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align=\"center\"\u003e\n\t\u003cimg width=\"256\" height=\"256\" src=\"demo/assets/inappreview-android.png\"\u003e\n\t\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\n\t\u003cimg width=\"256\" height=\"256\" src=\"demo/assets/inappreview-ios.png\"\u003e\n\u003c/p\u003e\n\n---\n\n# \u003cimg src=\"addon/icon.png\" width=\"24\"\u003e Godot In-app Review Plugin\n\nIn-app Review Plugin provides access to in-app review functionality for Google Play Store on the Android platform and Apple App Store on the iOS platform through a unified GDScript interface.\n\n**Features:**\n- Enable in-app review for Google Play\n- Enable in-app review for App Store\n\n---\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Table of Contents\n- [Installation](#installation)\n- [Usage](#usage)\n- [Demo](#demo)\n- [Signals](#signals)\n- [Platform-Specific Notes](#platform-specific-notes)\n- [Links](#links)\n- [All Plugins](#all-plugins)\n- [Credits](#credits)\n- [Contributing](#contributing)\n\n---\n\n\u003ca name=\"installation\"\u003e\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Installation\n\n**Uninstall previous versions** before installing.\nIf using both Android \u0026 iOS, ensure **same addon interface version**.\n\n**Options:**\n1. **AssetLib**\n\t- Search for `In-app Review`\n\t- Click `Download` → `Install`\n\t- Install to project root, `Ignore asset root` checked\n\t- Enable via **Project → Project Settings → Plugins**\n\t- Ignore file conflict warnings when installing both versions\n2. **Manual**\n\t- Download release from GitHub\n\t- Unzip to project root\n\t- Enable via **Plugins** tab\n\n---\n\n\u003ca name=\"usage\"\u003e\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Usage\nAdd an `InappReview` node to your scene and follow the following steps:\n- register listeners for the [all signals](#signals) emitted from the `InappReview` node\n- call the `generate_review_info()` method of the `InappReview` node\n- when the `review_info_generated` signal is received, call the `launch_review_flow()` of the `InappReview` node\n\t- Depending on platform Google Play or App Store API will display a review dialog\n\t- Dialog may not be displayed if the review flow was launched recently\n- normal app functionality can resume when `review_flow_launched` signal is received\n\n---\n\n\u003ca name=\"demo\"\u003e\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Demo\nThe demo app's only purpose is to provide sample code. Since the demo app is not registered with the Google Play store or App Store, the in-app review dialog will not be displayed.\n\t\n---\n\n\u003ca name=\"signals\"\u003e\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Signals\n\n- `review_info_generated`: Emitted when info generation succeeded.\n- `review_info_generation_failed`: Emitted when info generation failed.\n- `review_flow_launched`: Emitted when review flow launched.\n- `review_flow_launch_failed`: Emitted when review flow launch failed.\n\n---\n\n\u003ca name=\"platform-specific-notes\"\u003e\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Platform-Specific Notes\n\n### Android\n- **Build:** [Create custom Android gradle build](https://docs.godotengine.org/en/stable/tutorials/export/android_gradle_build.html).\n- **Registration:** App must be registered with the Google Play.\n- **Troubleshooting:**\n  - Logs: `adb logcat | grep 'godot'` (Linux), `adb.exe logcat | select-string \"godot\"` (Windows)\n  - _No review dialog shown_: Check [Google Play quotas](https://developer.android.com/guide/playcore/in-app-review#quotas)\n\n### iOS\n- **Registration:** App must be registered with the App Store.\n- **Troubleshooting:**\n\t- View XCode logs while running the game for troubleshooting.\n\t- See [Godot iOS Export Troubleshooting](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html#troubleshooting).\n\n---\n\n\u003ca name=\"links\"\u003e\n\n# \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Links\n\n- [AssetLib Entry Android](https://godotengine.org/asset-library/asset/2549)\n- [AssetLib Entry iOS](https://godotengine.org/asset-library/asset/2906)\n\n---\n\n\u003ca name=\"all-plugins\"\u003e\n\n# \u003cimg src=\"addon/icon.png\" width=\"24\"\u003e All Plugins\n\n| Plugin | Android | iOS |\n| :---: | :--- | :--- |\n| [Notification Scheduler](https://github.com/godot-sdk-integrations/godot-notification-scheduler) | ✅ | ✅ |\n| [Admob](https://github.com/godot-sdk-integrations/godot-admob) | ✅ | ✅ |\n| [Deeplink](https://github.com/godot-sdk-integrations/godot-deeplink) | ✅ | ✅ |\n| [Share](https://github.com/godot-sdk-integrations/godot-share) | ✅ | ✅ |\n| [In-App Review](https://github.com/godot-sdk-integrations/godot-inapp-review) | ✅ | ✅ |\n\n---\n\n\u003ca name=\"credits\"\u003e\n\n# \u003cimg src=\"addon/icon.png\" width=\"24\"\u003e Credits\n\nDeveloped by [Cengiz](https://github.com/cengiz-pz)\n\niOS part is based on [DrMoriarty](https://github.com/DrMoriarty)'s [Godot iOS Plugin Template](https://github.com/DrMoriarty/godot_ios_plugin_template)\n\nOriginal repository: [Godot In-app Review Plugin](godot-sdk-integrations/godot-inapp-review)\n\n---\n\n\u003ca name=\"contributing\"\u003e\n\n# \u003cimg src=\"addon/icon.png\" width=\"24\"\u003e Contributing\n\nThis section provides information on how to build the plugin for contributors.\n\n---\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e iOS\n\n### Prerequisites\n\n- [Install SCons](https://scons.org/doc/production/HTML/scons-user/ch01s02.html)\n- [Install CocoaPods](https://guides.cocoapods.org/using/getting-started.html)\n\n---\n\n### Build\n\n- Run `./script/build.sh -A \u003cgodot version\u003e` initially to run a full build\n- Run `./script/build.sh -cgA \u003cgodot version\u003e` to clean, redownload Godot, and rebuild\n- Run `./script/build.sh -ca` to clean and build without redownloading Godot\n- Run `./script/build.sh -cb -z4.0` to clean and build plugin without redownloading Godot and package in a zip archive as version 4.0\n- Run `./script/build.sh -h` for more information on the build script\n\n___\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Install Script\n\n- Run `./script/install.sh -t \u003ctarget directory\u003e -z \u003cpath to zip file\u003e` install plugin to a Godot project.\n- Example `./script/install.sh -t demo -z build/release/DeeplinkPlugin-v4.0.zip` to install to demo app.\n\n___\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Libraries\n\nLibrary archives will be created in the `build/release` directory.\n\n---\n\n## \u003cimg src=\"addon/icon.png\" width=\"20\"\u003e Android\n\n### Build\n\n**Options:**\n1. 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