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envy\n\n[![Actions Status](https://github.com/gobuffalo/envy/workflows/Tests/badge.svg)](https://github.com/gobuffalo/envy/workflows/actions)\n\n\nEnvy makes working with ENV variables in Go trivial.\n\n* Get ENV variables with default values.\n* Set ENV variables safely without affecting the underlying system.\n* Temporarily change ENV vars; useful for testing.\n* Map all of the key/values in the ENV.\n* Loads .env files (by using [godotenv](https://github.com/joho/godotenv/))\n* More!\n\n## Installation\n\n```text\n$ go get -u github.com/gobuffalo/envy\n```\n\n## Usage\n\n```go\nfunc Test_Get(t *testing.T) {\n\tr := require.New(t)\n\tr.NotZero(os.Getenv(\"GOPATH\"))\n\tr.Equal(os.Getenv(\"GOPATH\"), envy.Get(\"GOPATH\", \"foo\"))\n\tr.Equal(\"bar\", envy.Get(\"IDONTEXIST\", \"bar\"))\n}\n\nfunc Test_MustGet(t *testing.T) {\n\tr := require.New(t)\n\tr.NotZero(os.Getenv(\"GOPATH\"))\n\tv, err := envy.MustGet(\"GOPATH\")\n\tr.NoError(err)\n\tr.Equal(os.Getenv(\"GOPATH\"), v)\n\n\t_, err = envy.MustGet(\"IDONTEXIST\")\n\tr.Error(err)\n}\n\nfunc Test_Set(t *testing.T) {\n\tr := require.New(t)\n\t_, err := envy.MustGet(\"FOO\")\n\tr.Error(err)\n\n\tenvy.Set(\"FOO\", \"foo\")\n\tr.Equal(\"foo\", envy.Get(\"FOO\", \"bar\"))\n}\n\nfunc Test_Temp(t *testing.T) {\n\tr := require.New(t)\n\n\t_, err := envy.MustGet(\"BAR\")\n\tr.Error(err)\n\n\tenvy.Temp(func() {\n\t\tenvy.Set(\"BAR\", \"foo\")\n\t\tr.Equal(\"foo\", envy.Get(\"BAR\", \"bar\"))\n\t\t_, err = envy.MustGet(\"BAR\")\n\t\tr.NoError(err)\n\t})\n\n\t_, err = envy.MustGet(\"BAR\")\n\tr.Error(err)\n}\n```\n## .env files support\n\nEnvy now supports loading `.env` files by using the [godotenv library](https://github.com/joho/godotenv/).\nThat means one can use and define multiple `.env` files which will be loaded on-demand. By default, no env files will be loaded. To load one or more, you need to call the `envy.Load` function in one of the following ways:\n\n```go\nenvy.Load() // 1\n\nenvy.Load(\"MY_ENV_FILE\") // 2\n\nenvy.Load(\".env\", \".env.prod\") // 3\n\nenvy.Load(\".env\", \"NON_EXISTING_FILE\") // 4\n\n// 5\nenvy.Load(\".env\")\nenvy.Load(\"NON_EXISTING_FILE\")\n\n// 6\nenvy.Load(\".env\", \"NON_EXISTING_FILE\", \".env.prod\")\n```\n\n1. Will load the default `.env` file\n2. Will load the file `MY_ENV_FILE`, **but not** `.env`\n3. Will load the file `.env`, and after that will load the `.env.prod` file. If any variable is redefined in `. env.prod` it will be overwritten (will contain the `env.prod` value)\n4. Will load the `.env` file and return an error as the second file does not exist. The values in `.env` will be loaded and available.\n5. Same as 4\n6. Will load the `.env` file and return an error as the second file does not exist. The values in `.env` will be loaded and available, **but the ones in** `.env.prod` **won't**.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgobuffalo%2Fenvy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgobuffalo%2Fenvy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgobuffalo%2Fenvy/lists"}