{"id":23991746,"url":"https://github.com/glatrix/il2cpp-resolves","last_synced_at":"2025-02-25T05:28:32.108Z","repository":{"id":63153680,"uuid":"565601315","full_name":"Glatrix/Il2cpp-Resolves","owner":"Glatrix","description":"A dumped list of some of Unity Engine's Functions, which memory addresses can be found using the method's definition, in 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     TOKEN: 100663306 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)\n      (C# ) System.IntPtr Unity.Profiling.LowLevel.Unsafe_ProfilerUnsafeUtility_CreateMarker(System.String name,System.UInt16 categoryId,Unity.Profiling.LowLevel.MarkerFlags flags,System.Int32 metadataCount)\n\n      TOKEN: 100663307 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) Unity.Jobs.JobHandle::ScheduleBatchedJobs()\n      (C# ) System.Void Unity.Jobs_JobHandle_ScheduleBatchedJobs()\n\n      TOKEN: 100663352 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]\n      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable()\n      (C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable()\n\n      TOKEN: 100663353 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)\n      (C# ) System.Void* Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Malloc(System.Int64 size,System.Int32 alignment,Unity.Collections.Allocator allocator)\n\n      TOKEN: 100663354 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)\n      (C# ) System.Void Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Free(System.Void* memory,Unity.Collections.Allocator allocator)\n\n      TOKEN: 100663355 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)\n      (C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable(System.Type type)\n\n      TOKEN: 100663366 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]\n      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf()\n      (C# ) System.Int32 Unity.Collections.LowLevel.Unsafe_UnsafeUtility_SizeOf()\n\n      TOKEN: 100663367 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)\n      (C# ) System.Int32 UnityEngine_SortingLayer_GetLayerValueFromID(System.Int32 id)\n\n      TOKEN: 100663371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)\n      (C# ) System.Void UnityEngine_AnimationCurve_Internal_Destroy(System.IntPtr ptr)\n\n      TOKEN: 100663372 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])\n      (C# ) System.IntPtr UnityEngine_AnimationCurve_Internal_Create(UnityEngine.Keyframe[] keys)\n\n      TOKEN: 100663373 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)\n      (C# ) System.Boolean UnityEngine_AnimationCurve_Internal_Equals(System.IntPtr other)\n\n      TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::Evaluate(System.Single)\n      (C# ) System.Single UnityEngine_AnimationCurve_Evaluate(System.Single time)\n\n      TOKEN: 100663378 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::get_length()\n      (C# ) System.Int32 UnityEngine_AnimationCurve_get_length()\n\n      TOKEN: 100663380 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::GetKeys()\n      (C# ) UnityEngine.Keyframe[] UnityEngine_AnimationCurve_GetKeys()\n\n      TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::get_preWrapMode()\n      (C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_preWrapMode()\n\n      TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)\n      (C# ) System.Void UnityEngine_AnimationCurve_set_preWrapMode(UnityEngine.WrapMode value)\n\n      TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::get_postWrapMode()\n      (C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_postWrapMode()\n\n      TOKEN: 100663385 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)\n      (C# ) System.Void UnityEngine_AnimationCurve_set_postWrapMode(UnityEngine.WrapMode value)\n\n      TOKEN: 100663391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe\u0026)\n      (C# ) System.Void UnityEngine_AnimationCurve_GetKey_Injected(System.Int32 index,UnityEngine.Keyframe\u0026 ret)\n\n      TOKEN: 100663392 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::Quit(System.Int32)\n      (C# ) System.Void UnityEngine_Application_Quit(System.Int32 exitCode)\n\n      TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.Application::Quit()\n      (C# ) System.Void UnityEngine_Application_Quit()\n\n      TOKEN: 100663394 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_isPlaying()\n      (C# ) System.Boolean UnityEngine_Application_get_isPlaying()\n\n      TOKEN: 100663395 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_isFocused()\n      (C# ) System.Boolean UnityEngine_Application_get_isFocused()\n\n      TOKEN: 100663396 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_buildGUID()\n      (C# ) System.String UnityEngine_Application_get_buildGUID()\n\n      TOKEN: 100663397 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_runInBackground()\n      (C# ) System.Boolean UnityEngine_Application_get_runInBackground()\n\n      TOKEN: 100663398 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_isBatchMode()\n      (C# ) System.Boolean UnityEngine_Application_get_isBatchMode()\n\n      TOKEN: 100663399 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_dataPath()\n      (C# ) System.String UnityEngine_Application_get_dataPath()\n\n      TOKEN: 100663400 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_streamingAssetsPath()\n      (C# ) System.String UnityEngine_Application_get_streamingAssetsPath()\n\n      TOKEN: 100663401 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_persistentDataPath()\n      (C# ) System.String UnityEngine_Application_get_persistentDataPath()\n\n      TOKEN: 100663402 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_temporaryCachePath()\n      (C# ) System.String UnityEngine_Application_get_temporaryCachePath()\n\n      TOKEN: 100663403 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_unityVersion()\n      (C# ) System.String UnityEngine_Application_get_unityVersion()\n\n      TOKEN: 100663404 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_version()\n      (C# ) System.String UnityEngine_Application_get_version()\n\n      TOKEN: 100663405 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_installMode()\n      (C# ) UnityEngine.ApplicationInstallMode UnityEngine_Application_get_installMode()\n\n      TOKEN: 100663406 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_productName()\n      (C# ) System.String UnityEngine_Application_get_productName()\n\n      TOKEN: 100663407 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_cloudProjectId()\n      (C# ) System.String UnityEngine_Application_get_cloudProjectId()\n\n      TOKEN: 100663408 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::OpenURL(System.String)\n      (C# ) System.Void UnityEngine_Application_OpenURL(System.String url)\n\n      TOKEN: 100663409 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_targetFrameRate()\n      (C# ) System.Int32 UnityEngine_Application_get_targetFrameRate()\n\n      TOKEN: 100663410 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::set_targetFrameRate(System.Int32)\n      (C# ) System.Void UnityEngine_Application_set_targetFrameRate(System.Int32 value)\n\n      TOKEN: 100663411 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::SetLogCallbackDefined(System.Boolean)\n      (C# ) System.Void UnityEngine_Application_SetLogCallbackDefined(System.Boolean defined)\n\n      TOKEN: 100663412 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_genuine()\n      (C# ) System.Boolean UnityEngine_Application_get_genuine()\n\n      TOKEN: 100663413 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_genuineCheckAvailable()\n      (C# ) System.Boolean UnityEngine_Application_get_genuineCheckAvailable()\n\n      TOKEN: 100663414 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_platform()\n      (C# ) UnityEngine.RuntimePlatform UnityEngine_Application_get_platform()\n\n      TOKEN: 100663417 