-noise.html\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgkjohnson%2Fthreejs-sandbox","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgkjohnson%2Fthreejs-sandbox","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgkjohnson%2Fthreejs-sandbox/lists"}