{"id":14961388,"url":"https://github.com/godotengine/godot-visual-script","last_synced_at":"2025-10-18T03:37:22.811Z","repository":{"id":58849336,"uuid":"528128269","full_name":"godotengine/godot-visual-script","owner":"godotengine","description":"VisualScript as a Godot Engine c++ module","archived":false,"fork":false,"pushed_at":"2023-11-12T15:50:44.000Z","size":6775,"stargazers_count":121,"open_issues_count":48,"forks_count":28,"subscribers_count":23,"default_branch":"main","last_synced_at":"2025-05-07T15:06:11.891Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/godotengine.png","metadata":{"funding":{"custom":"https://fund.godotengine.org/"},"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-08-23T19:05:34.000Z","updated_at":"2025-04-23T16:58:47.000Z","dependencies_parsed_at":"2023-09-27T21:27:20.259Z","dependency_job_id":"f2eb5ced-5397-4c67-9323-53a752175c70","html_url":"https://github.com/godotengine/godot-visual-script","commit_stats":{"total_commits":654,"total_committers":138,"mean_commits":4.739130434782608,"dds":0.8180428134556574,"last_synced_commit":"43b0128a96ce84a42b42ed5cb653365337b81147"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-visual-script","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-visual-script/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-visual-script/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/godotengine%2Fgodot-visual-script/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/godotengine","download_url":"https://codeload.github.com/godotengine/godot-visual-script/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252902614,"owners_count":21822261,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-09-24T13:24:58.527Z","updated_at":"2025-10-18T03:37:17.758Z","avatar_url":"https://github.com/godotengine.png","language":"C++","funding_links":["https://fund.godotengine.org/"],"categories":[],"sub_categories":[],"readme":"# VisualScript module for Godot\n\nThis repository contains the implementation of the \"VisualScript\" visual\nscripting language which used to be included directly in\n[Godot Engine](https://godotengine.org/) from Godot 3.0 until its removal in\nGodot 4.0.\n\n[See this blog post](https://godotengine.org/article/godot-4-will-discontinue-visual-scripting)\nfor details on why the VisualScript implementation was removed from Godot 4.0.\n\nThis repository has two aims:\n\n- Initially, this is a straight copy of the `modules/visual_script/` folder in\n  the Godot source tree, and can still be compiled as such to restore this\n  functionality in Godot 4.0.\n- Ideally, if there is community interest and participation, we would like this\n  module (which needs to be compiled together with the engine in a custom build)\n  converted to use GDExtension via [godot-cpp](https://github.com/godotengine/godot-cpp),\n  allowing it to be distributed as a compiled library that can add this\n  functionality back to a stock Godot build. As an extension, this feature could\n  also evolved more freely, attracting new contributors with innovative ideas,\n  and thus become a better visual scripting solution than what we had in the\n  Godot 3.x era.\n\n## Compiling\n\nFor now this is still a C++ module, so it needs to be compiled together with\nGodot as a custom build.\n\n[See the Godot documentation](https://docs.godotengine.org/en/latest/development/compiling/)\nfor instructions on how to compile the engine.\n\nTo add this module, it should be cloned or copied as the `modules/visual_script/`\nfolder in the Godot source tree.\n\nFor example:\n\n```\ngit clone https://github.com/godotengine/godot\ncd godot/modules\ngit clone https://github.com/godotengine/godot-visual-script visual_script\ncd ..\nscons\n```\n\nNote that a custom `visual_script` name is given for this repository's clone, so\nthat the final structure looks like `modules/visual_script/` and not\n`modules/godot-visual-script/`.\n\n## Contributing\n\nIf you're interested in working on porting this C++ module to GDExtension,\nplease join the `#scripting` (to discuss VisualScript) and `#gdextension` (to\ndiscuss GDExtension and `godot-cpp`) on the [Godot Contributors Chat](https://chat.godotengine.org).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgodotengine%2Fgodot-visual-script","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgodotengine%2Fgodot-visual-script","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgodotengine%2Fgodot-visual-script/lists"}