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Application::get_systemLanguage()\n      (C# ) UnityEngine.SystemLanguage UnityEngine_Application_get_systemLanguage()\n\n      TOKEN: 100663449 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Cache::Cache_IsValid(System.Int32)\n      (C# ) System.Boolean UnityEngine_Cache_Cache_IsValid(System.Int32 handle)\n\n      TOKEN: 100663451 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Cache::Cache_GetPath(System.Int32)\n      (C# ) System.String UnityEngine_Cache_Cache_GetPath(System.Int32 handle)\n\n      TOKEN: 100663453 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64)\n      (C# ) System.Void UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable(System.Int32 handle,System.Int64 value)\n\n      TOKEN: 100663455 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32)\n      (C# ) System.Void UnityEngine_Cache_Cache_SetExpirationDelay(System.Int32 handle,System.Int32 value)\n\n      TOKEN: 100663456 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::set_compressionEnabled(System.Boolean)\n      (C# ) System.Void UnityEngine_Caching_set_compressionEnabled(System.Boolean value)\n\n      TOKEN: 100663457 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::get_ready()\n      (C# ) System.Boolean UnityEngine_Caching_get_ready()\n\n      TOKEN: 100663471 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128\u0026)\n      (C# ) System.Boolean UnityEngine_Caching_ClearCachedVersionInternal_Injected(System.String assetBundleName,UnityEngine.Hash128\u0026 hash)\n\n      TOKEN: 100663472 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128\u0026,System.Boolean)\n      (C# ) System.Boolean UnityEngine_Caching_ClearCachedVersions_Injected(System.String assetBundleName,UnityEngine.Hash128\u0026 hash,System.Boolean keepInputVersion)\n\n      TOKEN: 100663473 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128\u0026)\n      (C# ) System.Boolean UnityEngine_Caching_IsVersionCached_Injected(System.String url,System.String assetBundleName,UnityEngine.Hash128\u0026 hash)\n\n      TOKEN: 100663474 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache\u0026)\n      (C# ) System.Void UnityEngine_Caching_AddCache_Injected(System.String cachePath,System.Boolean isReadonly,UnityEngine.Cache\u0026 ret)\n\n      TOKEN: 100663475 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache\u0026)\n      (C# ) System.Void UnityEngine_Caching_GetCacheByPath_Injected(System.String cachePath,UnityEngine.Cache\u0026 ret)\n\n      TOKEN: 100663476 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache\u0026)\n      (C# ) System.Void UnityEngine_Caching_get_defaultCache_Injected(UnityEngine.Cache\u0026 ret)\n\n      TOKEN: 100663477 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache\u0026)\n      (C# ) System.Void UnityEngine_Caching_get_currentCacheForWriting_Injected(UnityEngine.Cache\u0026 ret)\n\n      TOKEN: 100663478 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache\u0026)\n      (C# ) System.Void UnityEngine_Caching_set_currentCacheForWriting_Injected(UnityEngine.Cache\u0026 value)\n\n      TOKEN: 100663480 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_nearClipPlane()\n      (C# ) System.Single UnityEngine_Camera_get_nearClipPlane()\n\n      TOKEN: 100663481 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_nearClipPlane(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_nearClipPlane(System.Single value)\n\n      TOKEN: 100663482 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_farClipPlane()\n      (C# ) System.Single UnityEngine_Camera_get_farClipPlane()\n\n      TOKEN: 100663483 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_farClipPlane(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_farClipPlane(System.Single value)\n\n      TOKEN: 100663484 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_fieldOfView()\n      (C# ) System.Single UnityEngine_Camera_get_fieldOfView()\n\n      TOKEN: 100663485 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_fieldOfView(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_fieldOfView(System.Single value)\n\n      TOKEN: 100663486 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_renderingPath()\n      (C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_renderingPath()\n\n      TOKEN: 100663487 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)\n      (C# ) System.Void UnityEngine_Camera_set_renderingPath(UnityEngine.RenderingPath value)\n\n      TOKEN: 100663488 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_actualRenderingPath()\n      (C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_actualRenderingPath()\n\n      TOKEN: 100663489 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::Reset()\n      (C# ) System.Void UnityEngine_Camera_Reset()\n\n      TOKEN: 100663490 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_allowHDR()\n      (C# ) System.Boolean UnityEngine_Camera_get_allowHDR()\n\n      TOKEN: 100663491 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_allowHDR(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_allowHDR(System.Boolean value)\n\n      TOKEN: 100663492 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_allowMSAA()\n      (C# ) System.Boolean UnityEngine_Camera_get_allowMSAA()\n\n      TOKEN: 100663493 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_allowMSAA(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_allowMSAA(System.Boolean value)\n\n      TOKEN: 100663494 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_allowDynamicResolution()\n      (C# ) System.Boolean UnityEngine_Camera_get_allowDynamicResolution()\n\n      TOKEN: 100663495 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_allowDynamicResolution(System.Boolean value)\n\n      TOKEN: 100663496 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_forceIntoRenderTexture()\n      (C# ) System.Boolean UnityEngine_Camera_get_forceIntoRenderTexture()\n\n      TOKEN: 100663497 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_forceIntoRenderTexture(System.Boolean value)\n\n      TOKEN: 100663498 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_orthographicSize()\n      (C# ) System.Single UnityEngine_Camera_get_orthographicSize()\n\n      TOKEN: 100663499 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_orthographicSize(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_orthographicSize(System.Single value)\n\n      TOKEN: 100663500 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_orthographic()\n      (C# ) System.Boolean UnityEngine_Camera_get_orthographic()\n\n      TOKEN: 100663501 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_orthographic(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_orthographic(System.Boolean value)\n\n      TOKEN: 100663502 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_opaqueSortMode()\n      (C# ) UnityEngine.Rendering.OpaqueSortMode UnityEngine_Camera_get_opaqueSortMode()\n\n      TOKEN: 100663503 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)\n      (C# ) System.Void UnityEngine_Camera_set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode value)\n\n      TOKEN: 100663504 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_transparencySortMode()\n      (C# ) UnityEngine.TransparencySortMode UnityEngine_Camera_get_transparencySortMode()\n\n      TOKEN: 100663505 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)\n      (C# ) System.Void UnityEngine_Camera_set_transparencySortMode(UnityEngine.TransparencySortMode value)\n\n      TOKEN: 100663508 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetTransparencySortSettings()\n      (C# ) System.Void UnityEngine_Camera_ResetTransparencySortSettings()\n\n      TOKEN: 100663509 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_depth()\n      (C# ) System.Single UnityEngine_Camera_get_depth()\n\n      TOKEN: 100663510 