{"id":28238657,"url":"https://github.com/gly-engine/core-native-wii","last_synced_at":"2026-02-20T16:01:24.127Z","repository":{"id":284164541,"uuid":"870263336","full_name":"gly-engine/core-native-wii","owner":"gly-engine","description":"create your own game-engine with just lua for nintendo 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Engine](https://github.com/gamelly/gly-engine) or [Love2d](https://github.com/gamelly/love-engine).\n\n * [online ide](https://playground.gamely.com.br)\n * [documentation](https://docs.gamely.com.br/group__nintendo)\n\n| :warning: Attention |\n| :------------------ |\n| **Wiimotes are not working!** I'm not sure why—although the code appears to be correct, there's likely some missing configuration or refinement needed in the [`CMakeLists.txt`](https://github.com/gamelly/core-native-wii/blob/main/CMakeLists.txt) file to ensure proper connection. |\n\n\u003cbr/\u003e\n\n## Building: [Pong](https://github.com/gamelly/gly-engine/blob/main/samples/pong/game.lua) Example with `Gly Engine`\n\n```sql\ncmake -Bbuild -H. -DGAME=@pong\n```\n\n```sql\nmake -C build\n```\n\n## Building: [Pong](https://github.com/gamelly/love-engine/blob/main/samples/pong/main.lua) Example with `Love2D`\n\n```sql\ncmake -Bbuild -H. -DGAME=@love:pong -DENGINE=@love\n```\n\n```sql\nmake -C build\n```\n\n## Building: Your Own Game with a Self-Made Engine\n\n```sql\ncmake -Bbuild -H. -DGAME=path/game.lua -DENGINE=path/engine.lua\n```\n\n```sql\nmake -C build\n```\n\n---\n\n:whale: use **devkitpro/devkitppc** docker [image](https://hub.docker.com/r/devkitpro/devkitppc) if you do not have [devkitpro](https://devkitpro.org/wiki/devkitPro_pacman) installed.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgly-engine%2Fcore-native-wii","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgly-engine%2Fcore-native-wii","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgly-engine%2Fcore-native-wii/lists"}