{"id":14961377,"url":"https://github.com/godotengine/godot-csharp-visualstudio","last_synced_at":"2025-04-07T12:10:46.086Z","repository":{"id":41305328,"uuid":"271998976","full_name":"godotengine/godot-csharp-visualstudio","owner":"godotengine","description":"Godot C# extension for Visual Studio","archived":false,"fork":false,"pushed_at":"2023-09-05T09:40:11.000Z","size":68,"stargazers_count":263,"open_issues_count":33,"forks_count":29,"subscribers_count":11,"default_branch":"master","last_synced_at":"2025-03-31T11:05:19.533Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/godotengine.png","metadata":{"funding":{"patreon":"godotengine","custom":"https://godotengine.org/donate"},"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-06-13T11:51:49.000Z","updated_at":"2025-03-28T15:36:52.000Z","dependencies_parsed_at":"2024-09-29T06:19:10.503Z","dependency_job_id":null,"html_url":"https://github.com/godotengine/godot-csharp-visualstudio","commit_stats":{"total_commits":14,"total_committers":7,"mean_commits":2.0,"dds":0.6428571428571428,"last_synced_commit":"94d71d8addf5da40185ca02da7ff577c957ee2d4"},"previous_names":[],"tags_count":3,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-csharp-visualstudio","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-csharp-visualstudio/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-csharp-visualstudio/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-csharp-visualstudio/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/godotengine","download_url":"https://codeload.github.com/godotengine/godot-csharp-visualstudio/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247648977,"owners_count":20972945,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-09-24T13:24:56.277Z","updated_at":"2025-04-07T12:10:46.071Z","avatar_url":"https://github.com/godotengine.png","language":"C#","funding_links":["https://patreon.com/godotengine","https://godotengine.org/donate"],"categories":["C# #"],"sub_categories":[],"readme":"# Godot C# extension for Visual Studio\n\nVisual Studio extension for the Godot game engine C# projects.\n\n## Requirements\n\n- **Godot 3.2.3** or greater. Older versions of Godot are not supported and do not work.\n- **Visual Studio 2022**. VS 2019 or earlier are not supported.\n- **Visit 1.x** branch to get the **Visual Studio 2019** supported version.\n\n## Features\n\n- Debugging.\n- Launch a game directly in the Godot editor from Visual Studio.\n- Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.\n\n**NOTES:**\n\n- A running Godot instance must be editing the project in order for code completion and the `Play in Editor` debug target to work.\n- Node path suggestions are provided from the currently edited scene in the Godot editor.\n\n## Debug targets\n\n- **Play in Editor**\\\n  Launches the game in the Godot editor for debugging in Visual Studio.\\\n  For this option to work, a running Godot instance must be editing the project.\n- **Launch**\\\n  Launches the game with a Godot executable for debugging in Visual Studio.\\\n  Before using this option, the value of the _\"executable\"_ property must be changed\n  to a path that points to the Godot executable that will be launched.\n- **Attach**\\\n  Attaches to a running Godot instance that was configured to listen for a debugger connection.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgodotengine%2Fgodot-csharp-visualstudio","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgodotengine%2Fgodot-csharp-visualstudio","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgodotengine%2Fgodot-csharp-visualstudio/lists"}