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_depth(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_depth(System.Single value)\n\n      TOKEN: 100663511 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_aspect()\n      (C# ) System.Single UnityEngine_Camera_get_aspect()\n\n      TOKEN: 100663512 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_aspect(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_aspect(System.Single value)\n\n      TOKEN: 100663513 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetAspect()\n      (C# ) System.Void UnityEngine_Camera_ResetAspect()\n\n      TOKEN: 100663515 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_cullingMask()\n      (C# ) System.Int32 UnityEngine_Camera_get_cullingMask()\n\n      TOKEN: 100663516 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_cullingMask(System.Int32)\n      (C# ) System.Void UnityEngine_Camera_set_cullingMask(System.Int32 value)\n\n      TOKEN: 100663517 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_eventMask()\n      (C# ) System.Int32 UnityEngine_Camera_get_eventMask()\n\n      TOKEN: 100663518 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_eventMask(System.Int32)\n      (C# ) System.Void UnityEngine_Camera_set_eventMask(System.Int32 value)\n\n      TOKEN: 100663519 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_layerCullSpherical()\n      (C# ) System.Boolean UnityEngine_Camera_get_layerCullSpherical()\n\n      TOKEN: 100663520 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_layerCullSpherical(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_layerCullSpherical(System.Boolean value)\n\n      TOKEN: 100663521 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_cameraType()\n      (C# ) UnityEngine.CameraType UnityEngine_Camera_get_cameraType()\n\n      TOKEN: 100663522 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)\n      (C# ) System.Void UnityEngine_Camera_set_cameraType(UnityEngine.CameraType value)\n\n      TOKEN: 100663523 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_overrideSceneCullingMask()\n      (C# ) System.UInt64 UnityEngine_Camera_get_overrideSceneCullingMask()\n\n      TOKEN: 100663524 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64)\n      (C# ) System.Void UnityEngine_Camera_set_overrideSceneCullingMask(System.UInt64 value)\n\n      TOKEN: 100663525 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_sceneCullingMask()\n      (C# ) System.UInt64 UnityEngine_Camera_get_sceneCullingMask()\n\n      TOKEN: 100663526 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetLayerCullDistances()\n      (C# ) System.Single[] UnityEngine_Camera_GetLayerCullDistances()\n\n      TOKEN: 100663527 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SetLayerCullDistances(System.Single[])\n      (C# ) System.Void UnityEngine_Camera_SetLayerCullDistances(System.Single[] d)\n\n      TOKEN: 100663530 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_PreviewCullingLayer()\n      (C# ) System.Int32 UnityEngine_Camera_get_PreviewCullingLayer()\n\n      TOKEN: 100663531 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_useOcclusionCulling()\n      (C# ) System.Boolean UnityEngine_Camera_get_useOcclusionCulling()\n\n      TOKEN: 100663532 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_useOcclusionCulling(System.Boolean value)\n\n      TOKEN: 100663535 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetCullingMatrix()\n      (C# ) System.Void UnityEngine_Camera_ResetCullingMatrix()\n\n      TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_clearFlags()\n      (C# ) UnityEngine.CameraClearFlags UnityEngine_Camera_get_clearFlags()\n\n      TOKEN: 100663539 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)\n      (C# ) System.Void UnityEngine_Camera_set_clearFlags(UnityEngine.CameraClearFlags value)\n\n      TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_depthTextureMode()\n      (C# ) UnityEngine.DepthTextureMode UnityEngine_Camera_get_depthTextureMode()\n\n      TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)\n      (C# ) System.Void UnityEngine_Camera_set_depthTextureMode(UnityEngine.DepthTextureMode value)\n\n      TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_clearStencilAfterLightingPass()\n      (C# ) System.Boolean UnityEngine_Camera_get_clearStencilAfterLightingPass()\n\n      TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_clearStencilAfterLightingPass(System.Boolean value)\n\n      TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)\n      (C# ) System.Void UnityEngine_Camera_SetReplacementShader(UnityEngine.Shader shader,System.String replacementTag)\n\n      TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetReplacementShader()\n      (C# ) System.Void UnityEngine_Camera_ResetReplacementShader()\n\n      TOKEN: 100663546 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_projectionMatrixMode()\n      (C# ) UnityEngine.Camera.ProjectionMatrixMode UnityEngine_Camera_get_projectionMatrixMode()\n\n      TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_usePhysicalProperties()\n      (C# ) System.Boolean UnityEngine_Camera_get_usePhysicalProperties()\n\n      TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_usePhysicalProperties(System.Boolean value)\n\n      TOKEN: 100663553 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_focalLength()\n      (C# ) System.Single UnityEngine_Camera_get_focalLength()\n\n      TOKEN: 100663554 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_focalLength(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_focalLength(System.Single value)\n\n      TOKEN: 100663555 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_gateFit()\n      (C# ) UnityEngine.Camera.GateFitMode UnityEngine_Camera_get_gateFit()\n\n      TOKEN: 100663556 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_gateFit(UnityEngine.Camera.GateFitMode)\n      (C# ) System.Void UnityEngine_Camera_set_gateFit(UnityEngine.Camera.GateFitMode value)\n\n      TOKEN: 100663557 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetGateFittedFieldOfView()\n      (C# ) System.Single UnityEngine_Camera_GetGateFittedFieldOfView()\n\n      TOKEN: 100663564 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_pixelWidth()\n      (C# ) System.Int32 UnityEngine_Camera_get_pixelWidth()\n\n      TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_pixelHeight()\n      (C# ) System.Int32 UnityEngine_Camera_get_pixelHeight()\n\n      TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_scaledPixelWidth()\n      (C# ) System.Int32 UnityEngine_Camera_get_scaledPixelWidth()\n\n      TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_scaledPixelHeight()\n      (C# ) System.Int32 UnityEngine_Camera_get_scaledPixelHeight()\n\n      TOKEN: 100663568 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_targetTexture()\n      (C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_targetTexture()\n\n      TOKEN: 100663569 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)\n      (C# ) System.Void UnityEngine_Camera_set_targetTexture(UnityEngine.RenderTexture value)\n\n      TOKEN: 100663570 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_activeTexture()\n      (C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_activeTexture()\n\n      TOKEN: 100663571 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_targetDisplay()\n      (C# ) System.Int32 UnityEngine_Camera_get_targetDisplay()\n\n      TOKEN: 100663572 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_targetDisplay(System.Int32)\n      (C# ) System.Void UnityEngine_Camera_set_targetDisplay(System.Int32 value)\n\n      TOKEN: 100663577 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetCameraBufferWarnings()\n      (C# ) System.String[] UnityEngine_Camera_GetCameraBufferWarnings()\n\n      TOKEN: 100663585 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()\n      (C# ) System.Boolean UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering()\n\n      TOKEN: 100663586 