{"id":13458663,"url":"https://github.com/godotengine/FBX2glTF","last_synced_at":"2025-03-24T15:31:48.772Z","repository":{"id":38356871,"uuid":"230111420","full_name":"godotengine/FBX2glTF","owner":"godotengine","description":"A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.","archived":false,"fork":false,"pushed_at":"2024-11-29T18:08:46.000Z","size":8864,"stargazers_count":374,"open_issues_count":11,"forks_count":96,"subscribers_count":27,"default_branch":"master","last_synced_at":"2025-03-17T19:17:20.298Z","etag":null,"topics":["fbx","gltf","gltf2"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":"facebookincubator/FBX2glTF","license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/godotengine.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE","code_of_conduct":"CODE_OF_CONDUCT.md","threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"custom":"https://fund.godotengine.org/"}},"created_at":"2019-12-25T14:07:26.000Z","updated_at":"2025-03-12T04:43:54.000Z","dependencies_parsed_at":"2023-12-15T19:22:41.472Z","dependency_job_id":"67fec7b4-ac39-4e55-8794-07388227438c","html_url":"https://github.com/godotengine/FBX2glTF","commit_stats":{"total_commits":521,"total_committers":42,"mean_commits":"12.404761904761905","dds":0.5316698656429942,"last_synced_commit":"6febff0e0134789849086611c6f25c7b3e40e272"},"previous_names":[],"tags_count":39,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2FFBX2glTF","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2FFBX2glTF/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2FFBX2glTF/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2FFBX2glTF/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/godotengine","download_url":"https://codeload.github.com/godotengine/FBX2glTF/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245298126,"owners_count":20592546,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["fbx","gltf","gltf2"],"created_at":"2024-07-31T09:00:54.982Z","updated_at":"2025-03-24T15:31:43.744Z","avatar_url":"https://github.com/godotengine.png","language":"C++","funding_links":["https://fund.godotengine.org/"],"categories":["**Other Tools**"],"sub_categories":["**V-Sekai Fire**"],"readme":"# FBX2glTF\n\n\u003e [!NOTE]\n\u003e\n\u003e As of Godot 4.3, FBX2glTF is no longer used. The engine now relies on\n\u003e [ufbx](https://github.com/ufbx/ufbx) instead, which is a built-in library\n\u003e instead of an external command-line tool.\n\u003e\n\u003e As such, **in Godot 4.3 or later, you no longer need to set up FBX2glTF**\n\u003e to import FBX scenes.\n\nA command-line tool for the conversion of 3D model assets on the FBX file format\nto the glTF file format.\n\nChange skinning-weights to 4 with `--skinning-weights 4`, if your engine does not support the 8 bone weights feature.\n\nChange the default import of the engine to be different from 30 fps if needed, with `--anim-framerate (bake24|bake30|bake60)`.\n\n## License\n\nThe FBX2glTF command line tool is distributed under the 3-clause BSD license.\n\nPrecompiled binaries include **proprietary code** from the Autodesk FBX SDK 2020,\nwhich is distributed under the\n[Autodesk LICENSE AND SERVICES AGREEMENT](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf).\n\n**By downloading and using this tool, you agree to the terms of that Autodesk\nproprietary license.**\n\n## Platform binaries\n\nCheck the [latest release](https://github.com/godotengine/FBX2glTF/releases/latest/)\nfor the last precompiled binaries for Linux, macOS, and Windows.\n\n- Linux x86_64: [`FBX2glTF-linux-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-linux-x86_64.zip)\n  * It is built on Ubuntu 20.04 and requires glibc 2.31 or newer.\n- macOS x86_64: [`FBX2glTF-macos-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-macos-x86_64.zip)\n  * It should work fine for macOS ARM64 too using Rosetta 2.\n- Windows x86_64: [`FBX2glTF-windows-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-windows-x86_64.zip)\n  * [**Requires Microsot Visual C++ Redistributable.**](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)\n\nThere are also artifacts of the latest commit for Linux, macOS, and Windows\nin the [GitHub Actions](https://github.com/godotengine/FBX2glTF/actions) tab.\n\n## Build instructions\n\nReference the [GitHub workflow](https://github.com/godotengine/FBX2glTF/blob/master/.github/workflows/build.yaml).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgodotengine%2FFBX2glTF","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgodotengine%2FFBX2glTF","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgodotengine%2FFBX2glTF/lists"}