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unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["macos","sprites-animation","unity","unity2d-game"],"created_at":"2024-11-19T10:09:23.378Z","updated_at":"2026-04-29T23:32:36.085Z","avatar_url":"https://github.com/gperretta.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"\u003ch1\u003e Ghosting Time 👻 \u003c/h1\u003e\n\nA _Flappy Bird_ alternative clone for macOS, developed in **Unity** and **C#**.\n\n\u003ch3\u003eTable of contents\u003c/h3\u003e\n\u003ca href=\"https://github.com/gperretta/ghosting-time#game-mechanics--gameplay\"\u003eGame mechanics \u0026 Gameplay\u003c/a\u003e\u003c/br\u003e\n\u003ca href=\"https://github.com/gperretta/ghosting-time#unity-project\"\u003eUnity project\u003c/a\u003e\u003c/br\u003e\n\u003c/br\u003e\n\u003ch2\u003e Game mechanics \u0026 Gameplay \u003c/h2\u003e\n\nGhosting Time is an arcade-style casual game in which the player controls Gary the little ghost on a side-scroller space.\n\nThe player will allow the ghost to go through pairs of Hell-fire-topped columns (one on top, one on the bottom) spawning at random heights and with the same distance. \nThe ghost will automatically go down and it will go higher when the player taps on the **space bar** only. \n\nEach pair of obstacles avoided will increase the score of 1 point. \nIf the ghost collides with an obstacle, the game will be over!\n\u003cbr\u003e\u003c/br\u003e\n\u003cimg width=\"1362\" alt=\"Screenshot 2023-04-16 at 18 59 45\" src=\"https://user-images.githubusercontent.com/113616815/232332120-09786429-6633-45d4-8e39-9da41d9ed5de.png\"\u003e\n\u003c/br\u003e\n\n\n\u003ch2\u003e Unity project \u003c/h2\u003e\n\n**Components:** Rigid Body 2D to implement ghost physics, Box Collider 2D for collisions, Sprite Renderer, mutiple-sprites Animation for ghost idle movements, new TextMeshPro GUI and Button for the UI.\n\nEvery asset was designed using Figma.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgperretta%2Fghosting-time","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgperretta%2Fghosting-time","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgperretta%2Fghosting-time/lists"}