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)\n      (C# ) System.Void UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean value)\n\n      TOKEN: 100663588 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetWorldToCameraMatrix()\n      (C# ) System.Void UnityEngine_Camera_ResetWorldToCameraMatrix()\n\n      TOKEN: 100663589 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetProjectionMatrix()\n      (C# ) System.Void UnityEngine_Camera_ResetProjectionMatrix()\n\n      TOKEN: 100663612 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single)\n      (C# ) System.Single UnityEngine_Camera_FocalLengthToFieldOfView(System.Single focalLength,System.Single sensorSize)\n\n      TOKEN: 100663613 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single)\n      (C# ) System.Single UnityEngine_Camera_FieldOfViewToFocalLength(System.Single fieldOfView,System.Single sensorSize)\n\n      TOKEN: 100663614 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single)\n      (C# ) System.Single UnityEngine_Camera_HorizontalToVerticalFieldOfView(System.Single horizontalFieldOfView,System.Single aspectRatio)\n\n      TOKEN: 100663615 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single)\n      (C# ) System.Single UnityEngine_Camera_VerticalToHorizontalFieldOfView(System.Single verticalFieldOfView,System.Single aspectRatio)\n\n      TOKEN: 100663616 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_main()\n      (C# ) UnityEngine.Camera UnityEngine_Camera_get_main()\n\n      TOKEN: 100663617 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_current()\n      (C# ) UnityEngine.Camera UnityEngine_Camera_get_current()\n\n      TOKEN: 100663620 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_stereoEnabled()\n      (C# ) System.Boolean UnityEngine_Camera_get_stereoEnabled()\n\n      TOKEN: 100663621 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_stereoSeparation()\n      (C# ) System.Single UnityEngine_Camera_get_stereoSeparation()\n\n      TOKEN: 100663622 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_stereoSeparation(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_stereoSeparation(System.Single value)\n\n      TOKEN: 100663623 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_stereoConvergence()\n      (C# ) System.Single UnityEngine_Camera_get_stereoConvergence()\n\n      TOKEN: 100663624 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_stereoConvergence(System.Single)\n      (C# ) System.Void UnityEngine_Camera_set_stereoConvergence(System.Single value)\n\n      TOKEN: 100663625 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()\n      (C# ) System.Boolean UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance()\n\n      TOKEN: 100663626 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_stereoTargetEye()\n      (C# ) UnityEngine.StereoTargetEyeMask UnityEngine_Camera_get_stereoTargetEye()\n\n      TOKEN: 100663627 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)\n      (C# ) System.Void UnityEngine_Camera_set_stereoTargetEye(UnityEngine.StereoTargetEyeMask value)\n\n      TOKEN: 100663628 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_stereoActiveEye()\n      (C# ) UnityEngine.Camera.MonoOrStereoscopicEye UnityEngine_Camera_get_stereoActiveEye()\n\n      TOKEN: 100663631 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye)\n      (C# ) System.Void UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye eye)\n\n      TOKEN: 100663634 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetStereoProjectionMatrices()\n      (C# ) System.Void UnityEngine_Camera_ResetStereoProjectionMatrices()\n\n      TOKEN: 100663636 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ResetStereoViewMatrices()\n      (C# ) System.Void UnityEngine_Camera_ResetStereoViewMatrices()\n\n      TOKEN: 100663637 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetAllCamerasCount()\n      (C# ) System.Int32 UnityEngine_Camera_GetAllCamerasCount()\n\n      TOKEN: 100663638 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])\n      (C# ) System.Int32 UnityEngine_Camera_GetAllCamerasImpl(UnityEngine.Camera[] cam)\n\n      TOKEN: 100663642 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32)\n      (C# ) System.Boolean UnityEngine_Camera_RenderToCubemapImpl(UnityEngine.Texture tex,System.Int32 faceMask)\n\n      TOKEN: 100663647 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera.MonoOrStereoscopicEye)\n      (C# ) System.Boolean UnityEngine_Camera_RenderToCubemapEyeImpl(UnityEngine.RenderTexture cubemap,System.Int32 faceMask,UnityEngine.Camera.MonoOrStereoscopicEye stereoEye)\n\n      TOKEN: 100663649 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::Render()\n      (C# ) System.Void UnityEngine_Camera_Render()\n\n      TOKEN: 100663650 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)\n      (C# ) System.Void UnityEngine_Camera_RenderWithShader(UnityEngine.Shader shader,System.String replacementTag)\n\n      TOKEN: 100663651 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::RenderDontRestore()\n      (C# ) System.Void UnityEngine_Camera_RenderDontRestore()\n\n      TOKEN: 100663653 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object)\n      (C# ) System.Void UnityEngine_Camera_SubmitRenderRequestsInternal(System.Object requests)\n\n      TOKEN: 100663654 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)\n      (C# ) System.Void UnityEngine_Camera_SetupCurrent(UnityEngine.Camera cur)\n\n      TOKEN: 100663655 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::CopyFrom(UnityEngine.Camera)\n      (C# ) System.Void UnityEngine_Camera_CopyFrom(UnityEngine.Camera other)\n\n      TOKEN: 100663656 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_commandBufferCount()\n      (C# ) System.Int32 UnityEngine_Camera_get_commandBufferCount()\n\n      TOKEN: 100663657 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)\n      (C# ) System.Void UnityEngine_Camera_RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent evt)\n\n      TOKEN: 100663658 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::RemoveAllCommandBuffers()\n      (C# ) System.Void UnityEngine_Camera_RemoveAllCommandBuffers()\n\n      TOKEN: 100663659 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)\n      (C# ) System.Void UnityEngine_Camera_AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer)\n\n      TOKEN: 100663660 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)\n      (C# ) System.Void UnityEngine_Camera_AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer,UnityEngine.Rendering.ComputeQueueType queueType)\n\n      TOKEN: 100663661 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)\n      (C# ) System.Void UnityEngine_Camera_RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer)\n\n      TOKEN: 100663665 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)\n      (C# ) UnityEngine.Rendering.CommandBuffer[] UnityEngine_Camera_GetCommandBuffers(UnityEngine.Rendering.CameraEvent evt)\n\n      TOKEN: 100663673 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters\u0026,System.Int32)\n      (C# ) System.Boolean UnityEngine_Camera_GetCullingParameters_Internal(UnityEngine.Camera camera,System.Boolean stereoAware,UnityEngine.Rendering.ScriptableCullingParameters\u0026 cullingParameters,System.Int32 managedCullingParametersSize)\n\n      TOKEN: 100663674 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_transparencySortAxis_Injected(UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663675 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_transparencySortAxis_Injected(UnityEngine.Vector3\u0026 value)\n\n      TOKEN: 100663676 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_velocity_Injected(UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663677 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_cullingMatrix_Injected(UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663678 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_cullingMatrix_Injected(UnityEngine.Matrix4x4\u0026 value)\n\n      TOKEN: 100663679 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_backgroundColor_Injected(UnityEngine.Color\u0026 ret)\n\n      TOKEN: 100663680 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_backgroundColor_Injected(UnityEngine.Color\u0026 value)\n\n      TOKEN: 100663681 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_sensorSize_Injected(UnityEngine.Vector2\u0026 ret)\n\n      TOKEN: 100663682 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_sensorSize_Injected(UnityEngine.Vector2\u0026 value)\n\n      TOKEN: 100663683 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_lensShift_Injected(UnityEngine.Vector2\u0026 ret)\n\n      TOKEN: 100663684 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_lensShift_Injected(UnityEngine.Vector2\u0026 value)\n\n      TOKEN: 100663685 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2\u0026)\n      (C# ) System.Void UnityEngine_Camera_GetGateFittedLensShift_Injected(UnityEngine.Vector2\u0026 ret)\n\n      TOKEN: 100663686 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_GetLocalSpaceAim_Injected(UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663687 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_rect_Injected(UnityEngine.Rect\u0026 ret)\n\n      TOKEN: 100663688 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_rect_Injected(UnityEngine.Rect\u0026 value)\n\n      TOKEN: 100663689 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_pixelRect_Injected(UnityEngine.Rect\u0026 ret)\n\n      TOKEN: 100663690 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_pixelRect_Injected(UnityEngine.Rect\u0026 value)\n\n      TOKEN: 100663691 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer\u0026,UnityEngine.RenderBuffer\u0026)\n      (C# ) System.Void UnityEngine_Camera_SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer\u0026 color,UnityEngine.RenderBuffer\u0026 depth)\n\n      TOKEN: 100663692 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer\u0026)\n      (C# ) System.Void UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[] color,UnityEngine.RenderBuffer\u0026 depth)\n\n      TOKEN: 100663693 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663694 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663695 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4\u0026 value)\n\n      TOKEN: 100663696 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_projectionMatrix_Injected(UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663697 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_projectionMatrix_Injected(UnityEngine.Matrix4x4\u0026 value)\n\n      TOKEN: 100663698 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663699 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4\u0026 value)\n\n      TOKEN: 100663700 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663701 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4\u0026,UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_CalculateObliqueMatrix_Injected(UnityEngine.Vector4\u0026 clipPlane,UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663702 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3\u0026,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_WorldToScreenPoint_Injected(UnityEngine.Vector3\u0026 position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663703 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3\u0026,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_WorldToViewportPoint_Injected(UnityEngine.Vector3\u0026 position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663704 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3\u0026,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_ViewportToWorldPoint_Injected(UnityEngine.Vector3\u0026 position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663705 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3\u0026,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_ScreenToWorldPoint_Injected(UnityEngine.Vector3\u0026 position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663706 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3\u0026,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_ScreenToViewportPoint_Injected(UnityEngine.Vector3\u0026 position,UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663707 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3\u0026,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Camera_ViewportToScreenPoint_Injected(UnityEngine.Vector3\u0026 position,UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663708 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2\u0026)\n      (C# ) System.Void UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected(System.Single distance,UnityEngine.Vector2\u0026 ret)\n\n      TOKEN: 100663709 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2\u0026,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray\u0026)\n      (C# ) System.Void UnityEngine_Camera_ViewportPointToRay_Injected(UnityEngine.Vector2\u0026 pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray\u0026 ret)\n\n      TOKEN: 100663710 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2\u0026,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray\u0026)\n      (C# ) System.Void UnityEngine_Camera_ScreenPointToRay_Injected(UnityEngine.Vector2\u0026 pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray\u0026 ret)\n\n      TOKEN: 100663711 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect\u0026,System.Single,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3[])\n      (C# ) System.Void UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(UnityEngine.Rect\u0026 viewport,System.Single z,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3[] outCorners)\n\n      TOKEN: 100663712 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4\u0026,System.Single,UnityEngine.Vector2\u0026,UnityEngine.Vector2\u0026,System.Single,System.Single,System.Single,UnityEngine.Camera.GateFitMode)\n      (C# ) System.Void UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4\u0026 output,System.Single focalLength,UnityEngine.Vector2\u0026 sensorSize,UnityEngine.Vector2\u0026 lensShift,System.Single nearClip,System.Single farClip,System.Single gateAspect,UnityEngine.Camera.GateFitMode gateFitMode)\n\n      TOKEN: 100663713 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene\u0026)\n      (C# ) System.Void UnityEngine_Camera_get_scene_Injected(UnityEngine.SceneManagement.Scene\u0026 ret)\n\n      TOKEN: 100663714 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene\u0026)\n      (C# ) System.Void UnityEngine_Camera_set_scene_Injected(UnityEngine.SceneManagement.Scene\u0026 value)\n\n      TOKEN: 100663715 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663716 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663717 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4\u0026 ret)\n\n      TOKEN: 100663718 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4\u0026 matrix)\n\n      TOKEN: 100663719 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4\u0026)\n      (C# ) System.Void UnityEngine_Camera_SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4\u0026 matrix)\n\n      TOKEN: 100663733 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)\n      (C# ) System.Void UnityEngine_DebugLogHandler_Internal_Log(UnityEngine.LogType level,UnityEngine.LogOption options,System.String msg,UnityEngine.Object obj)\n\n      TOKEN: 100663734 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)\n      (C# ) System.Void UnityEngine_DebugLogHandler_Internal_LogException(System.Exception ex,UnityEngine.Object obj)\n\n      TOKEN: 100663744 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)\n      (C# ) System.Int32 UnityEngine_Debug_ExtractStackTraceNoAlloc(System.Byte* buffer,System.Int32 bufferMax,System.String projectFolder)\n\n      TOKEN: 100663758 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Debug::get_isDebugBuild()\n      (C# ) System.Boolean UnityEngine_Debug_get_isDebugBuild()\n\n      TOKEN: 100663762 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3\u0026,UnityEngine.Vector3\u0026,UnityEngine.Color\u0026,System.Single,System.Boolean)\n      (C# ) System.Void UnityEngine_Debug_DrawLine_Injected(UnityEngine.Vector3\u0026 start,UnityEngine.Vector3\u0026 end,UnityEngine.Color\u0026 color,System.Single duration,System.Boolean depthTest)\n\n      TOKEN: 100663856 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::InternalCreate()\n      (C# ) System.IntPtr UnityEngine_RectOffset_InternalCreate()\n\n      TOKEN: 100663857 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::InternalDestroy(System.IntPtr)\n      (C# ) System.Void UnityEngine_RectOffset_InternalDestroy(System.IntPtr ptr)\n\n      TOKEN: 100663858 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::get_left()\n      (C# ) System.Int32 UnityEngine_RectOffset_get_left()\n\n      TOKEN: 100663859 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::set_left(System.Int32)\n      (C# ) System.Void UnityEngine_RectOffset_set_left(System.Int32 value)\n\n      TOKEN: 100663860 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::get_right()\n      (C# ) System.Int32 UnityEngine_RectOffset_get_right()\n\n      TOKEN: 100663861 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::get_top()\n      (C# ) System.Int32 UnityEngine_RectOffset_get_top()\n\n      TOKEN: 100663862 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::set_top(System.Int32)\n      (C# ) System.Void UnityEngine_RectOffset_set_top(System.Int32 value)\n\n      TOKEN: 100663863 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::get_bottom()\n      (C# ) System.Int32 UnityEngine_RectOffset_get_bottom()\n\n      TOKEN: 100663864 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::set_bottom(System.Int32)\n      (C# ) System.Void UnityEngine_RectOffset_set_bottom(System.Int32 value)\n\n      TOKEN: 100663865 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::get_horizontal()\n      (C# ) System.Int32 UnityEngine_RectOffset_get_horizontal()\n\n      TOKEN: 100663866 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::get_vertical()\n      (C# ) System.Int32 UnityEngine_RectOffset_get_vertical()\n\n      TOKEN: 100663868 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect\u0026,UnityEngine.Rect\u0026)\n      (C# ) System.Void UnityEngine_RectOffset_Remove_Injected(UnityEngine.Rect\u0026 rect,UnityEngine.Rect\u0026 ret)\n\n      TOKEN: 100663872 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3\u0026,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Gizmos_DrawLine_Injected(UnityEngine.Vector3\u0026 from,UnityEngine.Vector3\u0026 to)\n\n      TOKEN: 100663873 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3\u0026,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_Gizmos_DrawCube_Injected(UnityEngine.Vector3\u0026 center,UnityEngine.Vector3\u0026 size)\n\n      TOKEN: 100663888 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32\u0026,System.Int32\u0026)\n      (C# ) System.Void UnityEngine_Display_GetSystemExtImpl(System.IntPtr nativeDisplay,System.Int32\u0026 w,System.Int32\u0026 h)\n\n      TOKEN: 100663889 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32\u0026,System.Int32\u0026)\n      (C# ) System.Void UnityEngine_Display_GetRenderingExtImpl(System.IntPtr nativeDisplay,System.Int32\u0026 w,System.Int32\u0026 h)\n\n      TOKEN: 100663890 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32\u0026,System.Int32\u0026)\n      (C# ) System.Int32 UnityEngine_Display_RelativeMouseAtImpl(System.Int32 x,System.Int32 y,System.Int32\u0026 rx,System.Int32\u0026 ry)\n\n      TOKEN: 100663896 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_width()\n      (C# ) System.Int32 UnityEngine_Screen_get_width()\n\n      TOKEN: 100663897 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_height()\n      (C# ) System.Int32 UnityEngine_Screen_get_height()\n\n      TOKEN: 100663898 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_dpi()\n      (C# ) System.Single UnityEngine_Screen_get_dpi()\n\n      TOKEN: 100663899 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)\n      (C# ) System.Void UnityEngine_Screen_RequestOrientation(UnityEngine.ScreenOrientation orient)\n\n      TOKEN: 100663900 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::GetScreenOrientation()\n      (C# ) UnityEngine.ScreenOrientation UnityEngine_Screen_GetScreenOrientation()\n\n      TOKEN: 100663903 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::set_sleepTimeout(System.Int32)\n      (C# ) System.Void UnityEngine_Screen_set_sleepTimeout(System.Int32 value)\n\n      TOKEN: 100663905 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_fullScreen()\n      (C# ) System.Boolean UnityEngine_Screen_get_fullScreen()\n\n      TOKEN: 100663906 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_fullScreenMode()\n      (C# ) UnityEngine.FullScreenMode UnityEngine_Screen_get_fullScreenMode()\n\n      TOKEN: 100663908 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32)\n      (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,UnityEngine.FullScreenMode fullscreenMode,System.Int32 preferredRefreshRate)\n\n      TOKEN: 100663909 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32)\n      (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen,System.Int32 preferredRefreshRate)\n\n      TOKEN: 100663910 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean)\n      (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen)\n\n      TOKEN: 100663911 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_resolutions()\n      (C# ) UnityEngine.Resolution[] UnityEngine_Screen_get_resolutions()\n\n      TOKEN: 100663912 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution\u0026)\n      (C# ) System.Void UnityEngine_Screen_get_currentResolution_Injected(UnityEngine.Resolution\u0026 ret)\n\n      TOKEN: 100663913 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect\u0026)\n      (C# ) System.Void UnityEngine_Screen_get_safeArea_Injected(UnityEngine.Rect\u0026 ret)\n\n      TOKEN: 100663914 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()\n      (C# ) System.Int32 UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount()\n\n      TOKEN: 100663915 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Graphics::get_activeTier()\n      (C# ) UnityEngine.Rendering.GraphicsTier UnityEngine_Graphics_get_activeTier()\n\n      TOKEN: 100663916 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier)\n      (C# ) System.Void UnityEngine_Graphics_set_activeTier(UnityEngine.Rendering.GraphicsTier value)\n\n      TOKEN: 100663917 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)\n      (C# ) System.Void UnityEngine_Graphics_Blit2(UnityEngine.Texture source,UnityEngine.RenderTexture dest)\n\n      TOKEN: 100663919 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)\n      (C# ) System.Void UnityEngine_Graphics_ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer buffer)\n\n      TOKEN: 100663923 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2\u0026,UnityEngine.Vector2\u0026)\n      (C# ) System.Void UnityEngine_Graphics_Blit4_Injected(UnityEngine.Texture source,UnityEngine.RenderTexture dest,UnityEngine.Vector2\u0026 scale,UnityEngine.Vector2\u0026 offset)\n\n      TOKEN: 100663929 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.QualitySettings::set_vSyncCount(System.Int32)\n      (C# ) System.Void UnityEngine_QualitySettings_set_vSyncCount(System.Int32 value)\n\n      TOKEN: 100663930 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.QualitySettings::get_activeColorSpace()\n      (C# ) UnityEngine.ColorSpace UnityEngine_QualitySettings_get_activeColorSpace()\n\n      TOKEN: 100663936 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_startWidth()\n      (C# ) System.Single UnityEngine_LineRenderer_get_startWidth()\n\n      TOKEN: 100663937 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_startWidth(System.Single)\n      (C# ) System.Void UnityEngine_LineRenderer_set_startWidth(System.Single value)\n\n      TOKEN: 100663938 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_endWidth()\n      (C# ) System.Single UnityEngine_LineRenderer_get_endWidth()\n\n      TOKEN: 100663939 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_endWidth(System.Single)\n      (C# ) System.Void UnityEngine_LineRenderer_set_endWidth(System.Single value)\n\n      TOKEN: 100663940 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_widthMultiplier()\n      (C# ) System.Single UnityEngine_LineRenderer_get_widthMultiplier()\n\n      TOKEN: 100663941 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_widthMultiplier(System.Single)\n      (C# ) System.Void UnityEngine_LineRenderer_set_widthMultiplier(System.Single value)\n\n      TOKEN: 100663942 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_numCornerVertices()\n      (C# ) System.Int32 UnityEngine_LineRenderer_get_numCornerVertices()\n\n      TOKEN: 100663943 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_numCornerVertices(System.Int32)\n      (C# ) System.Void UnityEngine_LineRenderer_set_numCornerVertices(System.Int32 value)\n\n      TOKEN: 100663944 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_numCapVertices()\n      (C# ) System.Int32 UnityEngine_LineRenderer_get_numCapVertices()\n\n      TOKEN: 100663945 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_numCapVertices(System.Int32)\n      (C# ) System.Void UnityEngine_LineRenderer_set_numCapVertices(System.Int32 value)\n\n      TOKEN: 100663946 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_useWorldSpace()\n      (C# ) System.Boolean UnityEngine_LineRenderer_get_useWorldSpace()\n\n      TOKEN: 100663947 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean)\n      (C# ) System.Void UnityEngine_LineRenderer_set_useWorldSpace(System.Boolean value)\n\n      TOKEN: 100663948 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_loop()\n      (C# ) System.Boolean UnityEngine_LineRenderer_get_loop()\n\n      TOKEN: 100663949 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_loop(System.Boolean)\n      (C# ) System.Void UnityEngine_LineRenderer_set_loop(System.Boolean value)\n\n      TOKEN: 100663954 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_positionCount()\n      (C# ) System.Int32 UnityEngine_LineRenderer_get_positionCount()\n\n      TOKEN: 100663955 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_positionCount(System.Int32)\n      (C# ) System.Void UnityEngine_LineRenderer_set_positionCount(System.Int32 value)\n\n      TOKEN: 100663958 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_shadowBias()\n      (C# ) System.Single UnityEngine_LineRenderer_get_shadowBias()\n\n      TOKEN: 100663959 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_shadowBias(System.Single)\n      (C# ) System.Void UnityEngine_LineRenderer_set_shadowBias(System.Single value)\n\n      TOKEN: 100663960 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_generateLightingData()\n      (C# ) System.Boolean UnityEngine_LineRenderer_get_generateLightingData()\n\n      TOKEN: 100663961 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_generateLightingData(System.Boolean)\n      (C# ) System.Void UnityEngine_LineRenderer_set_generateLightingData(System.Boolean value)\n\n      TOKEN: 100663962 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_textureMode()\n      (C# ) UnityEngine.LineTextureMode UnityEngine_LineRenderer_get_textureMode()\n\n      TOKEN: 100663963 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode)\n      (C# ) System.Void UnityEngine_LineRenderer_set_textureMode(UnityEngine.LineTextureMode value)\n\n      TOKEN: 100663964 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_alignment()\n      (C# ) UnityEngine.LineAlignment UnityEngine_LineRenderer_get_alignment()\n\n      TOKEN: 100663965 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment)\n      (C# ) System.Void UnityEngine_LineRenderer_set_alignment(UnityEngine.LineAlignment value)\n\n      TOKEN: 100663966 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::Simplify(System.Single)\n      (C# ) System.Void UnityEngine_LineRenderer_Simplify(System.Single tolerance)\n\n      TOKEN: 100663967 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,System.Boolean)\n      (C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,System.Boolean useTransform)\n\n      TOKEN: 100663968 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean)\n      (C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,UnityEngine.Camera camera,System.Boolean useTransform)\n\n      TOKEN: 100663973 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::GetWidthCurveCopy()\n      (C# ) UnityEngine.AnimationCurve UnityEngine_LineRenderer_GetWidthCurveCopy()\n\n      TOKEN: 100663974 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::SetWidthCurve(UnityEngine.AnimationCurve)\n      (C# ) System.Void UnityEngine_LineRenderer_SetWidthCurve(UnityEngine.AnimationCurve curve)\n\n      TOKEN: 100663975 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::GetColorGradientCopy()\n      (C# ) UnityEngine.Gradient UnityEngine_LineRenderer_GetColorGradientCopy()\n\n      TOKEN: 100663976 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::SetColorGradient(UnityEngine.Gradient)\n      (C# ) System.Void UnityEngine_LineRenderer_SetColorGradient(UnityEngine.Gradient curve)\n\n      TOKEN: 100663977 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[])\n      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(UnityEngine.Vector3[] positions)\n\n      TOKEN: 100663978 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])\n      (C# ) System.Void UnityEngine_LineRenderer_SetPositions(UnityEngine.Vector3[] positions)\n\n      TOKEN: 100663979 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeArray\u003cUnityEngine.Vector3\u003e)\n      (C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeArray\u003cUnityEngine.Vector3\u003e positions)\n\n      TOKEN: 100663980 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeSlice\u003cUnityEngine.Vector3\u003e)\n      (C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeSlice\u003cUnityEngine.Vector3\u003e positions)\n\n      TOKEN: 100663981 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeArray\u003cUnityEngine.Vector3\u003e)\n      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeArray\u003cUnityEngine.Vector3\u003e positions)\n\n      TOKEN: 100663982 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]\n      (C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeSlice\u003cUnityEngine.Vector3\u003e)\n      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeSlice\u003cUnityEngine.Vector3\u003e positions)\n\n      TOKEN: 100663983 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::SetPositionsWithNativeContainer(System.IntPtr,System.Int32)\n      (C# ) System.Void UnityEngine_LineRenderer_SetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 count)\n\n      TOKEN: 100663984 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::GetPositionsWithNativeContainer(System.IntPtr,System.Int32)\n      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 length)\n\n      TOKEN: 100663986 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color\u0026)\n      (C# ) System.Void UnityEngine_LineRenderer_get_startColor_Injected(UnityEngine.Color\u0026 ret)\n\n      TOKEN: 100663987 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color\u0026)\n      (C# ) System.Void UnityEngine_LineRenderer_set_startColor_Injected(UnityEngine.Color\u0026 value)\n\n      TOKEN: 100663988 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color\u0026)\n      (C# ) System.Void UnityEngine_LineRenderer_get_endColor_Injected(UnityEngine.Color\u0026 ret)\n\n      TOKEN: 100663989 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color\u0026)\n      (C# ) System.Void UnityEngine_LineRenderer_set_endColor_Injected(UnityEngine.Color\u0026 value)\n\n      TOKEN: 100663990 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_LineRenderer_SetPosition_Injected(System.Int32 index,UnityEngine.Vector3\u0026 position)\n\n      TOKEN: 100663991 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3\u0026)\n      (C# ) System.Void UnityEngine_LineRenderer_GetPosition_Injected(System.Int32 index,UnityEngine.Vector3\u0026 ret)\n\n      TOKEN: 100663992 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)\n      (C# ) System.Void UnityEngine_MaterialPropertyBlock_SetFloatImpl(System.Int32 name,System.Single value)\n\n      TOKEN: 100663993 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)\n      (C# ) System.Void UnityEngine_MaterialPropertyBlock_SetTextureImpl(System.Int32 name,UnityEngine.Texture value)\n\n      TOKEN: 100663994 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.MaterialPropertyBlock::CreateImpl()\n      (C# ) System.IntPtr UnityEngine_MaterialPropertyBlock_CreateImpl()\n\n      TOKEN: 100663995 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)\n      (C# ) System.Void UnityEngine_MaterialPropertyBlock_DestroyImpl(System.IntPtr mpb)\n\n      TOKEN: 100664002 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::GetMaterial()\n      (C# ) UnityEngine.Material UnityEngine_Renderer_GetMaterial()\n\n      TOKEN: 100664003 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::GetSharedMaterial()\n      (C# ) UnityEngine.Material UnityEngine_Renderer_GetSharedMaterial()\n\n      TOKEN: 100664004 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::SetMaterial(UnityEngine.Material)\n      (C# ) System.Void UnityEngine_Renderer_SetMaterial(UnityEngine.Material m)\n\n      TOKEN: 100664005 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock)\n      (C# ) System.Void UnityEngine_Renderer_Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock properties)\n\n      TOKEN: 100664006 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock)\n      (C# ) System.Void UnityEngine_Renderer_Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock dest)\n\n      TOKEN: 100664009 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::get_enabled()\n      (C# ) System.Boolean UnityEngine_Renderer_get_enabled()\n\n      TOKEN: 100664010 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::set_enabled(System.Boolean)\n      (C# ) System.Void UnityEngine_Renderer_set_enabled(System.Boolean value)\n\n      TOKEN: 100664011 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)\n      (C# ) System.Void UnityEngine_Renderer_set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode value)\n\n      TOKEN: 100664012 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::set_receiveShadows(System.Boolean)\n      (C# ) System.Void UnityEngine_Renderer_set_receiveShadows(System.Boolean value)\n\n      TOKEN: 100664013 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::get_sortingLayerID()\n      (C# ) System.Int32 UnityEngine_Renderer_get_sortingLayerID()\n\n      TOKEN: 100664014 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::set_sortingLayerID(System.Int32)\n      (C# ) System.Void UnityEngine_Renderer_set_sortingLayerID(System.Int32 value)\n\n      TOKEN: 100664015 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::get_sortingOrder()\n      (C# ) System.Int32 UnityEngine_Renderer_get_sortingOrder()\n\n      TOKEN: 100664016 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::set_sortingOrder(System.Int32)\n      (C# ) System.Void UnityEngine_Renderer_set_sortingOrder(System.Int32 value)\n\n      TOKEN: 100664022 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds\u0026)\n      (C# ) System.Void UnityEngine_Renderer_get_bounds_Injected(UnityEngine.Bounds\u0026 ret)\n\n      TOKEN: 100664026 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::FindBuiltin(System.String)\n      (C# ) UnityEngine.Shader UnityEngine_Shader_FindBuiltin(System.String name)\n\n      TOKEN: 100664027 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::get_maximumLOD()\n      (C# ) System.Int32 UnityEngine_Shader_get_maximumLOD()\n\n      TOKEN: 100664028 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::set_maximumLOD(System.Int32)\n      (C# ) System.Void UnityEngine_Shader_set_maximumLOD(System.Int32 value)\n\n      TOKEN: 100664029 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::get_globalMaximumLOD()\n      (C# ) System.Int32 UnityEngine_Shader_get_globalMaximumLOD()\n\n      TOKEN: 100664030 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::set_globalMaximumLOD(System.Int32)\n      (C# ) System.Void UnityEngine_Shader_set_globalMaximumLOD(System.Int32 value)\n\n      TOKEN: 100664031 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::get_isSupported()\n      (C# ) System.Boolean UnityEngine_Shader_get_isSupported()\n\n      TOKEN: 100664032 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::get_globalRenderPipeline()\n      (C# ) System.String UnityEngine_Shader_get_globalRenderPipeline()\n\n      TOKEN: 100664033 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::set_globalRenderPipeline(System.String)\n      (C# ) System.Void UnityEngine_Shader_set_globalRenderPipeline(System.String value)\n\n      TOKEN: 100664034 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::EnableKeyword(System.String)\n      (C# ) System.Void UnityEngine_Shader_EnableKeyword(System.String keyword)\n\n      TOKEN: 100664035 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::DisableKeyword(System.String)\n      (C# ) System.Void UnityEngine_Shader_DisableKeyword(System.String keyword)\n\n      TOKEN: 100664036 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::IsKeywordEnabled(System.String)\n      (C# ) System.Boolean UnityEngine_Shader_IsKeywordEnabled(System.String keyword)\n\n      TOKEN: 100664037 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::get_renderQueue()\n      (C# ) System.Int32 UnityEngine_Shader_get_renderQueue()\n\n      TOKEN: 100664038 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::get_disableBatching()\n      (C# ) UnityEngine.DisableBatchingType UnityEngine_Shader_get_disableBatching()\n\n      TOKEN: 100664039 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::WarmupAllShaders()\n      (C# ) System.Void UnityEngine_Shader_WarmupAllShaders()\n\n      TOKEN: 100664040 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::TagToID(System.String)\n      (C# ) System.Int32 UnityEngine_Shader_TagToID(System.String name)\n\n      TOKEN: 100664041 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::IDToTag(System.Int32)\n      (C# ) System.String UnityEngine_Shader_IDToTag(System.Int32 name)\n\n      TOKEN: 100664042 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::PropertyToID(System.String)\n      (C# ) System.Int32 UnityEngine_Shader_PropertyToID(System.String name)\n\n      TOKEN: 100664043 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::GetDependency(System.String)\n      (C# ) UnityEngine.Shader UnityEngine_Shader_GetDependency(System.String name)\n\n      TOKEN: 100664044 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::get_passCount()\n      (C# ) System.Int32 UnityEngine_Shader_get_passCount()\n\n      TOKEN: 100664046 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]\n      (C++) UnityEngine.Shader::Internal_FindPassTagValue(System.Int32,System.Int32)\n      (C# ) System.Int32 UnityEngine_Shader_Internal_FindPassTagValue(System.Int32 passIndex,System.Int32 tagName)\n\n      TOKEN: 100664047 Attributes: [CompilerControlled, Private","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fglatrix%2Fil2cpp-resolves","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fglatrix%2Fil2cpp-resolves","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fglatrix%2Fil2cpp-resolves/lists"}